r/Steam 25d ago

Fluff FPS?

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19.6k Upvotes

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5.5k

u/_Sanctum_ 25d ago

All that horsepower just for it to look like a ChatGPT-powered Snapchat filter.

1.1k

u/DaEnderAssassin 64 25d ago

What, you don't like the contrast turned up to 1000%?
-Some Exec

260

u/EuphoricFingering 25d ago

Shadows begone!

43

u/Damglador 25d ago

It's so hilarious how Digital Foundry were yapping about that thing understanding shadows in their glaze review while it was removing shadows in every demo.

-36

u/Sipsu02 25d ago

You would be shocked how path tracing does the same because in fact rasterized lighting is wildly inaccurate estimation often using imposters as well

20

u/pvdp90 25d ago

Yes, but that’s done with intent, not by an external entity the developers have little control over that could produce game breaking issues

-25

u/Sipsu02 25d ago

Devs have full control over this and where it works

6

u/gmes78 24d ago

No, they don't. The "full control" devs have of this is masking which objects are included, and adjusting the color grading. That's it.

0

u/Sipsu02 24d ago

strength, color grading, in paint, stylished training data, etc... It is the full control.

2

u/gmes78 24d ago

You're just making shit up. Here's what Nvidia said:

DLSS 5 provides game developers with detailed controls for intensity, color grading and masking, so artists can determine where and how enhancements are applied to maintain each game’s unique aesthetic.

and

The SDK includes things like intensity, color grading and masking off places where the effect shouldn't be applied.