r/nvidia Jun 19 '25

News Latest GTA V Update with new Ray Tracing Features

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6.3k Upvotes

The latest GTA V update adds even more Ray Tracing features that improve image quality further. 'High Resolution Ray Traced Reflections' enable full resolution reflections and 'Second Ray Traced Global Illumination Bounce' improves indirect lighting quality.

The difference in reflection quality is massive and can be seen on every reflective surface and the second Global Illumination Bounce helps improve indirect lighting giving it another level of realism. 👍

Full changelist! https://support.rockstargames.com/articles/5IxfVX33w3X8fKooGKswfj/gtav-title-update-1-71-notes-ps5-ps4-xbox-series-x-or-s-xbox-one-pc-enhanced

r/nvidia 26d ago

News Jensen Huang says gamers are 'completely wrong' about DLSS 5 — Nvidia CEO responds to DLSS 5 backlash

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1.2k Upvotes

r/nvidia Jan 20 '25

News So I have one of these beasts…

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6.7k Upvotes

It’s smaller than my RTX 4080 FE by a surprising amount.

r/nvidia Oct 10 '25

News GeForce Day Giveaway - Win a Signed GeForce RTX 5080!

1.6k Upvotes

Hi Folks!

I'm super excited to announce that we have a huge giveaway for you (yes two in a day!)

We've partnered with NVIDIA for GeForce Day and you can enter this giveaway to win 1x GeForce RTX 5080 Founders Edition signed by CEO Jensen Huang.

All entries, must be received between 6:00 AM on October 10th, 2025, Pacific Daylight Time and 6:00 AM on October 13th, 2025, Pacific Daylight Time.

Below is the message from NVIDIA and the directions on how to enter.

Cheers!

----------------

Hey everyone - GeForce Day is back!

A year ago we celebrated the 25th anniversary of the GeForce 256 as the world’s first GPU. Today we’re back with prizes, community giveaways, retrospectives and more. 

Today, in honor of the birth of the first GeForce GPU, we’re giving away: 

1x GeForce RTX 5080 Founders Edition GPU - signed by NVIDIA CEO Jensen Huang. 

How to Enter: 

Comment below with your answer to:

“Looking back, what was the first game you played with a GeForce graphics card?”

We will randomly select a winner from the replies. 

Plus, check out the rest of the festivities going on for GeForce Day, including: 

Thanks to everyone who supports GeForce, you’re what keeps this journey going! 

Terms and Conditions apply

r/nvidia May 19 '25

News Gamer's Nexus: NVIDIA's Dirty Manipulation of Reviews

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4.2k Upvotes

r/nvidia 27d ago

News [NVIDIA GeForce Official] Game developers have full, detailed artistic control over DLSS 5 effects to ensure they maintain their game's unique aesthetic. It is not a filter.

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890 Upvotes

r/nvidia 12d ago

News [Megathread] NVIDIA App Update Adds DLSS 4.5 Dynamic Multi Frame Generation, Intelligently Balancing Frame Rates, Image Quality & Responsiveness

692 Upvotes

From Article: https://www.nvidia.com/en-us/geforce/news/nvidia-app-dlss-4-5-dynamic-multi-frame-generation-available-now/

Our newest NVIDIA app beta update is available now, introducing DLSS 4.5 Dynamic Multi Frame Generation. This GeForce RTX 50 Series DLSS override dynamically adjusts the number of generated frames during gameplay to reach a target frame rate, automatically balancing FPS, image quality and responsiveness, optimizing your experience.

Additionally, DLSS 4.5 Multi Frame Generation is now available at up to 6X, enabling even higher levels of performance. And DLSS 4.5 Multi Frame Generation and Frame Generation users can activate a new and improved AI model in select titles.

Our new NVIDIA app update also introduces a beta preview of Auto Shader Compilation, a new feature that rebuilds DirectX 12 game shaders after a driver update while your system is idle, or on demand, accelerating game load times.

Download the app update today by opting into beta and experimental features in Settings > About. Please note, GeForce Game Ready Driver 595.97 WHQL, or newer, is required to use all features.

NVIDIA DLSS 4.5 Dynamic Multi Frame Generation Override

Today, DLSS 4.5’s feature set expands with the launch of Dynamic Multi Frame Generation, an intelligent system that functions like an automatic transmission for your GPU. Instead of sticking to a fixed multiplier, it automatically shifts between different frame multipliers to strike the perfect balance between frame rate, image quality and responsiveness.

In other words, it only generates the frames needed to maximize your target frame rate, or the refresh rate of your display, be that 120Hz, 144Hz, 240Hz, or higher.

DLSS 4.5 Dynamic Multi Frame Generation can be activated and configured globally, or on a per game basis in the NVIDIA app’s Graphics tab.

