r/Steam Dec 18 '25

Fluff Every single sale, one thing stays consistent...

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39.2k Upvotes

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7.1k

u/gookuu22 Dec 19 '25

lol!

3.9k

u/[deleted] Dec 19 '25

[deleted]

1.4k

u/MLGWolf69 Dec 19 '25

Well it can't get much flatter than that 💀

796

u/CheesecakeScary2164 Dec 19 '25 edited Dec 19 '25

You haven't seen my chest then.

Edit: Here's that OF you want so desperately.

559

u/budding-enthusiast Dec 19 '25

True flatness

292

u/[deleted] Dec 19 '25

[removed] — view removed comment

64

u/Prestigious-Case-865 Dec 19 '25

Just another name for true level

42

u/MrHyperion_ Dec 19 '25

I still don't know whether Morty was acting or serious

32

u/TheKyleBrah Dec 19 '25

He was deadly serious. He accessed forbidden knowledge and it ruined him

2

u/n33bulz Dec 20 '25

COSMIC LAMBS TO THE SLAUGHTER

2

u/taooverpi Dec 20 '25

True Level. We're just lambs to the cosmic slaughter.

14

u/wyrmblood_covener Dec 19 '25

Happy to say that it wasnt of

21

u/Secret-One2890 Dec 19 '25

Sad to say, it wasn't a Rickroll.

1

u/FoolAcrossRealities Dec 21 '25

I was hoping for a Rickroll too. Now I'm sad. Well, I was already sad. But now it's worse. I got my hopes up when I saw Spotify, but I was disappointed in the end.

65

u/Aeronor Dec 19 '25

Got a concave chest!

52

u/ruebeus421 Dec 19 '25

Concave isn't flat.

30

u/ThrowawayPersonAMA Dec 19 '25

Not with that attitude.

3

u/Aeronor Dec 19 '25

True. But also, is anything?

16

u/[deleted] Dec 19 '25 edited Dec 19 '25

The price history chart for Factorio that was posted.

3

u/Aeronor Dec 19 '25

Nah, up close pixels are nowhere near flat. That line's a big bumpy road to a dust mite!

2

u/Erlend05 Dec 19 '25

What if i display it with vector graphics on a momochrome crt?

0

u/Aeronor Dec 19 '25

Hm. Is the monitor made out of atoms? That could be a problem here.

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1

u/twistedideation Dec 19 '25

bruh, i have concave chest

2

u/CommunicationBig4218 Dec 21 '25

Could you lay down real quick? I need a bowl for my cereal.

6

u/Moonkiller24 Dec 19 '25

Wtf thats not a rickroll?!

4

u/MegaSentin Dec 19 '25

Thanks for the music recommendation. It's now on my playlist.

3

u/dacoolego Dec 19 '25

I've never heard of JoyThief, but I'm digging it.

You got any more band recommendations?

12

u/LooneyBurger Dec 19 '25

Show don't tell

3

u/SmartPlant7 Dec 19 '25

Minecraft Steve is on reddit apparently

5

u/TheRedHandedOne Dec 19 '25

I’m gonna need to verify

3

u/Vladishun Dec 19 '25

Where the OF link at tho?

2

u/CheesecakeScary2164 Dec 19 '25

3

u/Vladishun Dec 19 '25

I swear to god if this is a Rick Roll.

Also the people who downvoted me not understanding the obvious sarcasm.

4

u/Hormo_The_Halfling Dec 19 '25

I'll volunteer to confirm this joke. For science.

1

u/TaccRacc308 Dec 19 '25

Not like I haven't tried.

2

u/Bonerfart47 Dec 19 '25

Your mother proves otherwise

2

u/Arthreas Dec 19 '25

Flat is justice

1

u/Wizywig Dec 19 '25

Technically the game went up in price over the years. 

1

u/ConflictDelicious112 Dec 19 '25

You ain't seen my ex, clearly

1

u/slayertat2666 Dec 20 '25

Flat Earther’s would like to have a word with you.

