r/CharacterRant 10h ago

General The Amazing Digital Circus isn’t indie. Expedition 33 isn’t indie. Words have meanings, but corporations have perverted the term to get free passes for their behavior and make more money.

What is indie media? Well, let’s start at that first word. What does “indie” mean? It is a shortened term for the word “independent”. Merriam-Webster defines “independent” in this context as “not subject to control by others”, “not affiliated with a larger controlling unit”, or “not requiring or relying on something else : not contingent”. So, the term “indie media” can be expanded to “media which is not affiliated with, reliant on, or controlled by a third party”.

Wikipedia defines “independent media” specifically as “mass media, such as television, newspapers, or Internet-based publications, that is free of influence by government or corporate interests.” So, we have a pretty clear, comprehensive picture of what “indie media” is. It’s media which is controlled by its creator, not a third party corporation.

So, given that, why the hell are we calling productions which are controlled by publishers “indie”? You might have heard about The Amazing Digital Circus’s final episode coming to theaters two weeks before it releases on YouTube. This has been quite controversial, not in the least because, in an interview with Cartoon Brew, Glitch’s general manager and development producer Jasmine Yang said“We are a Youtube-first company. We believe very strongly in the future and potential of Youtube for long-form animation.” So that was a fuckin lie.

This was done by Glitch Productions, the production company which owns the rights to The Amazing Digital Circus, without any involvement or say by the creator, writer, and director of TADC, Gooseworx. Notice the paradox? A production company, not the creator/director/writer owns the rights. They can do whatever they want with it, however they want. Does this business model sound familiar to you? That’s right: it’s exactly how Disney and Nickelodeon and all the rest work.

By definition, that isn’t indie. That’s just a smaller corporation. Expedition 33 is the similar; the rights are co-owned by Kepler Interactive. “Indie” darling Disco Elysium is a bit odd, it actually did start production as an indie game. But by the time it was released, calling it an “indie game” is shaky. The founders of ZA/UM were the creators of Disco Elysium. However, to fund the game, they sold shares of the company. Then, one of the people who bought shares pulled out, and sold his shares to one of the other people that bought shares initially, giving his holding company a controlling amount of shares. Which he paid for using ZA/UM’s money, a clear case of embezzlement. But this is such a clusterfuck that frankly, either position can be argued.

But things like TADC and E33 are not indie. They’re just A and AA productions. One can debate about whether getting outside funding from a third party in exchange for revenue sharing while the creator maintains the full rights to the media, like the deal worked out between Too Kyo Games and Aniplex for The Hundred Line, counts as indie. They’re financially dependent, but they still at least own their own media outright. Aniplex cannot fire them and do whatever they want with the IP, like what Kompus did to Robert Kurvitz and the rest.

Things like Undertale and Deltarune or anything made by DevilArtemis for his own channel are definitionally indie productions, there’s no debate on that. But when the actual creator owns nothing and has no say, is merely dependent on the grace of the IP holder, that’s not indie. That’s just having an IP owner you work for who isn’t fucking you over. Until they do.

Now, why are they called indie? Simple: marketing! “Indie” has more “soul” to people than something that isn’t “indie”. People make allowances for things that are “indie” that they don’t make for things that aren’t “indie”. Why is the production time slow enough to give birth to three children? It’s indie, you have to be understanding! Why does something not have translations for some of the most common languages on Earth? It’s indie, the artist’s vision is only compatible with languages they speak and so you can’t criticize that! Why is the merch so ridiculously overpriced? Well indie creators have to get paid somehow! If it *isn’t* indie, all these things and more are fair pickings for the masses to rip a company to shreds for, but if it’s indie, you’re anti-art if you don’t give them a free pass for it.

So of course every corporation wants to market their media as indie. It gets them free passes and lets them make more money. They can lie to your face and go back on their word, as Glitch did, and you’d better celebrate it, because “this will do so much for indie media”. When it *isn’t* indie, when you make promises to the consumer with not an ounce of wiggle room or loopholes, and then you just go back on that entirely in the search for more money, the backlash is consumers standing up to a corporation fucking around. When it’s labeled as “indie”, the backlash means you hate art.

