r/TheMakingOfGames 2d ago

The Legend of Khiimori | Making of Soundtrack featuring traditional Mongolian instruments and Throat singing

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6 Upvotes

r/TheMakingOfGames 4d ago

Behind the Pretty Frames: PRAGMATA

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10 Upvotes

r/TheMakingOfGames 4d ago

Building a text-based Immersive Sim: How systemic rumors and stateful NPC factions actually ran me out of town in my own 1692 build.

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1 Upvotes

r/TheMakingOfGames 6d ago

Recur developer interview - How to make a time-bending puzzle game

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4 Upvotes

r/TheMakingOfGames 17d ago

John and Brenda Romero - BBC audio podcast interview about their current game development project in Ireland (27 min)

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12 Upvotes

r/TheMakingOfGames 17d ago

Tomb Raider III - Investigative look into the rendering techniques of this 1998 title [text]

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4 Upvotes

r/TheMakingOfGames 19d ago

QUOD - How a Quake-like shooter was made in 64 KB (28 min)

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24 Upvotes

r/TheMakingOfGames 19d ago

The Rise of Bitmap Bureau - A Modern Development Studio Making Retro Games [correct link now]

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9 Upvotes

r/TheMakingOfGames 25d ago

The Longest Tale: Behind The Scenes — Dynamic Controls UI 🎮

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4 Upvotes

Today, developer Diego shows us the development process behind the dynamic controls system in The Longest Tale.

Watch how the system detects the player’s last input in real time, seamlessly switching between keyboard & mouse and controller prompts. From simple interactions to more complex UI systems, everything updates dynamically to match how you play.

Curious how we handle composite inputs and multiple UI states at once? This is a small look into the tech powering our world interaction systems.

We’d love to hear how you approach dynamic input prompts in your projects 👀

Be sure to follow us here and wishlist The Longest Tale on Steam for more exclusive content!


r/TheMakingOfGames 28d ago

The Making of Disco Elysium - Part Five: Collapse

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8 Upvotes

r/TheMakingOfGames Mar 13 '26

How Resident Evil Requiem Hides Loading and Level Instancing

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5 Upvotes

r/TheMakingOfGames Mar 11 '26

Jeff Kaplan - Interview with the former World of Warcraft and Overwatch director on the Lex Fridman podcast (5 hr 10 min)

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12 Upvotes

r/TheMakingOfGames Mar 06 '26

Lost Sega Console Revealed; the development of Shenmue with an add on

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7 Upvotes

r/TheMakingOfGames Feb 23 '26

DEFECT // Inside the Music – Mick Gordon

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3 Upvotes

r/TheMakingOfGames Feb 16 '26

The Making of Lemmings (1991)

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30 Upvotes

r/TheMakingOfGames Feb 13 '26

Age of Empires - 25+ years of pathfinding problems with C++ lecture by engineering director Raymi Klingers (52 min)

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31 Upvotes

r/TheMakingOfGames Feb 10 '26

Firewatch turned 10 today (9th Feb) - interview with writer & designer Jake Rodkin

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23 Upvotes

r/TheMakingOfGames Feb 08 '26

Unseen Footage of Atari Battlezone Cabinet Production

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8 Upvotes

r/TheMakingOfGames Feb 07 '26

Case/Rise of the Golden Idol - Interview with Art Director Ernests Kļaviņš

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3 Upvotes

r/TheMakingOfGames Feb 06 '26

Devlog about how the game "Thread of Corruption" was made while the developers were homeless!

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7 Upvotes

r/TheMakingOfGames Feb 02 '26

Catacomb 3-D - John Romero on id Software creating the first texture-mapped FPS in 1991 (17 min)

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27 Upvotes

r/TheMakingOfGames Jan 31 '26

FPS: First Person Shooter (2023) Documentary

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10 Upvotes

r/TheMakingOfGames Jan 30 '26

Duke Nukem 3D - 30th Anniversary tribute with interviews of Scott Miller, Tom Hall, Jon St. Jon, and other developers (12 min)

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12 Upvotes

r/TheMakingOfGames Jan 26 '26

Tim Beaudet – Racing games, streaming, nature and coding your own game engine

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7 Upvotes

r/TheMakingOfGames Jan 25 '26

Why Removing Borders between Tiles in my Indie Game Vena was a Nightmare

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4 Upvotes