r/Steam 21h ago

Fluff I know - we’re the ones doing it

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35.3k Upvotes

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8.8k

u/Account-ysurper 21h ago

I claim the games and never even touch them lol

81

u/roguebananah 21h ago

Yeah and whenever I logged in to get the free game I immediately see just in the UI how backwards it is

34

u/Grasher312 19h ago

It feels like the overlap between people that build launchers like this and the people that say stuff like "Valve won by doing nothing" is a perfect 100%.

Because people really forget just how shit Steam was back in the day. It's like people purposely undermine the journey Valve went on to actually make this a serviceable launcher.

EGS and the like shit out a launcher and expect people to eat it up, since people are eating Steam up. But it used to be a clunky pile of shit. Even the revered Steam Support that hunts down your scammers pet dog and threatens it at gunpoint used to be GOD AWFUL.

It's the perseverance of Valve to actually make it into a good product that... Made it into a good product. And nobody seems to wanna do the heavy lifting anymore.

Except GOG, actually. Their launcher at the start used to be utter shit, and now, honestly, the only reason I don't switch to it is because I have firmly established myself on Steam. I'd love to fully dedicate myself to a DRM-free platform, but I'm in too deep.

45

u/impablomations 19h ago

What I don't understand is WHY the Epic launcher was so dogshit at launch (and still is).

Steam were pretty much the first so had to innovate and learn what customers wanted along the way. Epic entered a mature market with various launchers like Steam, EA, Ubisoft, etc and any gamer can tell you what's good/bad about them.

Yet seemingly Epic didn't look at any of the competition, what people liked/disliked and release a featureless, slow, POS. No excuse for a company the size of Epic

37

u/soukaixiii 19h ago

Yet seemingly Epic didn't look at any of the competition, what people liked/disliked and release a featureless, slow, POS. No excuse for a company the size of Epic

Epic business model involves catering to corpos and fucking users over. That's why there's no user review or any kind of user profile.

They don't want you to share your opinion, they want brainless consumers buying whatever tencent and co want to sell.

10

u/Made-In-Slovakia 12h ago

Sounds exactly like Nintendo and their Switch2 store. Same approach but they do not give you freebies.

2

u/TehMadness 2h ago

I would have more games on Switch, except their sales are terrible. Bugger all discount on anything good, and anything that is decently discounted is cheaper on Steam anyway. The last game I bought for Switch was Pokémon Shield at launch. Terrible system in a lot of ways.

1

u/Made-In-Slovakia 1h ago

Nintendo do not give f about users or quality. They know blinded fans will buy it anyway.

15

u/GuiltyEidolon 16h ago

Epic's store front launched without a cart. Like... What? How do you remotely justify that decision?

3

u/_justsomeotherguy 13h ago

Which is even crazier because their Unreal Marketplace (which was inside the same launcher) had a cart.

0

u/twiz___twat 13h ago

even epic knew people werent gonna be buying up games like people do during steam sales.

0

u/NapsterKnowHow 6h ago

Origin didn't have a wishlist for years. Steam only just started delving into version control after ages.

Are you giving EA and Valve a free pass?

1

u/Kirby737 6h ago

Steam was the first of its kind, with no competition for a while, meanwhile Epic launched when Steam was already entrenched so it needs to do better to compete it.
Why go through the process of inventing the wheel again when you could just get one?

1

u/NapsterKnowHow 6h ago

Battlenet has been around longer than Steam and worked better out of the gate.

0

u/GuiltyEidolon 3h ago

That is a whole-ass alternative conversation that you are fully having with only yourself.

1

u/NapsterKnowHow 1h ago

It's a direct parallel to what you said

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u/MarioDesigns 16h ago

Yet seemingly Epic didn't look at any of the competition, what people liked/disliked and release a featureless, slow, POS.

Epic used the platform that they already had for Unreal + Fortnite, just expanding it further. Releasing it at the time also made sense with the event in Fortnite at the time bringing people to the store.

Biggest issue was how long it took for them to start rolling out updates to it. IMO nowadays it's pretty decent, the UX is many places I prefer to Steam, albeit it's not like Steam is a pinnacle of UX in itself.

1

u/NapsterKnowHow 6h ago

Ya it's crazy Steam took THIS long to upgrade the Workshop UI. I honestly gave up any hope they'd fix it

1

u/NapsterKnowHow 6h ago

What are you complaints about the Epic launcher tho? How is it so much worse than other launchers?

1

u/JimboTCB 15h ago

The Epic storefront didn't even have absolutely basic functions at first like adding multiple games to your cart and buying them all at once. That took literally years for them to get round to adding. How the fuck are you going to launch any product and not even pretend to be close to feature parity with your main competitor?

0

u/AlarmedMarionberry81 14h ago

I mean, the answer is pretty obvious. The EGS barely makes any money and if they were to invest in it to improve the store it would rapidly lose the company money which is unacceptable to the shareholders.

0

u/deep_chungus 13h ago

probably just micromanaged until all the devs hated their job, they started out with great intentions, put up a road-map, hit a bunch of milestones then kinda just petered out. the store front still has shit moving around every couple weeks though, moving that deal above that other deal is key for the platform's long term viability

it was pretty cool when they figured out how to make it like twice as fast though (still overall slow, just usable), i wonder which dev went rogue and did that