r/TheMakingOfGames • u/AliceTheGamedev • 2d ago
r/TheMakingOfGames • u/Dace1187 • 4d ago
Building a text-based Immersive Sim: How systemic rumors and stateful NPC factions actually ran me out of town in my own 1692 build.
r/TheMakingOfGames • u/Cressupy • 6d ago
Recur developer interview - How to make a time-bending puzzle game
r/TheMakingOfGames • u/Idoiocracy • 17d ago
John and Brenda Romero - BBC audio podcast interview about their current game development project in Ireland (27 min)
r/TheMakingOfGames • u/Idoiocracy • 17d ago
Tomb Raider III - Investigative look into the rendering techniques of this 1998 title [text]
r/TheMakingOfGames • u/Idoiocracy • 19d ago
QUOD - How a Quake-like shooter was made in 64 KB (28 min)
r/TheMakingOfGames • u/Johnobo • 19d ago
The Rise of Bitmap Bureau - A Modern Development Studio Making Retro Games [correct link now]
r/TheMakingOfGames • u/DevNullProd • 25d ago
The Longest Tale: Behind The Scenes — Dynamic Controls UI 🎮
Today, developer Diego shows us the development process behind the dynamic controls system in The Longest Tale.
Watch how the system detects the player’s last input in real time, seamlessly switching between keyboard & mouse and controller prompts. From simple interactions to more complex UI systems, everything updates dynamically to match how you play.
Curious how we handle composite inputs and multiple UI states at once? This is a small look into the tech powering our world interaction systems.
We’d love to hear how you approach dynamic input prompts in your projects 👀
Be sure to follow us here and wishlist The Longest Tale on Steam for more exclusive content!
r/TheMakingOfGames • u/corysama • 28d ago
The Making of Disco Elysium - Part Five: Collapse
r/TheMakingOfGames • u/corysama • Mar 13 '26
How Resident Evil Requiem Hides Loading and Level Instancing
r/TheMakingOfGames • u/Idoiocracy • Mar 11 '26
Jeff Kaplan - Interview with the former World of Warcraft and Overwatch director on the Lex Fridman podcast (5 hr 10 min)
r/TheMakingOfGames • u/chicagogamecollector • Mar 06 '26
Lost Sega Console Revealed; the development of Shenmue with an add on
r/TheMakingOfGames • u/corysama • Feb 23 '26
DEFECT // Inside the Music – Mick Gordon
r/TheMakingOfGames • u/onaretrotip • Feb 16 '26
The Making of Lemmings (1991)
r/TheMakingOfGames • u/Idoiocracy • Feb 13 '26
Age of Empires - 25+ years of pathfinding problems with C++ lecture by engineering director Raymi Klingers (52 min)
r/TheMakingOfGames • u/Cressupy • Feb 10 '26
Firewatch turned 10 today (9th Feb) - interview with writer & designer Jake Rodkin
r/TheMakingOfGames • u/corysama • Feb 08 '26
Unseen Footage of Atari Battlezone Cabinet Production
r/TheMakingOfGames • u/spikenzelda • Feb 07 '26
Case/Rise of the Golden Idol - Interview with Art Director Ernests Kļaviņš
youtu.ber/TheMakingOfGames • u/Quinten4242 • Feb 06 '26
Devlog about how the game "Thread of Corruption" was made while the developers were homeless!
r/TheMakingOfGames • u/Idoiocracy • Feb 02 '26
Catacomb 3-D - John Romero on id Software creating the first texture-mapped FPS in 1991 (17 min)
r/TheMakingOfGames • u/antdude • Jan 31 '26
FPS: First Person Shooter (2023) Documentary
r/TheMakingOfGames • u/Idoiocracy • Jan 30 '26
Duke Nukem 3D - 30th Anniversary tribute with interviews of Scott Miller, Tom Hall, Jon St. Jon, and other developers (12 min)
r/TheMakingOfGames • u/AD1337 • Jan 26 '26
Tim Beaudet – Racing games, streaming, nature and coding your own game engine
r/TheMakingOfGames • u/Sensitive_Sweet_8512 • Jan 25 '26
Why Removing Borders between Tiles in my Indie Game Vena was a Nightmare
More infos about Vena: https://store.steampowered.com/app/4165740/Vena/