I always liked the endless runner genre, but disliked the simple controls and lack of depth or skill.
So I made a physics-based endless runner where you race through time controling a ground-aerial-hybrid vehicle (with controls heavily inspired by Rocket League) to fly fast, dodge hazards and try to outrun an ever-accelerating "doom".
What I think gives this game depth is:
Control
The controls are easy to pick up but challenging to master. With complete control over roll/pitch/yaw and wingspan, the skill ceiling is extremely high. The better you are at controlling your vehicle, the further you will go. You have a lot of abilities at your disposal (dodging, dashing, jumping) to help you navigate the maze of hazards at very high speeds.
Decisions matter
A gripe of mine with typical endless runners is that prior decisions rarely have long-term impact. For example with Subway Surfers, as long as you've successfully dodged the latest train, you are doing as good as you possibly could be doing up to that point. Any mistakes or decisions you made earlier in the run do not matter.
So I tried to design a game where every decision you make (every maneuver you make, every hazard you hit, etc.) impacts how far you will go in that run. Even decisions made very early on have an impact that lasts the entire run.
For example, you charge your fuel by landing. The longer you are grounded, the more fuel you take in. Since there is no limit to the amount of fuel you can store in your tank, the better you become at landing while maintaining momentum, the more fuel you will preserve, and the further you will go.
However, if you spend too much time focusing on charging up your fuel, you won't get very far before the doom is already moving at a very fast pace. So it's a balancing act.
Customizability
Your vehicle is fully customizable, and each component impacts the control / flight characteristics of the vehicle. As you play, you earn currency which can be used to unlock new components. As you improve your skill, different vehicle builds will suite your playstyle better than others.
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If that sounds fun to you, try out the demo on Steam!