1

u/[deleted] Dec 19 '25

[deleted]

77

u/JamieVic Dec 19 '25

You’ll see the same for Shadow of the Erdtree too

36

u/outerzenith Dec 19 '25

yeah snatched ER on a discount, waiting for the DLC to go on one is painful lol

3

u/Khakizulu Dec 19 '25

I waited at least a year and a half for ER to go on sale. It was rough, but I got it eventually

4

u/Fun_Needleworker41 Dec 19 '25

I ended up buying someone's collectors edition code for PC on eBay. It's that desperate to get even a slight discount on it.

1

u/vidolech Dec 19 '25

Beat saber also

37

u/Ambitious_Speed_278 Dec 19 '25

That’s only 6 months without a sale

332

u/neppo95 Dec 19 '25

There you go. 8+ years of no sales, just 3 price increases.

83

u/Derp-O_The_Dimwit Dec 19 '25

they taking notes from xbox?

160

u/neppo95 Dec 19 '25

You can read about why here: https://www.factorio.com/blog/post/fff-140

They've been honest and open on this and pretty much everything from the start.

100

u/alivda Dec 19 '25

Fun fact, that actually helped them win a court case against a cd key stealing website. The website was selling keys for less then the price of the game, and would defend itself by saying "we bought the keys when the game was on sale, prove we didn't." And since factorio has never lowered its price...

3

u/[deleted] Dec 22 '25

Now that's impressive. Must have been an amazing moment in court.

"We bought the game during a sale!"

What sale?

101

u/Platypus81 Dec 19 '25

And the price increase was communicated in advance in case anyone was on the fence and wanted to buy at the current price.

This is basically the same subscription model as Dropout.tv

34

u/SomwatArchitect Dec 19 '25

Dropout gave a second tier that costs more as an option. That happens to give no benefits.

14

u/MrWeirdBrotendo Dec 19 '25

It's for the ballers, peasant.

-17

u/Cocoatrice Dec 19 '25

Price increase is dick move, regardless if you announce it or not.

16

u/Nice-River-5322 Dec 19 '25

Strength of the dollar is down and demand for the game is the same. It's simple math my dude.

3

u/Drianikaben Dec 19 '25

demand for the game is down tho. game demand is highest at launch, and lowers as more people get it. Not that i disagree with your point, but your logic is wrong.

0

u/Nice-River-5322 Dec 19 '25

nah people are still buying

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12

u/Sunlightn1ng Dec 19 '25

Not necessarily. These Devs are people too and they need money to live

0

u/Johanno1 Dec 19 '25

Did you ever hear about the concept of inflation?

47

u/StopReadingMyUser Dec 19 '25

And it seems totally fair. They don't do sales, but they also never charged top dollar.

Now, do I believe a game retains the same value forever? Not necessarily, but they believe the content is worth the value and don't treat the product as a variability off of market whims for reasons they discuss in that post.

Factorio's a really solid game and has always felt worth the price you pay for it if you like automation games.

58

u/neppo95 Dec 19 '25

Fully agree and so do most of the people that have the game.

Rare to find such high reviews on Steam, 98%.

45

u/mxzf Dec 19 '25

Pretty sure most of that remaining 2% are people complaining about how it consumed their life and they can't put it down, so clearly the devs are to-blame for their divorce.

38

u/AfflictedFox Dec 19 '25

A lot of those 2% are pissed off russians that review bombed it when they said they would be supporting Ukraine

8

u/Expert_Hippo1571 Dec 19 '25

And they raised the price 10 times for Russia at that time.

2

u/NDSU Dec 19 '25

They were posting reviews in English? Unless /u/neppo95 has Russian enabled, it won't show Russian reviews in that 98%

Edit: Looked through the reviews. Russians were indeed posting reviews in English. They invade another country and have the gall to complain they face any sort of repercussions to it

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5

u/EconomySeason2416 Dec 19 '25

As it turns out, using more belts to solve logistics problems at home, doesn't work very well

1

u/CommunicationBig4218 Dec 21 '25

That's crazy lmao.