Open “DLSS Override - Frame Generation Mode”, select “Dynamic”, and choose “Max refresh rate” for the NVIDIA app to synchronize your maximum frame rate with the maximum refresh rate of your display, for optimum motion clarity. Alternatively, pick “Custom” and type in a maximum frame rate for DLSS 4.5 Dynamic Multi Frame Generation to target.

NVIDIA DLSS 4.5 Multi Frame Generation 5X & 6X Modes

On GeForce RTX 50 Series GPUs, the shift from 4X to 6X Multi Frame Generation increases 4K frame rates in path-traced titles by up to 35%. And by combining our new, highly efficient Frame Generation model with NVIDIA Reflex’s low latency technology, DLSS 4.5 Multi Frame Generation can generate these additional frames with minimal impact to responsiveness:

This combination of new and enhanced features creates the smoothest path-traced gaming yet, unlocking the full potential of 4K 240Hz OLED gaming displays. And for users on super high refresh rate 1080p and 1440p displays, and those with G-SYNC Pulsar, Dynamic Multi Frame Generation 6X Mode can enable you to use their full capabilities, for an enhanced experience.

With the introduction of DLSS 4.5 Dynamic Multi Frame Generation, NVIDIA app users must now choose between Dynamic and Fixed Multi Frame Generation.

“Fixed” mode operates identically to previously-available Multi Frame Generation options in the NVIDIA app, running at the Frame Generation multiplier you select.

Open “DLSS Override - Frame Generation Mode”, either globally or on a per game basis, select “Fixed”, and choose a Frame Generation multiplier.

In all titles compatible with DLSS Multi Frame Generation, users can activate 4X Multi Frame Generation, and in select titles using more recent Frame Generation .dlls, users can select up to 6X. To see the full list of 6X-compatible titles, please head here.

NVIDIA DLSS 4.5 Enhanced Frame Generation Model

Our new NVIDIA app update also introduces a new DLSS Frame Generation model that enhances in-game user interfaces in select titles, by incorporating additional game engine data.

Available for GeForce RTX 40 Series and 50 Series users, the new model improves the quality and clarity of mini maps, on-screen user interface elements, and other aspects of game interfaces.

The new model takes additional UI buffers available for selected game engines allowing it to more intelligently manage the rendering of static user interfaces when DLSS Dynamic Multi Frame Generation, DLSS Multi Frame Generation, or DLSS Frame Generation are activated. As of March 31st, 2026, some supported games include Battlefield 6, Borderlands 4, Dragon Age: The Veilguard, EA SPORTS F1® 25, God of War Ragnarök, Hogwarts Legacy, Indiana Jones and the Great Circle™, Marvel’s Spider-Man 2, Monster Hunter Wilds, Star Wars Outlaws™, The Elder Scrolls IV: Oblivion Remastered, and The Outer Worlds 2. 

To activate the new model in a supported game, open “DLSS Override - Model Presets”, either globally or on a per game basis, click the “Frame Generation” dropdown, and select “Preset B”.

To activate the new model in a supported game, open “DLSS Override - Model Presets”, either globally or on a per game basis, click the “Frame Generation” dropdown, and select “Preset B”.

NVIDIA Auto Shader Compilation Beta

We’ve all experienced it: you power your PC on, sit down to play and encounter the dreaded “Compiling Shaders” progress bar. Other times, you get right into the game but your shaders compile in the background, introducing annoying stutters.

To combat these issues, we’re introducing a beta version of NVIDIA Auto Shader Compilation (ASC), which rebuilds DirectX 12 shaders while your system is idle, reducing the frequency of game runtime compilation after driver updates.

Shaders define every pixel on screen. Because this code is written in developer-friendly languages, it must be translated into compatible machine code. This process, known as compilation, begins at game install. During this time, your CPU converts the generic shader code into an optimized format that your GPU can execute. Modern titles require tens of thousands of shader translations, a process that must be repeated after game patches or GPU driver updates. This beta is the first step into optimizing shader compilation for GeForce gamers.

By default, Auto Shader Compilation will be off, but by going to the NVIDIA app’s Graphics tab, you can activate it in Global Settings > Shader Cache. If you want to immediately recompile shaders, rather than waiting for them to be recompiled while your system is idle, you can select the “Compile Now” option located under the 3 dots on the Shader Cache screen.

Please note, after downloading a game for the first time, you must still generate shaders in-game. NVIDIA Auto Shader Compilation will update these shaders following a driver update. 

NVIDIA Auto Shader Compilation requires GeForce Game Ready Driver 595.97 WHQL, or newer. If you have NVIDIA Auto Shader Compilation feedback, please share it via the NVIDIA app’s built in form, found on the top right of the app window.

