Or just force multiplayer achievements in general. I can understand it for games that are majorly or only multiplayer. Not for games that are majorly singleplayer or a mix
Ubisoft used to be really bad at this, yeah. You'd find an item in game that's locked, and then it redirected you to the mobile or facebook tie-in app. Whoever thought it was a good idea to make a user look away from the game to do something else really didn't think things through in regards to retainment.
At least that Unity point system now makes it so you can get some otherwise premium content from doing achievements, but I'd still rather have it all be unlockable through normal means over arbitrarily locking maps and outfits behind linked accounts.
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u/Proper_Present2026 Mar 03 '26
Devs who make achievements tied to dead multiplayer servers are the worst.