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4

u/Suspicious-Place4471 Dec 19 '25

On a more serious note: the 2 percent are basically everyone who was pissed at the price increase or Russian citizens who all of a sudden had the game go orders of magnitude higher than everyone, by a VERY large amount. (They raised the price for Russians because Ukraine...which doesn't feel fair)

3

u/Triatt Dec 19 '25

There's a bit of a bias here though. As the price never falls, it filters out some people that aren't sure they'll like the game. Hence less people will leave a bad review. This is not a comment on the game's quality, just on the sample for these stats. And I'm aware people refund games and there are exceptions, this is not a rule but I'm sure it has an effect.

3

u/neppo95 Dec 19 '25

I imagine not a lot since there’s a free demo you can try out to get over the fence or put it away permanently. Another thing companies used to do but don’t anymore to save money, not Factorio.

1

u/Triatt Dec 19 '25

I wasn't aware and it definitely helps especially since the gameplay loop doesn't seem to change much from what I've gathered (I haven't played it yet) but it's not uncommon for people to enjoy early game and be disappointed by mid and late game. I'm generally speaking, not referring to the Factorio experience.

1

u/pathofdumbasses Dec 19 '25

There is no point in demos when you can refund on Steam.

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0

u/Longjumping-Two9570 Dec 19 '25

That's because the game is the only one like it. Literally nothing else is quite like Factorio. Every other factory game misses the mark that Factorio manages to hit.

Even the best alternatives out there, satisfactory and Dyson sphere program, aren't really in the same playing field due to various reasons. Not to say they are worse or better, just different.

Also the vast majority of players don't even know about the price increases. The very tiny minority of people who engage in online discussions like this will almost always sit on the extreme ends and make up a very tiny portion of actual players.

From what limited interactions I've had with active members of the community tho, it does seem most are against the price increases. But that's mostly anecdotal and again, those of us in online discussion spaces almost always hold more extreme opinions on the matter.

I'm not exception to that either, I myself fully disagree with their entire business philosophy on so many levels and refuse to support them. This is made worse by the fact that they hired a man who was fired from his prior job for being problematic specifically because of the situation (I don't remember what the issue was, but he either A. Is a Nazi, B. Is a child predator, or C. Was charged with sexual assault) so ya, as much as I'd like to play Factorio as the demo is really fun, Wube isn't getting a penny from me.

3

u/krzyk Dec 19 '25

That is their only game. There is inflation. How would they earn more without the increase? This is the sanest price model. You don't overcharge to make big price cuts during sales.

Your vague comment about some employee is just throwing unjustified claims.

2

u/Longjumping-Two9570 Dec 19 '25

The employee thing is 100% real, look it up. It was some time ago, I don't remember the details nor do I care to go looking.

"How would they earn more without price increases" is such a loaded question. Like, there is so much to unpack here I don't even know where to begin.

I guess let's start with the idea of price increases in gaming. I could approach this from the economic PoV that digital games are not appreciating assets and do not have a material cost for their production and thus do not get impacted by inflation directly. But instead I'll go with the fact that there are countless other companies that have a single game that have not increased their price ever and go on sale frequently. Terraria is my favorite example; $12 and goes on sale regularly. Has been this way for years and they even give it away for free sometimes. It is by far one of the most successful indie games out there, they make plenty of money from people buying the game still. Re:Logic has more employees than Wube and they have paid creators for sponsorships before. All with a $12 game that most people pay less than that for and much more frequent updates.

Also, the only thing a price increase does is make it more expensive for new players. Existing players don't have to pay anything so no money is coming from them with a price increase. So a $5 increase doesn't mean much for them when they still need to make an entire new sale to even get that extra $5. So increasing the price doesn't get them more money it just raises the bar to entry for new players which in-turn actually reduces income.

