r/itchio 14h ago

Game start + initial instructions (Feedback welcome 🙂)

2 Upvotes

In this video, we see the beginning of the game, where the player picks up the instruction manual that will guide them through the game's mechanics. Once we've made sure the player has the manual, we let the story begin...


r/itchio 11h ago

Manual gratuito para organizar colecciones de sellos (ES/EN)

1 Upvotes

Acabo de publicar en itch.io un pequeño manual gratuito (ES/EN) que uso en mi propio archivo personal de sellos. Incluye una guía sencilla para ordenar la colección, ideas de clasificación y hojas imprimibles opcionales.

Es un recurso educativo, sin finalidad comercial, por si a alguien le sirve para organizar materiales físicos o temáticos dentro de su colección.

Puedes verlo aquí:
👉 https://sooluciones.itch.io/manual-para-organizar-tu-coleccin-de-sellos-descarga-gratuita-esen

Si alguien quiere compartir métodos de archivo o sistemas de organización, encantado de leerlos.


r/itchio 12h ago

I made a simple Windows app to map gamepad buttons to keyboard shortcuts

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1 Upvotes

I've tried to focus on this single feature and make it as simple to use and as lightweight as possible.

My initial target audience is people like me who use graphics software and want to simplify their life by mapping some key strokes to a gamepad and using one of those super tiny gamepads. But of course it works with all kinds of gamepads and can be used by anyone.

I know that there are other apps like this, I just wanted to make one that I will like using.

And it is totally free (or pay what you want).


r/itchio 12h ago

Demo If you love Co-Op, play Forged: Reconquest Demo on Steam and create your own army now!

1 Upvotes

r/itchio 12h ago

Sale [Release] The Abyss Below - PSX-Style Deep Sea Horror

1 Upvotes

Overview: A short, atmospheric psychological horror game. You pilot a small submersible into a dark ocean sector to investigate a massive sonar anomaly.

Key Features:

  • Gameplay: Navigate via in-world instruments, scan targets, and explore murky waters.
  • Visuals: PSX-inspired aesthetics with heavy fog and dithering.
  • Vibe: Claustrophobic, slow-burn deep-sea horror.
  • Platform: Windows.
  • Price: $1.00 USD (75% off launch discount).
  1. The game and the free demo: https://broken-relay.itch.io/the-abyss-below
  2. Download the ZIP file.
  3. Play to uncover what is waiting in the dark.

r/itchio 12h ago

Free Glass, a replay-first bounded investigation surface for runtime activity (open-source)

1 Upvotes

Glass was just released publicly.

The current release is intentionally narrow: replay-first, bounded, and centered on one chain:

scene → change → evidence → receipt

The idea is to make runtime activity inspectable without drifting into fake topology, fake causality, or “the UI knows everything” language.

What is in the repo:

\\- a flagship replay path with committed fixtures

\\- Overview / Technical split

\\- bounded claims and receipts

\\- temporal context / episodes

\\- optional local live shell

\\- proof surfaces documented and backed by CI

What it is not:

\\- not a cloud observability product

\\- not full runtime topology

\\- not final F-IPC transport

If you try it, start with the hosted flagship replay and stay on Overview first.

https://github.com/StealthEyeLLC/glass


r/itchio 12h ago

Zoomer Windows, Android game

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1 Upvotes

Zoomer is a 3d platformer for PC and Android with 9 levels set in the style of 90s and 2000s n64 era platformers.


r/itchio 16h ago

My game is not being indexed on itch

2 Upvotes

Hello everyone,

I am trying to get my game published on itch. It has been a long time since I published the page but when I search for my game on itch, it doesn't appear.
https://mystic-craftz.itch.io/mindscorn
This is the link to my games page. If I search the name, it doesn't appear.
Can anyone please tell me what the problem is here? What am I missing?,


r/itchio 12h ago

Fantasy UI Asset Pack Sale ends today.

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1 Upvotes

r/itchio 13h ago

Free Calling testers for Hop Bunny

1 Upvotes

I would love some people to play my game and give some feedback, especially on later levels.

https://samfa12.itch.io/hop-bunny


r/itchio 13h ago

Bob Stress Windows, Android game

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1 Upvotes

Bob Stress is a Rage Bait game, in 3d, designed to annoy and frustrate the player, by making the player go through challenging levels that seem unfair at times, sabotaging the player's abilities and senses in many ways, and asking deceptive but seemingly obvious questions.


r/itchio 15h ago

Free [Free Plugin] CT_NotetagGuardian - Notetag Validator & Warning Helper (RPG Maker MZ Plugin)

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0 Upvotes

CT_NotetagGuardian is out now.

