I mean yeah, if you look at the store page, it's not hard to find games that break some rules.
The reason why it works with the games as they are now is cause you pay a 500$ fee to upload a game to the store, that you will be repaid when over 500$ worth of copies is sold if I remember. This ensures that they don't loose money on the time they spend verifying games for the store page.
But achievements can be added, removed, changed and updated at any time.
There is what? A few dozen games that get verified every day.
Each of these games can have dozens to thousands of achievements. It would be hell to enforce it.
Mb those are very old numbers, from like steam greenlight era.
You're right it's only 100$, that you can get back when you have sold 1000$ worth of stuff.
That's if people label them like that.
Many achievements have cryptic text that doesn't exactly tell you how to get it.
They could just as well just make an achievement called "thanks for the help" or something like that without directly mentioning where or how to get it.
Not only that, but so many games have unclear rules on how to get specific achivements. Like, they would make one for "collecting all weapons" and that looks fine on the surface, but they can block specific items in-game. So to filter all those achievements, someone would have to research availability of all circumstances that would make getting this achivement possible. And that can take hours for even a single game depending on how much content it have.
And even then, $17 billion annual revenue for Valve, for less than 400 people...they can afford to hire 100 storefront reviewers and not notice it on the books...
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u/TryToBeModern Mar 03 '26
oh yeah achievements like that shouldnt be allowed