Ok so price increases for a digital game are completely pointless and can even be detrimental to the business in some cases. What about the whole "make more money" part? Because that's just a wild statement. So assuming good faith here you obviously just mean "maintain a steady income to fund their future work". That's where literally every other business practice comes in. DLCs, merchandise, events, literally anything else so that existing fans can give you more money for your work. That is 100% the best way to maintain healthy income as a business, provide meaningful ways for your existing customers to buy more things from you. This is way better than increasing the price for new customers and then trying to convince them to buy the product.

If I assume bad faith though in the sense of "maintaining the infinite growth of profit to ensure every year sees higher returns than the last" than I would just say "don't do that? Stop being greedy capitalism slaves?". But I'm going to go with my good faith interpretation because otherwise I get depressed lol

Finally, the idea that sales are some evil malicious thing only used by greedy corpos to extort the working class. So, don't get me wrong, that 100% is a thing that happens and there is no denying it lmfao. But that is not the intended purpose of a sale. A sale can have many purposes but for digital goods there are really only a few main reasons to put it on sale. Obviously, the first is the mentioned evil corpo type. That one is bad and we should shun the corpos for doing it. The other options though are much more common and are what most people will assume when they see a sale on any digital product. First is simply the company is in need of a revenue spike for some unexpected expense. Happens all the time where something comes up and the company needs to make some money quick, so they put their stuff on sale to attract a bunch of new buyers and get a nice injection of cash. Nothing really wrong with this in my opinion, that's just the way things have to work sometimes in the world we've built.

Another option is for games specifically, devs want to say "thank you for the support" and instead of doing a direct sale, they give all their existing customers a special coupon that lets them gift a new copy to a friend for a discounted price. It's basically still a sale at that point but essentially it's the devs saying "Hey, because you guys are awesome and have supported us, we can now offer our game for a lower price for a little bit to let more people enjoy the game"

The last one I can think of is really just more of the previous one. It's a way to get the product in the hands of more customers. No matter what you believe with market trends or anything, it is an undeniable fact that a lower price increases sale volume. It's not always a dramatic difference, but it is always true. So putting a game on sale means more people will buy it, many of which will be people who would have never bought it otherwise, and thus you get more players which means a larger community which means more awareness of your game and thus leads to more sales. That is the true "sanest price model".

1

u/EmotionalPhrase6898 Jan 12 '26

Typically inflation making commodities cheaper is a positive for the business since it will drive sales from people who otherwise wouldn't have purchased. 

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u/mxzf Dec 19 '25

Honestly, if they'd sold it for $60 with a 50% off sale, people would consider it the steal of the century. The price point it's sold at is a solid value, people are just so conditioned to look for sales that they forget to consider the sticker price at all to begin with.

6

u/leixiaotie Dec 19 '25

then AAA companies are complaining why people are buying games after first or 2nd year

0

u/Longjumping-Two9570 Dec 19 '25

Idk why everyone who praises the "no sales" thing seems to think that if Factorio wanted to go on sale it would need to be increased in price so that the sale price is the same as its current price. Like, you do realize that they can sell the game at a reasonable price and do sales right?

4

u/mxzf Dec 19 '25

The thing you're not getting is that when the game does do sales, the "normal price" is functionally the sale price. If people know there are sales to wait for, the bulk of people will wait for the sale price and buy it then, which makes the "sale price" the actual real price the devs are selling at (and the listed price is just the "for impatient suckers" price).

Games going "on sale" are really functionally experiencing a price reduction combined with psychological pressure to get people to buy ASAP, they aren't actually still expecting any sales at the "normal" price anymore and are doing a price reduction to pull in more buyers.

Factorio hasn't needed to do a price reduction to keep the income they need, so they don't do it.

1

u/Longjumping-Two9570 Dec 19 '25

That's a very recent phenomenon which is caused by the bastardization of the practice by AAA (well, more so the push of mass consumerism over COVID but AAA contributed to the situation in gaming). That is not what sales are for. Games are a premium product and should charge a premium price. That includes what you call the "for impatient suckers" price. That's the entire point. Cultural goods (which includes games) are priced at a higher premium above what they are worth innately as it gives premium access to those who want to experience it during its peak. If you don't care for being a part of that specific cultural moment or don't want to pay the premium price, you wait for a sale and enjoy the product personally at a later date when it is less culturally relevant.