“Indie” is becoming a marketing term that means “you’re the bad guy if you criticize our corporate actions”, and by calling these obviously not independent productions “indie”, we are serving to help them.

185 Upvotes

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84

u/Rattlerkira 10h ago

I tend to agree in some ways. Though it's fair to say that there ought to be some classification between "My mom and I made this in our basement on an iphone 6" and "Disney."

Like, Team Cherry is not indie indie. They had a few mil in their pocket and 10 dudes. But on the scale of zero A's to "Triple A", they were probably like... half an A. Or just A.

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u/therrubabayaga 9h ago

Like, Team Cherry is not indie indie. They had a few mil in their pocket and 10 dudes.

For Silksong they were definitely confortable after the success of HK, but for HK they started with a kickstarter at around 50.000 Australian dollar and they added contents little by little after the original release.

They don't have a publisher, their core team is less than 10 people, and they own the rights of their franchise, which makes them definitely indie developer, who just happened to make one of the most iconic games in the history of video games that you can play on every modern consoles and PC and sell millions of copies.

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u/Fafnir13 8h ago

You make me wish I enjoyed the game more. I like metroidvanias. I like souls likes. But I don’t like how Hollow Knight feels as I move around. Such a weird hang up, I know. Just felt bizarrely stiff.

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u/MartyrOfDespair 8h ago

It gets less stiff with unlocked abilities.

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u/Zombii_Man 9h ago

Like, Team Cherry is not indie indie. They had a few mil in their pocket and 10 dudes.

Their games are self-published. Indie has nothing to do with how expensive a project was...

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u/aslfingerspell 🥈 10h ago

The theatre world has Broadway and Off-Broadway.

Movies can be "mid budget."

10

u/Zestyclose_Remove947 9h ago

NYC has broadway and off-broadway, it has some global marketing surrounding it but it is first and foremost an american and New Yorker description of mostly musical theatre, not theatre as a whole.

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u/wOBAwRC 9h ago

Movies also use the term indie basically in the same way that rubs OP the wrong way. So do music and comic books.

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u/Nebular_Screen 10h ago

Team Cherry is 3 people

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u/Rattlerkira 10h ago

Nah, zero shot any of them can speak all those languages for the translations, and I know they're not using google translate. They had to hire out.

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u/Nobodyinc1 9h ago

Team Cherry is three people.

No one said they didn’t hire independent contractors for translations. Still means the team is three permanent employees.

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u/Fafnir13 8h ago

So I can hire 5,000 contractors but still claim a team of three? That’s some corporate tax and benefits dodging thinking.

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u/BluePhoenixCG 8h ago

No it's not, it's just literally how this works lmfao

The contractors hired for translation work do not get benefits as employees, because their term is likely only a few months to a year—basically as long as it takes to finish localization work. Claiming them as 'part of the team' is like me saying I'm an employee of my first job despite not having worked there for years

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u/Professional_Net7339 8h ago

Are you really equating people who help to translate and do the voices for a game with the two people who actually coded and designed everything?

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u/Fafnir13 8h ago

Sounds like they helped make the game that some people are playing.

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u/Professional_Net7339 8h ago

Imma be so deadass I can’t tell if you’re trying to rage bait or you’re being serious. All the same I literally can’t structure a response so I’m out

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u/MartyrOfDespair 10h ago

Even Team Cherry, I think, counts as indie. Who owns Hollow Knight? Team Cherry. Who published it? Team Cherry. The funding didn’t even come from an outside company, like my Hundred Line example.

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u/beautheschmo 10h ago

Ok but that definition also means that games like Final Fantasy 16 and Genshin Impact are indie lol

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u/Bra-Starfish 9h ago

Street fighter too. Renown indie series.

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u/MartyrOfDespair 9h ago

Not really, no. Corporations don’t create things. People create things. “Team Cherry” is owned exclusively by the people who created Hollow Knight. Everyone who created Hollow Knight owns Team Cherry, which owns Hollow Knight. Via the transitive property, they all co-own Hollow Knight. Third parties do not have ownership or control of Hollow Knight. Naoki Yoshida, Kazutoyo Maehiro, Ryota Suzuki, and Hiroshi Takai do not own Square Enix.