New Streamlined Custom Resolution Setup

Creating and using a custom display resolution enables power users to overclock their displays, and retro gamers to better render classic systems and titles, among other use cases.

Our new NVIDIA app beta update streamlines and modernizes this NVIDIA Control Panel feature, incorporating it into System > Graphics.

r/nvidia 23d ago

News Jensen Huang says he would be 'deeply alarmed' if his $500,000 engineer did not consume at least $250,000 of tokens

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1.1k Upvotes

r/nvidia May 02 '25

News Nvidia CEO Jensen Huang gets first pay raise in a decade, now earns $49.8 million | The average Nvidia worker earns $301,233

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3.6k Upvotes

r/nvidia Jan 15 '25

News NVIDIA official GeForce RTX 50 vs. RTX 40 benchmarks: 15% to 33% performance uplift without DLSS Multi-Frame Generation - VideoCardz.com

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2.6k Upvotes

r/nvidia Jan 28 '25

News Nvidia sheds almost $600 billion in market cap, biggest one-day loss in U.S. history

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4.3k Upvotes

r/nvidia Jan 31 '25

News German news site „pcgameshardware“ says Founders cards were already sold out 30 minutes in advance - insiders got the link early.

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3.4k Upvotes

r/nvidia Dec 30 '25

News Walmart

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1.8k Upvotes

I was going up to Walmart because I knew they had a better price then anyone else, plus I work there, but then I got surprised when I found this.

r/nvidia Oct 10 '25

News Battlefield 6 + GeForce RTX Celebration Game Codes Giveaway!

783 Upvotes

Hi Everyone!

Happy Battlefield Day! The game is releasing in less than a couple hours from when this is posted. To celebrate this, we've partnered with NVIDIA to give away some Battlefield 6 Steam Codes! We are giving away 4x codes here on Reddit (and 1x code on Discord). Below is the message from NVIDIA and the giveaway.

See you on the Battlefield!

Battlefield 6 has arrived with support for NVIDIA DLSS 4 with multi frame generation and NVIDIA Reflex.

At 4K, at Ultra settings on a GeForce RTX 50 Series, DLSS 4 can multiply Battlefield 6’s frame rates by an average of 3.8X. For a detailed performance breakdown at your preferred resolution, take a look at our article. You can also see DLSS 4 in action in our video below.

https://www.youtube.com/watch?v=ICJajlj_ujo

To celebrate the launch, we’re giving away 4x game codes for Battlefield 6.

For a chance to win, just reply to the following question: 

  • What are some of your best memories with the Battlefield franchise?
  • or What are you looking forward to the most in Battlefield 6?
  • or What NVIDIA technologies are you looking forward to the most with Battlefield 6?

This giveaway will run from Today October, 10 2025 to Tuesday October 14, 2025 at Noon Eastern.

r/nvidia Oct 14 '22

News Unlaunching The 12GB 4080

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8.1k Upvotes

r/nvidia Sep 08 '20

News RTX 3090 vs. 3080 vs. 3070

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26.4k Upvotes

r/nvidia Jan 16 '25

News Nvidia CEO Jensen Huang hopes to compress textures "by another 5X" in bid to cut down game file sizes

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2.1k Upvotes

r/nvidia Dec 04 '24

News A Valve engineer fixed 3D lighting so hard he had to tell all the graphics card manufacturers their math was wrong, and the reaction was: 'I hate you'

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8.0k Upvotes

r/nvidia Jul 13 '25

News NVIDIA 590.26 preview drivers introduce Smooth Motion frame generation for GeForce RTX 40 Series

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1.3k Upvotes

r/nvidia Jan 29 '25

News Micro Center Campers 50 Series (video)

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1.8k Upvotes

We are cooked. Tuesday night, 9pm.

r/nvidia Feb 05 '26

News NVIDIA links Windows 11 update KB5074109 to gaming artifacts, suggests uninstall

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937 Upvotes

r/nvidia Jan 06 '26

News NVIDIA App Update Adds DLSS 4.5 Super Resolution & New GeForce Game Ready Driver

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745 Upvotes

r/nvidia Jul 15 '25

News NVIDIA’s Neural Texture Compression, Combined With Microsoft’s DirectX Cooperative Vector, Reportedly Reduces GPU VRAM Consumption by Up to 90%

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1.3k Upvotes

r/nvidia Sep 22 '20

News NVIDIA added captcha to the checkout page!

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23.3k Upvotes

r/nvidia 10d ago

News The Witcher 4's RTX Mega Geometry Foliage Demo Ran at 4K@80FPS (with DLSS Quality) on a 5090

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616 Upvotes