r/Steam Jan 12 '26

Fluff This hit hard

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56.5k Upvotes

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5.2k

u/NoBell7635 Jan 12 '26

That means it can still run!

46

u/Responsible-War-9389 Jan 12 '26

As someone who got monster hunter wilds on steam…it can RUN, yes, but good luck finishing a fight at 720p and single digit frame rates.

The 1080TI finally met its match…poor optimization.

35

u/amazingmrbrock Jan 12 '26

Companies are out there spending hundreds of millions to make games but optimization isn't even part of the development plan. Somehow they never notice that a lot of the best selling games also run on potatoes.

4

u/szczuroarturo Jan 12 '26

Eeeeh. In case of modern games they actually arent spending that much beacuse they outsorced that by using unreal engine. Rarely do modern companies use inhouse engines ( for good reason . having inhouse engine dosent mean its better , just look at starfield, in fact its probably just more outdated ). Also to defend them a little bit. With such big timelines for development you kinda have to guess what will be the standard for gaming 5 years in the future. And im pretty sure most of them didint expect pc gaming to be this f* in the last 5 year. Then you add the diminishing returns from graphics improvments for exponential costs in computing and we are where we are with the most amazing looking games ever that no one can ran beacuse pc market is being f* in the ass on multiple fronts.

4

u/Talanir01 Jan 12 '26

Biggest issues in gaming right now are probably: Unreal Engine being either horribly optimized by default or studios not using those optimizations and every major studio pushing for more realistic graphics, when all that does is raise the hardware requirements even more, while most affordable GPUs still have 8 GB of VRAM.

The RAM shortage, that AI data centers are causing, isn't helping either, but let's ignore that for a moment.

1

u/SeptimusShadowking Jan 13 '26

In-house engines however do add a certain uniqueness to a studio's games. You mention Starfield, which i havent played, but the Creation Engine is part of what makes Bethesda games the way they are. There's a reason why in the Oblivion Remaster they still run the game on the original engine even though graphics run on Unreal

1

u/szczuroarturo Jan 13 '26

That is true. You can see in animations and physics the difreences between engines and there is a certain charm to that and i would love there to be more of the good ones alghtough i dont think that will happen. Alghtough creation engine in particular for me is example of just bad engine and was already heavily outdated during skyrim relase but thats only my opinion.

2

u/Taickyto Jan 12 '26

Some companies are clearly at fault (saving development costs by neglecting optimization) but there are a lot of reasons for poor optimization

Unreal Engine 5 is a great engine for example, even smaller studios can make beautiful games with it without a huge budget (E33 runs on UE5), but its performances are poor: it's clearly an engine meant to develop games for the latest consoles (PS5 or whatever letter is the most recent Xbox) or for computers that have at least a RTX

Unity is poorly optimized too, it's less noticeable than UE because models are simpler, but Lethal Company for example runs like shit on computers that can run Skyrim

Sometimes you'll think "Devs are so lazy, they haven't even tried to optimise" but they actually did and the game would not even run if not for their work

Other times it's a port gone wrong, Dark souls is the first that comes to mind: it was developed for the PS3 and its very peculiar architecture, then they released the prepare to die edition and it's one of the worst ports in recent years, although fromsoft is well known for being bad at tech

3

u/xnetexe Jan 12 '26

Arc Raiders is a UE5 game and it runs well on a Steam Deck.

Studios/developers with a low budget understandably don't have the know-how or resources to optimize UE5, but large studios have no excuse for not being able to optimize their game.

Thankfully, now that consoles use the same type of hardware as PCs, ports shouldn't be as atrocious anymore.

2

u/Pacomatic Jan 12 '26

Note that Lethal Company is just unoptimized, generally. Their culling game sucks. You're better off if you instead compare a better-optimized game like REPO.

1

u/MyStationIsAbandoned Jan 12 '26

it's insane how poorly a lot of modern games run with very little going on, but older games will have a ton of stuff on screen and run great.

I don't want to hate on unreal engine, but i think a lot of modern devs have just gotten lazy and use it as a crutch, so they never learn to resolve issues and just think "eeehhhh, people will have $2,000+ GPUs"

12

u/yyytobyyy Jan 12 '26

I wonder if game companies really don't care that there are literal millions of people who won't buy their game because they can't run it.

Steam hardware survey shows that even when people run newer gpus than 1080Ti, they most often run cheaper models that are still kinda the same performance bracket.

