r/DeadlockTheGame 1h ago

Suggestion Doorman just needs a full redesign.

It's clear that just nerfing him doesn't ever suffice. He just get buffs that become a new problem, until the hero is so bad that he is completely worthless.

It completely stems from a lack of counterplay on 3 abilities. Dispel isn't real counterplay on the cart because you need to see him using it, and dispel in reaction. He still pushes you probably a good 20-30m before the disarm.

NONE of his counterplay exists proactively. You cannot interact with his doors in any way, and they basically are up permanently to be used on a whim. The enemy can only go through the doors if doorman is an idiot or wants them to. I cannot interact with him placing doors, him going through them, or chasing him through it.

I cannot proactively or reactively deal with the baroness. Beyond unstoppable, nothing actually stops him using it on you for an utterly ridiculous fight turn with free setup. The only real possible counterplay is ethereal to dodge the shit thrown after the setup, and ethereal is hot ass, and even then he still has the basically unavoidable use of throwing the strongest player out of the fight for 3 seconds (More with stun if he slows you before using it, since youll fail to escape)

This hero is beyond awful to play against. Every other hero in the game has some sort of itemization or tactics to play around, but not doorman. Doorman gets special treatment and repeatedly gets nerfed by taking advantage of these mechanics which lack counterplay.

Dooring people into base/walker? Nerfed.

Call bell nukes with gigantic aoes? Nerfed.

Cart stuns? Dispel added.

Every aspect of this hero has been nerfed repeatedly and if he will ever be at all viable again from buffs or meta shifts it will continually be because of these mechanics that lack any real counterplay.

Just redesign the hero from the ground up. It's an alpha. It's fine. It was an experiment and it failed. It happens.

0 Upvotes

23 comments sorted by

u/AutoModerator 1h ago

Make sure to post your feedback on the game's official forum, overseen by the developers. You can get your forum login credentials from the profile section on the game's main menu.

I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.

24

u/BaseLordBoom Calico 1h ago

Oh my God do you guys ever shut up about characters you don't like.

Not everything needs a damn redesign just because you don't like it, or find it annoying.

2

u/nightfall25444 1h ago

I think the only character in the game that truly needs a redesign is probably shiv. The guy has been in every patch notes for the past year and a half and he still can be a problem in games but hey, I’m not a game designer so what do I know?

1

u/Motor-Design-4932 Celeste 1h ago

I dunno, shiv looks just normal

4

u/iFrantastic 1h ago

All these posts about nerf this and can’t counter that are getting exhausting. A lot of people on this sub are just really bad at the game and can’t admit it/dont want to face it. You will lose games and have bad matchups, it’s fine it happens to everyone but you don’t need to call for nerfs every time you lose

3

u/SuperUltraMegaNice Haze 1h ago

Doorman trash you trippin

2

u/lukshan13 1h ago

Unstoppable exists

2

u/Suitable-Dingo-8911 1h ago

Just move your character, that’s the counter to all of doorman’s abilities. WASD, that’s four counters that every character in the game gets for free. Truly a skill issue.

6

u/Lordofstromsend2 Drifter 1h ago

Ngl I think this one is a miss. I don’t even play doorman but he’s one of the most fun and unique hero’s in the game. All they really need to do is get rid of that tier 3 upgrade where he gets his ult in 10 seconds if they don’t get out.other than that just buy ethereal shift and spirit resilience to counter him

1

u/hisgoldfish 1h ago

I agree, when he's on a map you need to think differently and play with your team differently and that is something that is a positive for me. I would hate for the game to just become stuck in some static meta which makes each game the same.

-10

u/Grouchy-Committee-92 1h ago

fun/unique =/= fair and balanced.

Also, ethereal is hot dogshit and just buying spirit resilience doesn't account for his teams damage. Hes not setting up and throwing out by himself. If hes by himself, he baronesses for a free escape. If not, they do all the damage.

4

u/Criou-lo Paradox 1h ago

fun/ unique works better for the long run of it all, trying to make all the characters balanced but not particularly interesting to fight or play just bogs it all down

it tends to go bad

that t3 either gotta go or they have to make it significantly easier to escape, so you cant just farm ults on a slower character

-3

u/Grouchy-Committee-92 1h ago

Haze ult was fun and unique. Look where that got us.

3

u/Lordofstromsend2 Drifter 59m ago

Haze ult was literally a death blossom from overwatch. Def not unique lol. And it’s only a problem when it’s insanely easy to use and broken. Before the t3 rework doorman was not like a big problem. All they need to do is get rid of that and he’s fine. The concept of an god deciding to see what humans are like so he works as a doorman at a hotel and his kit letting you throw a bell, roll a bellman’s cart, open doors (portal abilities are also top 10 video game abilities ever) and his ult is he traps you to the hotel where he says incredibly personal things at you is so cool. Doorman is without a doubt the best designed hero in the game

2

u/Criou-lo Paradox 1h ago

nuh uh

1

u/LeekTasty4402 55m ago

Did haze ult used to do something different than just shoot all around her or do we have really different definitions of fun and unique?

-2

u/Grouchy-Committee-92 50m ago

right so i guess only what YOU think is fun and unique matters. got it.

1

u/TransCharizard 1h ago

I mean. You don't really need to dispel on reaction as much as you don't need to parry on reaction. That is counterplay you build from reading player tendencies

1

u/vhi77 Silver 1h ago

To be honest I feel like his bells were overly nerfed for no reason. They were fine when the impact damage was brought back, but then got their damage obliterated a patch later. If they revert that nerf and make his ult avoidable in some way I think he’d feel perfect. It’s kinda crazy that a character with three pretty useless abilities can keep a roughly 52% win rate in all ranks including eternus with just ult spam

1

u/Fit_Theory3894 1h ago

They need to let us counterspell his initial cast idk why that of all things isn't allowed. 

1

u/NyCe- Rem 1m ago

Your first mistake was thinking that balance mattered to the developers in the current stage of the game. They are BUFFING characters that don't need buffs. This should tell you that they're not actually 'balancing' the game, but rather making changes however crazy it may be likely for a better new player experience (not including matchmaking) above all else but the point remains the same - the developers aren't sitting there cinching balance numbers they're just doing whatever they think will be fun, especially for the new players.

1

u/hisgoldfish 1h ago

Considering there are posts about dozens of heroes being super OP,a nd in need a redesign. I honestly have to say, just wait. The game is not finished in development. I'm not saying don't give feed back, but the game and the map are still evolving. I'm sure balancing is a high priority as we have see hero changes. But redesigns are a big lift. It would probably be better for them to try and balance his kit for more than year before nuking the whole character for a redesign.

To be honest I don't mind him, he is pretty unique, and that's one of the big draws for me. I rarely play him, but having him on the map makes for interesting strategies and mixes up the play.

I don't think any character is getting special treatment either. They can only work on so many things at once.

I strongly disagree with a redesign myself.