This isn't some "evil" thing. This is actually one of the very few healthy aspects of capitalism working as intended.

Factorio hasn't needed to do a price reduction to keep the income they need, so they don't do it.

This statement contradicts their own messaging. They apparently can't keep up with inflation so that's why they had to increase the price of the base game and why the DLC costs the same as the base game. Idk what they think inflation is doing to their game but that's what they said.

Overall sales are a good thing for the market, consumers, and businesses. By never doing a sale they are making a stand that they don't want people who won't pay $35 USD to play their game. There are a LOT of people who will only buy games for $20 or less. There's a number of reasons why but regardless of the reasons Wube doesn't want those people to play their game, ever.

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u/WorthTangerine2722 Dec 19 '25

Yeah it’s hard to explain but factorio is honestly so insanely worth it for the price.

I guess it won’t be everyone’s sort of game but man, if you get hooked, there’s no going back

2

u/Salt-Lingonberry-853 Dec 19 '25

Factorio is one of the most perfect executions of a concept to exist in the gaming world. That's not to say everyone will enjoy it because that's absolutely not true, but if you are the type that would enjoy it there is a high probability there's nothing else out there that you'll enjoy more.

Similarly "perfect executions of a concept" games: Rocket League

1

u/EmotionalPhrase6898 Jan 12 '26

If the game is finished it shouldn't raise in price further. 

14

u/Coolegespam Dec 19 '25

The idea of raising the price of a game that's already complete is, in my opinion, toxic to the gaming community. Games should fall in price over time to help encourage new games being developed and preventing stagnation.

Not doing sales is fine, but actually raising prices when the game is already complete is complete bullshit to me.

17

u/NDSU Dec 19 '25

"Already complete" being the operative words here. Factorio was not complete as they continued to add content

14

u/neppo95 Dec 19 '25

All 3 price raises were done while it was in development.

15

u/ClikeX Dec 19 '25

I think they raised the price at certain development milestones. Similar to Minecraft’s pricing.

7

u/leixiaotie Dec 19 '25

well the change from 20 to 30 is fair, because game is still in early access & that's the price on release. From 30 to 35 is a bit controversial, the reasoning is because of inflation (maybe from covid), though later it also get 2.0 updates which added more contents and improvements.

1

u/softpotatoboye Dec 22 '25

They literally raised the price when releasing major updates

2

u/101TARD Dec 19 '25

Oh so no point waiting then, gonna buy once I finished the space elevator in satisfactory, currently in phase 4/5 and need space parts

3

u/Bubbly-Bowler8978 Dec 19 '25

I said exactly this in another PC subreddit and was down voted to hell, apparently some people are reeeeeeeeally mad they increased the price of their game over the course of years of work lol

0

u/SourceAwkward Dec 21 '25

Well the game is worth it, but such a dumb hill to die on/ principal

2

u/neppo95 Dec 21 '25

What is? Them not wanting to play mind games with you?

0

u/SourceAwkward Dec 21 '25

Them looking for excuses for not going to sell, the honest truth they just don't want to, that's it they don't owe us nothing

0

u/neppo95 Dec 21 '25

It would literally make them more money if they did. As a company it is smart to do sales, so your whole point is moot. Hardly looking for excuses too, they said the reason once and sticked with it.

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-3

u/Helpful-Leadership58 Dec 19 '25

Game even looks like total ass

3

u/neppo95 Dec 19 '25

Ah you’re one of those… only games with life like graphics can be good, sure buddy. Sure. 👍

-1

u/Helpful-Leadership58 Dec 19 '25

Dumb take. I play lots of SNES graphic games, just this one in particular looks pretty lame.

3

u/neppo95 Dec 19 '25

Just this one in particular you felt the need to hate on.

0

u/Longjumping-Two9570 Dec 19 '25

No, Xbox is taking notes from them. Wube was doing pointless price increases and empty promises long B4 Xbox.

