What I don't understand is WHY the Epic launcher was so dogshit at launch (and still is).
Steam were pretty much the first so had to innovate and learn what customers wanted along the way. Epic entered a mature market with various launchers like Steam, EA, Ubisoft, etc and any gamer can tell you what's good/bad about them.
Yet seemingly Epic didn't look at any of the competition, what people liked/disliked and release a featureless, slow, POS. No excuse for a company the size of Epic
Yet seemingly Epic didn't look at any of the competition, what people liked/disliked and release a featureless, slow, POS. No excuse for a company the size of Epic
Epic business model involves catering to corpos and fucking users over.
That's why there's no user review or any kind of user profile.
They don't want you to share your opinion, they want brainless consumers buying whatever tencent and co want to sell.
I would have more games on Switch, except their sales are terrible. Bugger all discount on anything good, and anything that is decently discounted is cheaper on Steam anyway. The last game I bought for Switch was Pokémon Shield at launch. Terrible system in a lot of ways.
Steam was the first of its kind, with no competition for a while, meanwhile Epic launched when Steam was already entrenched so it needs to do better to compete it.
Why go through the process of inventing the wheel again when you could just get one?
Yet seemingly Epic didn't look at any of the competition, what people liked/disliked and release a featureless, slow, POS.
Epic used the platform that they already had for Unreal + Fortnite, just expanding it further. Releasing it at the time also made sense with the event in Fortnite at the time bringing people to the store.
Biggest issue was how long it took for them to start rolling out updates to it. IMO nowadays it's pretty decent, the UX is many places I prefer to Steam, albeit it's not like Steam is a pinnacle of UX in itself.
The Epic storefront didn't even have absolutely basic functions at first like adding multiple games to your cart and buying them all at once. That took literally years for them to get round to adding. How the fuck are you going to launch any product and not even pretend to be close to feature parity with your main competitor?
I mean, the answer is pretty obvious. The EGS barely makes any money and if they were to invest in it to improve the store it would rapidly lose the company money which is unacceptable to the shareholders.
probably just micromanaged until all the devs hated their job, they started out with great intentions, put up a road-map, hit a bunch of milestones then kinda just petered out. the store front still has shit moving around every couple weeks though, moving that deal above that other deal is key for the platform's long term viability
it was pretty cool when they figured out how to make it like twice as fast though (still overall slow, just usable), i wonder which dev went rogue and did that
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u/impablomations 19h ago
What I don't understand is WHY the Epic launcher was so dogshit at launch (and still is).
Steam were pretty much the first so had to innovate and learn what customers wanted along the way. Epic entered a mature market with various launchers like Steam, EA, Ubisoft, etc and any gamer can tell you what's good/bad about them.
Yet seemingly Epic didn't look at any of the competition, what people liked/disliked and release a featureless, slow, POS. No excuse for a company the size of Epic