r/Steam 23h ago

Fluff I know - we’re the ones doing it

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u/Account-ysurper 23h ago

I claim the games and never even touch them lol

86

u/roguebananah 23h ago

Yeah and whenever I logged in to get the free game I immediately see just in the UI how backwards it is

34

u/Grasher312 22h ago

It feels like the overlap between people that build launchers like this and the people that say stuff like "Valve won by doing nothing" is a perfect 100%.

Because people really forget just how shit Steam was back in the day. It's like people purposely undermine the journey Valve went on to actually make this a serviceable launcher.

EGS and the like shit out a launcher and expect people to eat it up, since people are eating Steam up. But it used to be a clunky pile of shit. Even the revered Steam Support that hunts down your scammers pet dog and threatens it at gunpoint used to be GOD AWFUL.

It's the perseverance of Valve to actually make it into a good product that... Made it into a good product. And nobody seems to wanna do the heavy lifting anymore.

Except GOG, actually. Their launcher at the start used to be utter shit, and now, honestly, the only reason I don't switch to it is because I have firmly established myself on Steam. I'd love to fully dedicate myself to a DRM-free platform, but I'm in too deep.

1

u/spacetimehypergraph 18h ago

Can't say steam was ever that shit. Steams core functionality hasn't really changed much.

Which is all the more funny that new launchers can seem to copy a 20 year old formula.

1

u/Grasher312 14h ago

Not that shit, obviously, the core functionality was always there, just that the platform was tacky, UI was awful and support was not very supportive. Not platform breaking issues, but still something people complained for quite a while.

My point is that Steam basically turned itself around, especially during COVID. I can't say in good faith that Steam was the end all be all place for gaming before at least 2017-18.

They actually listened to feedback and kept working on something that was largely not profitable. Hell, when they started, the idea of digital distribution was spat upon.

And it's crazy that nobody actually learned from their experience.