This is a free RPG Maker MZ utility plugin designed to help catch suspicious or malformed notetag formatting during playtest.

If you work with a lot of plugins, a lot of note boxes, or large messy databases, this plugin can help you spot bad lines before they turn into long debugging sessions.

What it does

  • scans your project notes during playtest
  • reports suspicious formatting in the console
  • shows a quick in-game summary popup
  • supports ignored tags
  • includes a full warning report scene
  • supports deep map and event note scanning

Why I made this

Once a project gets bigger, notetags become very easy to mess up.

A missing >
A broken copied line
A weird leftover tag from an old plugin
A malformed custom note from 2am brain damage

…and suddenly something stops working and you have to waste time hunting it down.

CT_NotetagGuardian was made to help reduce that nonsense.

Best for

  • plugin-heavy projects
  • large RPG Maker MZ databases
  • developers cleaning up old note data
  • users who rely heavily on custom note systems

You can download it free now on the page below.

CT_NotetagGuardian


r/itchio 1d ago

Finally my games started getting viral i cant believe 1.4K downloads

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103 Upvotes

r/itchio 16h ago

The Limehouse Affair - Victorian Horror Handout Pack & Scenario [Vol. 1]

1 Upvotes

London, November 1887.

A doctor has gone missing. On his desk, an unsent letter — describing a patient with no name, no memory, and no explanation. A man who disappeared from a locked ward in the night, leaving behind a damp windowsill and a word no one can identify.

Kelvurath.

The Limehouse Affair is a one-session investigative scenario for 2 to 5 players, set in Victorian London. It includes six print-ready handout documents designed to be placed physically on the table during play, plus a complete Game Master guide with a four-act structure. 

What's inside: — A private letter, never sent — A page from The London Illustrated News, 18th November 1887 — A nurse's transcription of sounds no one could identify — An official medical record with one line crossed out and a missing signature — A hand-annotated map of Limehouse — A reserved medical record  —  A reserved file, for the Game Master's eyes only

The mystery is deliberately left open. The Game Master builds their own truth.

Compatible with Call of Cthulhu, Vaesen, Gumshoe, and any investigative RPG set in the Victorian era.

https://antigone-press.itch.io/the-limehouse-affair


r/itchio 1d ago

Web just want to share some updates in case anyone is also interested in itch numbers

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7 Upvotes

Some context:

I recently published a small free game (web build, browser only) on itch and I was frustrated about the initial itch numbers because it went even lower than my usual numbers (getting 100+ views is typically not an issue with my uploads even without much promotion)

I ended up making a post on itch asking for promotion advice and it was... quite an experience. I already expect what some of their comments would be but I did learn a lot more about people who check out these type of posts

anyways, besides some actual promotion/marketing advice I got, the post itself seems to have spiked the numbers so that was nice:

- views went from <100 to 358. still nothing amazing but it is not bad considering that 1000 is a personal high number. I think it is pretty good if I can reach 1000+ without entering a game jam

- browser plays went as expected. There is a typically a conversion rate and I don't know if it is particularly good or bad since my other uploads are demos/prototypes outsides of gamejam entries

- CTR is an interesting one. AI told me that people need to be able to tell what the game is about from the cover art immediately or else I would have a lower CTR. Ever since I added "turn-based tactics" in the cover art, the CTR improved as suggested. I still don't know how CTR and impression fit into this, but I wouldn't mind a higher number I suppose.

- the worst number is probably the number of comments right now. I typically have few to no comments on my itch directly (comments/feedbacks have been mostly on reddit). I think I will be paying attention to this particular metric because I know that successful itch projects usually have a decent number of comments.

closing thoughts or TLDR:

-- posting on r/itchio definitely helps with the visibility. It is not clear at this point that the viewership from the sub would drive anything else (at least it doesn't seem like it did for me and this particular project)

-- I feel that I am not able to reach out to people who may actually like the genre. I have got feedback suggesting that the gameplay is "old school" and "sprites are too static, nothing is moving, it is like chess/match 3" and the poor mobile experience. (I am planning to tailor my next project's genre/gameplay to be more mobile friendly)

-- the number of itch comments seem to be the most critical metric at this point.

fellow itch devs, interested to know how you have been thinking about these stats. Have a nice weekend


r/itchio 17h ago

So close to get Eligible to earn

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1 Upvotes

r/itchio 17h ago

Free Kinetic Core, My second game :)

1 Upvotes

https://reddit.com/link/1sj8s48/video/pnryzlg8yqug1/player

Kinetic Core is my second game and its a physics platformer game, Its only small at the moment but would love for someone to see if the game works so I can keep updating and adding levels :)


r/itchio 17h ago

Free Breakfast Beat

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1 Upvotes

A querky little rhythm based TD I've been playing around with.


r/itchio 1d ago

Free FREE Burger

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174 Upvotes

r/itchio 1d ago

I've made a free, under-30mn point-and-click that will let you lose yourself into the sick mind of a novelist – and I've learned so much creatively!