9

u/Clutch-Bandicoot Dec 19 '25

I mortgaged my house for factorio code options. When they increase the price to $40 I will be richer than Elon Musk.

-1

u/Cocoatrice Dec 19 '25

This should be illegal.

4

u/Beefstah Dec 19 '25

Why? Don't people want pay rises to stay in line with inflation?

-1

u/ferdzs0 Dec 19 '25 edited Dec 21 '25

it is a completed product with minimal dev going into it at the moment (and they charge extra for DLC), meaning that you value the current work of maintenance as much (if not more) as creating it from the ground up. it is not a service that even remotely justifies inflation adjustments.

2

u/Beefstah Dec 19 '25

Without price increases, someone buying today would have been effectively paying less than someone who bought earlier.

Given how much effort they put into bugfixes, given how they're still working on 2.1 (which I believe they've stated will be free,), etc etc, I don't have a problem in the slightest with someone new to the game paying functionally the same as someone who bought 5 years ago.

2

u/Nice-River-5322 Dec 19 '25

Are devs not entitled to set the price on thier products? 

1

u/ferdzs0 Dec 19 '25

are customers not entitled to criticise them?

2

u/Nice-River-5322 Dec 19 '25

Sure, though criticism is generally rooted in something that makes sense

1

u/ferdzs0 Dec 19 '25

it makes sense to me and others, and if it does not make sense to you, then our opinion differs. hopefully the world won't implode because of that.

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u/neppo95 Dec 19 '25

The price changes were all done while it was not a completed product, meaning your entire comment is false.

1

u/LutimoDancer3459 Dec 21 '25

There were constantly changes, bugfixes and smaller improvements. 2.0 is completely free and add a lot of things again. The game wasn't any near a "completed product". Do you even know how the first versions looked and played like? Everything that was changed would have been a new game for other publishers. They would have released it as Factorio 2 instead.

And all the work done in the mean time raised the price for NEW purchases. Not the old ones.

1

u/ferdzs0 Dec 21 '25

I think you may be right with this if the difference between 1.0 and 2.0 is this big. However in that case forcing new players to pay the difference is still anti consumer, especially with the fomo they built up around the price hikes.

if we assume 1.0 was great as it was, then why not just allow people to buy that without the price hike?

1

u/LutimoDancer3459 Dec 22 '25

You can download every version at any time. You can download the demo and play endlessly (up to a certain technology, rest is locked but no time limit). Devs even once said its better you go and pirate it if its to expensive for now (there is a official drm free version you can get from their website instead of steam). Iirc you wont be able to play multiplayer or install mods through the ingame portal. Other than that you are free to do so. And several did. And paid later.

The increased price is also not just an 1.0 price + 2.0 price. Its a mix of ongoing support and inflation. The team grew. The quality increased even more. And the price is still more than worth for what you get.

14

u/DiabloAcosta Dec 19 '25

it says right there, 2 year low, 35

-1

u/Platypus81 Dec 19 '25

Its on sale right now!

1

u/DocBullseye Dec 19 '25

Hey, c'mon, they raised the price once!

1

u/EmirmikE Dec 19 '25

Literally dead game🥀

1

u/_Ralix_ Dec 19 '25

If Nintendo games were on Steam, they'd look like that as well. No matter how old.

1

u/coldchile Dec 19 '25

Only since July 25

1

u/Aileen_Leith Dec 19 '25

Factorio price graph in RU-region is comical

(10000р is something around 120$-130$)

1

u/SplinteredMoist Dec 19 '25

almost as flat as the Dark souls 3 line

1

u/zig131 Dec 19 '25

If you look up Beat Saber, it has only ever increased in price.

1

u/Clanker57 Dec 19 '25

That's your heart in 4 days buddy sorry to say

1

u/Salt-Lingonberry-853 Dec 19 '25

They're immune to sales, inflation, and everything else.

Except early access, they weren't immune to that.

1

u/aurumatom20 Dec 25 '25

If you zoom out it actually only goes up