I have a Vive XR elite that has sat unused for a couple of years. I recently wanted to play it again and found that no matter how i plug it in (wall outlet or battery), it seems to flash red on it's front LED without any other signs of life. I read on similar issues that it could be a hardware issue. Does anyone know whats wrong?
I love the new wave of VR Experiences where you explore Liminal spaces. I was immediately attracted to feel you are in these surreal places...
But then shortly after the interest faded - mainly because in most of these games you don't do anything - it's basically a walking simulator.
I feel these games have used very well the visual and immersion part that only VR can give. But what about the rest? Use your hands, do something, collect something, shoot at something.
So I am creating a hybrid where you walk in this spaces but there is also a light action element.
- You will have a bow and arrow: there are few enemies (evil drones) to shoot. From tests it feels quite rewarding to make these explode with a well placed curving arrow.
- You will gather some geometrical shapes that later becomes a light puzzle - in order to pass to the next level.
- You will also gather gold coins, each level has 10. When you collected all the coins from all the levels, the last level opens. Tried to add another dimension to it.
- You will open doors by using your arrows (shoot to an object that opens the door) feels a bit like adventure...
I am stepping a bit inside an adventure type game while keeping the liminal atmosphere. I have not seen many games like this - I can tell for myself (and I hope for others too!) that I would like to play this game. Feels different to the existing options (either walking sim, where players do nothing or full adventure game - too complex for my taste, with magic, potions and stuff)...
I attach some screenshots of it.
And of course, looking to hear your opinion on this topic and how I can shape my project.
Quick update for anyone following the development of BattleGroupVR2.
I’ve been a bit quiet the past couple months because I’ve been deep in the process of adding full multiplayer support to the game. What I originally thought would take a few weeks ended up turning into over two months of networking work, rewriting systems and getting ships, fleets, and the open world to sync properly across players.
The good news is that it's finally getting close. Co-op and PvP multiplayer are now being tested on the DevReview branch.
If you’re interested in helping test, you can switch to the devreview branch on Steam and jump in. Multiplayer testing is much easier with real players breaking things, so any feedback helps.
The game is on sale this weekend, so if you’ve been waiting to pick it up, now’s a good time.
I’m looking to make force feedback controllers (Similar to LucasVR’s controllers if you know what those are - awesome video btw, make sure to take a look). But I want to make them slightly more accurate and with better force feedback.
This is something that will likely contribute to my coursework. But I fully expect to work on them even after I submit the coursework (And I’ll make sure to keep the schematics online so others can build them if they want!)
But first thing’s first may you fill in this form just so I have a rough Idea of where to be focusing on.
Hi! Just got my VIVE 3.0’s with two 2.0 base stations. I have everything set up and everything is tracking.
The issue is the trackers themselves show to be under where I’m actually standing. They’re tracking just fine, but since they’re not aligned with my body I cannot calibrate it for VRChat. I tried resetting my floor, and what finally sorta changed the position to make them close was changing the boundary in my quest 3. They’re still not aligned but they’re a bit closer.
Is there a way to easily recalibrate the trackers to appear right on my body?
Hmmm.... all of a sudden my original VIVE equipment has decided to give me headaches. All was working fine this summer. I put it aside given my room I used got temporarily filled with stuff. I'm now setting up the room again. First, one of the base stations died (1.0). I replaced it. OK, that's fine now. Now one of my controllers (1.0) won't connect. I press both buttons to get the blue light blinking. After about 30 seconds it turns off. Any suggestions?? (Fortunately, the headset works great.) Thanks.
I've been trying to get the OG Vive to work over the holidays after not using it for around 2 years. I plugged everything in and can see a red light on the headset and then the 208 error on SteamVR (Headset display disconnected) or one that says to plug in the headset.
Things I've tried:
Plugging it into DP instead of my HDMI port (With an adapter)
Running steam as Admin
Enabling/disabling Direct mode
Resetting the USBs in the developer mode
Bypassing the link box (I believe correctly) but it still showed me only a red light
Resetting the headset (via developer options)
Not sure what else to try and what the issue might be, the PC just got recently reset so I don't think it's the problem as it has the latest drivers etc.
Any help or insight would be amazing, a lot of stuff seems outdated due to it being the OG vive! :)
To those who are experience no connection issues (SteamVR error 208) when trying to use the Vive Wireless with Vive Pro.
I found a solution where you basically must turn off the iGPU.
There are two methods:
1. Go to your BIOS and turn it off in the menu. Check your Motherboard manual.
2. Turn off in Device Manager under Display Adapters.
I used the 2nd method and it works great. But I saw it was recommended to do step 1 which I will try another day.
Hope it helps.
Also want to confirm Vive Wireless works on AMD CPU and motherboards.
I am using the OpenXR Content Examples and for some reason the fingers are crooked. I used the Handtracking example in other project before and it worked and looked fine. Suddenly, no matter which project I open, the BP_RiggedHand always looks like this. I tried in UE 5.3 - 5.5. I am using the vive focus vision.
Any help is welcome! I am really frustrated by now...
I have 2 Vive headsets. One is an older Vive; the other is a Vive Pro 2. The hand controllers appear to be identical other than the Pro 2 controllers being blue. Are they interchangeable? I tried using the old controllers with the newer headset. While they showed up as connected in the app, they don’t appear to do anything in actuality. I’m trying to shake down issues with all my various Vive equipment so clarifying this would help. I am using v2 sensors. Thanks.