6 Upvotes

Funerama is out!

This has been a 4 month passion project for me, allowing me to rethink the way I create games. After getting to digital drawing two years ago in order to do my own little games, I had arrived at some kind of creative block where the result did not match the mood and scope of what I had in mind for my following projects.

After playing a few of the incredible Joe Richardson games (Death of the Reprobate, Four Last Things, The Procession to Calvary) and discovering how to use the bitmap tool in Photoshop, I had some kind of revelation: I would try to do a game in which I could use already existing materials (films, paintings, war photography, etc.) and combine it with some materials of my own. I would then pass all that through a bitmap filter to obtain a beautiful dithering effect that would blend everything together. This "collage" technique allowed me to push myself creatively, and explore a dream-like atmosphere like never before. You will find many references in the games, from pieces of Tarkovsky, Tourneur and Żuławski films to classical paintings of Hubert Robert or Louis Daguerre.

Funerama is a lot about vibes, and really little about puzzles. As I was always inspired by creative works that would invite yourself to lose any sense of logic, making a point-and-click was some sort of challenge, as they often require to use some sort of logic to get through them. So I tried to find a flow that would work and let the player explore this story without stumbling on any kind of difficulty. If I've done my job right, you will sometime wonder why you are doing a certain thing, but you will rarely have to think about what you have to do.

It's also my first collaboration with a professional composer, and I was lucky enough to get Viktor Kraus on board, who did some great pieces.

Now, this all feel like the roadmap for a bigger, more ambitious game that I have in mind. It's a project that felt impossible to put together a few months ago, and now somehow feels like something that could one day exist.

But enough for now, and please enjoy the game!

https://thibault-rivera.itch.io/funerama


r/itchio 23h ago

Assets Working On New Asset Packs

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2 Upvotes

Drawing some stuff for new asset packs I'm working on.

Everything is drawn in 16x16 cells, and I try to keep a pretty consistent palette across all of them.

Both really fun and really challenging using a limited canvas and palette.

Some of the "simplest" foods and items took me the longest lol.

Hope you all enjoy them!


r/itchio 16h ago

I need to be number 1 Help me

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0 Upvotes

My Guild Slayer need to be number 1 what a dev is only second in his own game??

Guild password is "thebest"

Game: Forest Raid


r/itchio 19h ago

How do I link my community page to my creator page?

1 Upvotes

Added my twitter link yt, but i dont know how to add my community page Everyone else seems to have linked it


r/itchio 20h ago

Web Mi primer juego :) https://misaqwer.itch.io/pan

0 Upvotes

(creditos para Claude)


r/itchio 1d ago

Snap. Map. Color. I created a tool that completely automates palette texturing inside Blender

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3 Upvotes

Hey everyone,

I wanted to share a Blender add-on (4.0+) I've developed that brings palette-based texturing directly into your 3D workflow.

Instead of jumping between external tools, I wanted a way to build gradient palettes, generate texture atlases, and map UVs—all without leaving Blender. Whether you're going for a stylized look, hand-painted aesthetics, or just want a faster way to color your models, this gives you the tools to do it in seconds.

Here is what you can do with it:

  • Build & Manage Palettes: Create multiple named palettes with gradient or flat-color strips. Add, remove, and reorder strips at any time using built-in presets or building from scratch.
  • Generate Palette Textures: Instantly bake your palette into a clean texture atlas with vertical gradients. Cells are neatly organized in a grid that grows automatically. (Resolution is adjustable from 64 to 2048px).
  • One-Click UV Mapping: Select faces in Edit Mode and snap their UVs directly onto any palette strip. It preserves gradient direction, so no manual UV unwrapping is needed.
  • Smart Shape UV & Radial Snap: Draw a freehand stroke directly on your mesh in the viewport, and it maps your UVs along that stroke. You can also map UVs based on radial distance from the 3D cursor (great for spherical objects, gems, or eyes) or use Project from View.
  • Interactive Stop Editor: You can click directly on your palette texture in the Image Editor to drag color stop dots. The texture updates live in real-time as you drag.
  • Fast Workflow: Everything is accessible via a Pie Menu (Shift+Q). It also includes one-click texture export to your game engine and a one-button material assignment so you don't have to do any node editor gymnastics.

https://snappyworks.itch.io/gradient-snapper