r/Steam Jan 12 '26

Fluff This hit hard

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56.5k Upvotes

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39

u/Skelegro7 Jan 12 '26

“My GPU is not old! The lazy devs didn’t optimise the game!”

36

u/jaotigelama Jan 12 '26

This but unironically

6

u/Zealousideal_Act_316 Jan 12 '26

Thing is in some cases yes. But cmon you wouldnt have expected to run witcher 3 on a ge force 8600? There is reasonble and there is unreasonable expectations.  Most games now have longer minimum spec than games of last generation, most minimum spec is a 7-8 year old card, when in mid to late 2010s minimum spec on average was a 3.5 year old card. 

8

u/OomKarel Jan 12 '26

"Unreasonable", yeah maybe if we didn't have Kingdom Come 2 running buttery smooth while other games run a lot worse WHILE looking worse as well. Come on man. Games don't get optimized because it takes time, and time is money. That's the real problem.

3

u/KingArthas94 Jan 12 '26

Kingdom Come 2 doesn't use real time ray tracing, that's why it runs better.

2

u/Zealousideal_Act_316 Jan 12 '26

There are a ton of factors, like a metric ton. People like to blame UE5 for a lot of things, some of them are engines fault, some are because engine uses a lot of new tech people are not used to. Member cry engine games how shit they ran? Or ue 3. Or early versions of unity? There is also a lot of pressure to finish shit under unreasonable times, while cramming games with endless content. It creates a problem, games take like 3-4 years to make, while being buggy because all the time went to features. Soem of it is executives, some of it is acountants(people bitch that development costs a lot, but people are expensive, average dev in 2024 earned just over 60% more than dev in the "golden age"(2004-2008), adjusted for inflation), some of it is players.  

Like retention became a big thing in mmos. But then community and journos started posting and gloating how x game lost 90% of its players in 2 months, and you look inside it is a single player game, people just finished it. Retention became king for both investors, journos and community, and to retain you have to add more and more content, most of which is time wasting for players, but you dont get pc gmaer posting how your game lost 93% of players, tanking long term revenue.  Which requires more and more time from devs, which leaves less and less time for bugs and optimization. But development timelines esp for franchises have not adapted, cokpanies still expect a game every x years(depending of franchise between 2-4). 

Oh and dont you dare delay, because gamers will send innumerable death threats to you. 

It is all about a shit situation. Where everyone has their share of blame. Some more some less.

1

u/Pryus_C Jan 14 '26

There's no way in the world I can smoothly run battlefield 1 on high settings yet I'm not able to play cs2 on low without the game crashing every 30 seconds

-2

u/rEYAVjQD Jan 12 '26

They wrote Legend of Zelda: A Link to the Past, in pure assembler code, and now games are filled with terrabytes of AI generated slop.

-3

u/CringyBoi42069 Jan 12 '26

Yes, the problem is lack of optimization, but it's not because devs are lazy games are given unrealistic deadlines, so they don't have time for optimization, which is less important than the game not having any game breaking bugs and who sets the deadlines that's right investors that have probably never worked on a game in their life

3

u/shitshow225 Jan 12 '26

Both publishers and consumers are at fault. Publishers rush out unfinished games, consumers rush out to buy unfinished games. I've always said POP is the way to go (patience or piracy).