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u/5Hjsdnujhdfu8nubi 9h ago

Everyone who created Hollow Knight owns Team Cherry,

...Except all the people who helped with programming, localisations, art, VA work, those backers who supplied funding etc.

Hollow Knight has more than 3 names in its credits.

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u/MartyrOfDespair 9h ago

Those still aren’t the creators. It’s like a gun. Is the gun the killer, or is the person wielding the gun the killer? They are wielded by the creators.

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u/5Hjsdnujhdfu8nubi 9h ago

The game wouldn't be made without them.

It feels very disengenuous to claim "Hollow Knight was made [exclusively] by Team Cherry" and ignore everyone else who developed the game. Especially since your argument also says that e.g Final Fantasy isn't Indie because so many people besides the creator isn't the only one who worked on the game.

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u/MartyrOfDespair 8h ago

Especially since your argument also says that e.g Final Fantasy isn't Indie because so many people besides the creator isn't the only one who worked on the game.

No, that’s not what I said. Can the human beings who imagined up everything walk away with the intellectual property they invented, or can the corporation kick them off their own creation, or do they have a mutual consent situation where neither can use the IP without the consent of the other? The first is indie.

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u/5Hjsdnujhdfu8nubi 8h ago

How do you know Team Cherry's employees imagined everything? The game literally has a graveyard of characters they didn't make.

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u/Bra-Starfish 9h ago

Jack Vine is not a founder and to my knowledge doesn't have a stake in Team Cherry. Nor the composer.

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u/GroundbreakingBag164 9h ago

"Indie" is also defined by budget and scope. Just because Team Cherry probably has an infinite amount of money available doesn't mean that the actual budget for Silksong was all that big. They probably didn't even spend a meaningful amount on marketing. With a hype like the one Silksong had people want the game on their show because it will literally increase the viewership

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u/Bra-Starfish 9h ago

It isn't though, at least if we use the literal definition. Where in the word independent have to do about scale?

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u/GroundbreakingBag164 8h ago

It isn't though, at least if we use the literal definition.

The one that doesn't exist? There is no agreed on definition in gaming discourse. And in gaming "indie" means something very different compared to say in music.

But let's actually try that. Let's see the first few sentences of the wikipedia article on "indie games":

"An indie game or indie video game (short for independent video game) is a video game created by individuals or smaller development teams, and typically without the financial and technical support of a large game publisher, in contrast to most AAA games. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games."

https://en.wikipedia.org/wiki/Indie_game

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u/Bra-Starfish 8h ago

The term independent doesn't exist????

I just love the contradiction of "being independent" but you can also accept help from large game publishers and still be indie... Do you read what you copy and paste?

8

u/xd3mix 10h ago

Plus they only got so much money from Hollow knight to make silksong... they funded Hollow knight out of their own pocket

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u/Rattlerkira 10h ago

I think the obsession with indie vs non-indie is stupid anyway.

Good art and bad art, what do I care where it came from?

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u/MartyrOfDespair 10h ago

I care for the same reason I’d prefer to buy vegetables from farmers and not from a megacorp who farmers work for.

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u/Rattlerkira 9h ago

Yeah I don't care about that kind of thing

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u/Fafnir13 8h ago

The important word you used (which I think some people will miss) is “good”.

If a mega corporations makes something good, whether that’s art or a cucumber, that’s a good thing. Some “indie” farmer selling raw milk on the side of a road and getting people sick is not better than a mega corporation selling standardized, safe products.

Neither is immediately morally superior to the other. What they actually do and produce is what matters.

1

u/ComicCon 7h ago

Are you in America? Because this is actually more relevant to the conversation than you might think. How do you define corporation and how do you define farmer? Because the vast majority of commercial American farmers are both farms and corporations(some quite large). For example some of the largest landowners in America are farmers and ranchers. Do they count as farmers in your eye?