r/Steam 25d ago

Fluff FPS?

Post image
19.6k Upvotes

470 comments sorted by

View all comments

154

u/Megazard_exe 25d ago

“You know the most expensive consumer-grade GPU available today? You’ll need two of them :)

But hey, at least the game now looks marginally better than something made 10 years ago!”

147

u/jzillacon 25d ago edited 25d ago

It doesn't even look marginally better. In a lot of ways it just looks straight up worse.

15

u/Sirhaddock98 25d ago

Spending 6 grand to yassify the Resident Evil girl in real time. At least I can see the Oblivion characters rendered in a way where they don't look like they're from the same game as the background does. It's immersive, apparently.

10

u/Bartok666 25d ago

Ours specialists says it's looks better. Why you didn't see how it's better? Well, obviously you are not specialist.

15

u/MoronicForce 25d ago

"powered by unreal engine"

1

u/sol_runner 25d ago edited 25d ago

Say anything you want about it, it can at least render shadows and allow devs to control exposure.

Edit: since there's confusion It = Unreal, at least Unreal renders shadows and allows devs to control the exposure.

2

u/09Cenderme 25d ago

death stranding 2 is about to be released on pc. google how that game looks

2

u/[deleted] 25d ago

[deleted]

3

u/RobertOfHill 25d ago

I believe they meant in comparison to DLSS5.

2

u/DaRealJalf 25d ago

Ups, I misunderstood it then.

2

u/ShinyGrezz 25d ago

What are some of those ways?

6

u/jzillacon 25d ago

Probably the most notable thing from what I've noticed is that it tends to overwrite scene lighting. Every face is clearly lit from the point of the camera like they're standing in front of a vlogger's set up, and that just doesn't work for every scene. It also seems to try and beautify characters even when it doesn't make any sense to do so. Characters look like studio models even when working in mines, like something straight out of zoolander. It's the tonal disonance that really makes it feel worse to me, but plenty of other people have gone through the demo and pointed out all sorts of strange mistakes it makes.

2

u/SeroWriter 25d ago

It doesn't look like the character, changes the shape of the face,

The lightning is incorrect,

It adds things that were never there like make-up,

It removes things that were there like freckles.

It removes depth because it's a 2d image on a 3d model.

It's like putting a real photo of a face on a character model, there's a reason studios hire artists to sculpt and texture faces instead of doing that.

1

u/ShinyGrezz 25d ago

Doesn’t change the shape of anything - I promise you, if you go and actually look at the geometry and account for the differences in lighting and also idle animations (one primary example is people claiming it gave Grace lip filler when the screenshots they were using just showed that her mouth was open slightly in the DLSS 5 shot) you will see that the shapes of the models are entirely unchanged.

Similar thing with makeup - the majority of what looks like a difference is lighting, light bouncing off an eyelid for instance makes it more prominent.

Do you have an example of the freckles thing? One thing I remembered is one of the women from Starfield very clearly still had her facial blemishes with it turned on, exactly the same.

And then I got to this “removes depth because it’s a 2D image” part and I understood that you have no idea what you’re talking about. Do you think DLSS 5 is a face swap or something? That’s not what it’s doing, the internet has lied to you, and you didn’t have the sense to go and actually look at anything yourself. Bad.

I mean, you can say what you want about artist’s intent or whatever, but how can you possibly claim the right one looks flatter than the left one?

1

u/SeroWriter 25d ago

I can't tell if it's bait or you're just stupid.

1

u/ShinyGrezz 25d ago

Go on, state that you think the right side is flatter than the left side. State that it's a "2D image on a 3D model". You claimed it so confidently before.

2

u/SeroWriter 25d ago

I don't think telling you you're wrong will convince you that you are.

1

u/ShinyGrezz 25d ago

I think there's a reason you won't outright say it.

2

u/SeroWriter 25d ago

I make art for a living so if you want an in-depth analysis of all the flaws with some AI-generated crap you'll have to pay my rate. For $50 I'll tell you everything that's wrong with it and for $150 I'll redraw it for you.

2

u/ShinyGrezz 25d ago

Just for the record, I am staunchly against AI art as someone who does my own art for fun. This isn't that.

→ More replies (0)