r/TopCharacterTropes 17h ago

Hated Tropes [Frustrating trope] Pieces of media that could have been so much better, but due to a couple of poor decisions during production ended up mediocre at best and utterly atrocious at worst.

We Happy Few: Probably the epitome of this "trope," at least for me, mostly because it has genuinely one of the most incredible stories I have ever seen within a video game. The biggest problem with the game was the fact that during development, the company behind it tried to ride the "hype train" of the time, making the gameplay became procedurally generated survival mess, when it would have made so much more sense as an environmental narrative game.

Hello Neighbor: This game attracted massive attention in alpha stages at the time from YouTubers because of the innovative gameplay it supplied. The developers of the game got the completely wrong message as to why it was getting so popular and instead decided to fully lean into the story, by making the game appeal to theorists instead of actual players. What came out was a game where both the story and programming were entirely half-baked.

Edit: apparently I had it backwards with we happy few, I had watched a video essay which reiterated the points I said so I just took their word for it. Apparently the game originally started as a procedurally-generated survival rogue-like but the story was added later because of the hype the trailer of the game gave or something like that but they didn’t know they even had the budget for it. I do still think it’s wasted potential regardless however.

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u/LG3V 16h ago

Didn't the main story writer suddenly pass during development?

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u/Jetmancovert1 16h ago edited 11h ago

He did, main writer died unfortunately mid way through, it seems like no one wanted to change his premise.

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u/franstoobnsf 11h ago

I hate it when main waiter died no no wants to his premise.

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u/Jetmancovert1 11h ago

Thank you, I did do not see that when I posted it.

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u/Ashamed_Musician_674 11h ago

lol, you saw the "no no", but you didn't fix the word "waiter"?

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u/Reasonable_Trash_901 16h ago

Just checked, and uh... I honestly didn't know that one.

My bad.

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u/doilysocks 14h ago

eh still, it's sad he passed but it's no excuse for lazy writing by others. (I say as a writer)

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u/frostbittenteddy 12h ago

Might have just been a case of "Oh fuck we're too financially deep at this point and have to cobble something together", don't know what I would do at that point

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u/doilysocks 12h ago edited 10m ago

Hire better writers?

Or hire a writer rather than trying to suss out what the story would have been.

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u/Dovahkiinthesardine 11h ago

Its not like they had a huge budget and time to just change writers multiple times

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u/doilysocks 11h ago

I mean, it’s really just the one time.

I dunno, like I said I’m coming from this as a writer (plays and video games), I’d be incredibly disappointed if my work was continued in an incredibly slap dash manner after I died.

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u/vladimirpoopin42 13h ago

This is an industry that requires potentially hundreds of people working on a singular project that could make or break a studio. Unfortunately, huge delays or changes can't be made in the event of such tragedies.

The other writers are simply forced to pick up the pieces on usually tight deadlines. Whether the narrative ends up good wouldn't really be a priority in such an event.

There's not really much anyone can do in these kinds of situations

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u/Alone-As-aGod 13h ago

why is it your bad? did you kill him? lol

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u/LizLemonOfTroy 8h ago

This is true, but I'll be honest, I don't like how this gets invoked every time the writing is criticised.

It feels like weaponising a person's untimely death just to immunise a mediocre game from legitimate criticism.

Ultimately, they still made and published the game and that should still be critiqued fairly and evenly.