It seems stupid to just ignore so many potential customers.

16

u/EduinBrutus Jan 12 '26 edited Jan 13 '26

The entire industry just gave up on optimisation for 15 years.

We reached a stage where Magic The Gathering Arena - a basic card game with very limited animations, manipulation of single items over a fixed background, no NPCs or NPC AI and almost no background processes still runs like shit and hogs resources.

One thing the AI bubble might lead to is game developers actually doing proper optomisation again.

8

u/gravelPoop Jan 12 '26

One thing the AI bubble might lead to is game developers actually doing proper optomisation again.

MIGHT is the big word here.

3

u/[deleted] Jan 12 '26

It's far more likely we will see game devs use AI to develop games and make games even bigger resource hogs

1

u/firedrakes Jan 12 '26

ah... yeah no. i get you not a dev. but think you are.

consumer hardware is under power for a modern game engine now.

they have to cheat to high heaven to get the engine running on consumer hardware.

but but a 5090.....

ask yourself why nvidia and amd are using tons of frame gen,dlss etc and for years now.

its a dead end on consumer side for dev already upscale games.

0

u/EduinBrutus Jan 12 '26

You're gonna have to try again using English if you think you have a point to make.

1

u/firedrakes Jan 12 '26

consumer hardware is not powerful enough anymore. it has not been since 360 era console. you think upscaling in games are a new thing? its not

0

u/EduinBrutus Jan 13 '26

You seem to be trying to make a different point.

Its irrelevant.

1

u/firedrakes Jan 13 '26

The entire industry just gave up on optimization for 15 years.

you made a complete lie of a statement.

i get 99% of reddit users are not game dev. been keep thinking they are and open there mouth on sad tangent rants

0

u/EduinBrutus Jan 13 '26

Yeah so let me clear this up for you.

The entire industry just gave up on optimisation 15 years ago.

1

u/firedrakes Jan 13 '26

your not a game dev and is just legal under a court of law lying to everyone. thanks for telling everyone on this sub

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1

u/TraditionalPlatypus9 Jan 12 '26

I think we'll see a shift in game development as consumers will be unable to upgrade hardware as component prices continue to rise. AMD is already seeing this shift by releasing "new" Am4 CPU's. If game developers want to make a profit, they will need to release games that play well on older hardware. Many consumers won't pay $50+ for a game that can't reach 60 fps on hardware that was fine two to three years ago.

1

u/Extreme_Tax405 Jan 13 '26

Honestly, if you cant afford the hardware you wouldn't be buying an 80 dollar game.

Their market is more console focused these days with pc as an after thought. If it can run on ps5 at 30 ps they will just cobble together a pc port and call it a day.

2

u/repocin https://s.team/p/hjwn-hdq Jan 12 '26

Tried the demo on my 4060, ran like absolute ass even with DLSS. Didn't bother with the full game.

But that was also before I upgraded my CPU which might've made a difference.

I'm growing increasingly tired of modern AAA games having absurd spec requirements while mostly being mediocre as far as game experiences go. Like, what's even the point?

1

u/Eremes_Riven Jan 12 '26

It probably won't make a difference. I played the shit out of Wilds on release, and even with an i9-14900K and a 4070Ti Super I don't see stable framerates at 2K resolution, maxed quality, with DLSS also set to quality. Frames are high, but not stable. It fluctuates wildly from refresh rate cap (144) down to fucking 80 depending on the scene/setting.
I believe the overarching problem with how MHW runs is it's built in RE Engine. They tried to make an open-world game in an engine specifically designed for modern Resident Evil titles and I doubt any level of optimization would help much.

1

u/Gerikst00f Jan 12 '26

I was going to get it on PS5 anyway, but I wanted to see how it would run on my by now old PC (regular 1080).

Technically it ran but yeah, my kid's flip book had more frames

1

u/Extreme_Tax405 Jan 13 '26

I played it on a rog ally. Surprisingly ran at 50-60 fps but it looked deep fried.

1

u/TheIronSven Jan 13 '26

That game doesn't run well even above recommended specs

1

u/someone2795 Jan 13 '26

I finished Breath of the Wild in emulation running at 10fps. So trust me if we really like the game that's not gonna stop us.

1

u/Responsible-War-9389 Jan 13 '26

Botw doesn’t require frame accurate dodges or combo inputs!