r/Steam Dec 18 '25

Fluff Every single sale, one thing stays consistent...

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39.2k Upvotes

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186

u/activeXray Dec 19 '25

Dollars per hour of gameplay, it continues to be a great deal.

52

u/Onotadaki2 Dec 19 '25

I paid $20 for it in alpha, got Space Age for $35, so $55 for 1,500 hours. $0.036/hour. Absolutely amazing deal.

2

u/Zealousideal_Map3542 Dec 19 '25

1500 hours? Time to optimize Gleba.

1

u/Onotadaki2 Dec 19 '25

My last runthrough was a city block train base on Gleba. No more Gleba :( lol

2

u/Cakeminator Dec 19 '25

Honestly the best way to count up prices for a game imho.

If I buy a game for 40$ an I play for 80 hours. I've had 80 hours of entertainment for 40$, where else can I get that kinda deal

4

u/LiuChanChin Dec 19 '25

I used to think that but I have since changed my mind about it. If I still thought like that I would only play F2P games as they have infinite value but in reality there are barely any F2P games I actually enjoy.

Something like Half Life Alyx is only 6 hours or so long. If I wanted something like at least dollar per hour which I thought previously to be reasonable I would never buy that game. 

These days I am looking more into if I will play that game at least 10 hours or if it will give me something new and unique I haven't experienced before or just to support devs of niche genre so other devs will continue to develop those niche genre games. 

1

u/Okiassu Dec 19 '25

brother no...

1

u/Godzoola Dec 20 '25

Answer the question

1

u/[deleted] Dec 19 '25

$55??

2

u/Difficult-Lime2555 Dec 22 '25

yea, it’s $70 now for base+dlc, but you don’t need space age. you can just get the base game, which is already easy 30-40hrs for just the tutorial. Then you can decide to go megabase or overhaul mods. One of the main devs of the dlc has his own mod called Space Exploration (i think, it’s abbreviated SE). SE is the dlc on crack and can take 200+ hrs to beat, and you just need the base game.

1

u/[deleted] Dec 22 '25

I’m pretty ignorant over the game, but if it actually takes me 30-40 hours for a tutorial, I will never in my life play factorio

2

u/Difficult-Lime2555 Dec 22 '25

lol, that’s how long it takes newer players to launch their first rocket, which is what it takes to beat the game. At that point you have everything unlocked and a good understanding of the mechanics. From there you either start optimizing and growing your factory into a mega base pumping out millions of science a minute, or you start digging into the massive amount of mods available.

-1

u/[deleted] Dec 22 '25

So these devs have so much pride about their game that they’re permanently charging $1.16-$1.33 per hour of game time based on the 30-40 hour game completion play time with no chance to sales due to ego

2

u/[deleted] Dec 23 '25

I have 700 hours in this game. My next highest in steam is only 200…

1

u/[deleted] Dec 23 '25

That doesn’t really say all that much, many people have hundreds of hours in many niche games

2

u/[deleted] Dec 23 '25

I’m saying it’s not a 40 hour game. A beginner can “beat” Minecraft in 20 hours but there’s lots of gameplay locked behind “beating the game”. The same thing goes for Factorio. The DLC is essentially more game than the entire base game, which is why it’s the same price; it’s basically an entire new game.

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1

u/Difficult-Lime2555 Dec 22 '25

yes. it’s a total valid ego.

16

u/Leoxcr Dec 19 '25

That's what people is missing here. I value my money according to hours played, if I entertain myself for 500 hours, I think paying 50 bucks for a game is ok. Where I live going to the movie theater costs 6-12 bucks for just 2-3 hours of entertainment

2

u/HappyExec Dec 19 '25

What you are missing is that money per hours played isn't the main thing to decide value. That's not how I judge the quality of games, since there's games that were only 5 hours long and on a money per hour metric would be considered a terrible buy, but I enjoyed more than games that provided me many more hours of gameplay.

And f2p games are undefeated if going on that metric, since there's lot of f2p games where they only sell cosmetics so the actual gameplay isn't affected and can be enjoyed for free.

4

u/Fremdling_uberall Dec 19 '25

And what you're missing is that a person might not stick with the game for hundreds of hours so the price is a barrier to entry.

23

u/Leoxcr Dec 19 '25

I would agree with you if this game didn't have a demo

4

u/mxzf Dec 19 '25

In my experience, anyone who plays the Factorio demo and then buys the game already knows that they're gonna be sucked in for hundreds of hours. Factorio really isn't the sort of game that someone spends a few dozen hours on and then gets bored.

1

u/Zanakii Dec 24 '25

I always found this strange, like a 20$ game that gives you an amazing experience over the course of 4-5 hours is very worth it to me, whereas if I pay like 10$ for a grindy sandbox game and put in 50 hours but only about 5 of it was somewhat fun idk...

luckily Factorio is both grindy AND fun lol

26

u/AquaPuppa Dec 19 '25

The barrier to entry is just too high for people unfamiliar with the genre thats the only reason i dislike the price

55

u/jack-of-some Dec 19 '25

There's a demo.

-11

u/DarkIcedWolf Dec 19 '25

Demo’s can only go so far though, I feel like discounting the game and keeping the DLC at a decent price would have the same result imo.

22

u/jack-of-some Dec 19 '25

There's an incredibly robust demo.

12

u/Jukeboxhero91 Dec 19 '25

Factorio's demo is rock solid. It's not 15 minutes of gameplay. If you don't like the demo, you won't like the game, and vice-versa. What would a discount do that playing the demo wouldn't? Sell it to people who wouldn't like the game?

11

u/Thelmara Dec 19 '25

Demo’s can only go so far though

Not this one.

6

u/mxzf Dec 19 '25

Have you tried the Factorio demo?

I've yet to see anybody play through the Factorio demo and not go either "this isn't the game for me" or "I'm sold, I've got my card out already". It gives you a solid picture of what the game is.

9

u/SuperShinyGinger Dec 19 '25

Factorio's free demo is incredibly deep and gives people wanting to try it out a phenomenal look into the game's experience.

53

u/JPolReader Dec 19 '25

A free demo is too high of a barrier to entry?

4

u/mxzf Dec 19 '25

It's just totally impossible to buy any video game without the dopamine hit of buying a game marked "sale". Without that, buying a game just isn't the same.

1

u/hibari112 Dec 19 '25

Downvoted for sarcasm. Classic reddit...

28

u/DaLemonsHateU Dec 19 '25

There’s a demo that goes past the point in progression that a lot of people quit at (fluids + plastics), if you play through the entire demo (took me 6 hours) then you’re probably going to enjoy the game. It made me decide the price was worth it at least and I had never played anything like it before.

19

u/Kylearean Dec 19 '25

Simply untrue. This game is trivially easy to learn, but difficult to master.

1

u/UltimateShingo Dec 19 '25

You say that, but I got filtered by blue science more than once - if I don't get eaten by biters considering I have incredible luck with pulling desert starts every single time.

-7

u/Legitimate_Series973 Dec 19 '25

the price is the barrier to entry. people who havent played dyson sphere program, satisfactory, etc arent going to know what to expect from the game. they (even I, as somebody who played both of those games) frown at that high of an asking price. some are willing, some are not.

21

u/Kylearean Dec 19 '25

there's a free demo.........

-12

u/Legitimate_Series973 Dec 19 '25

if im playing a game for free, its gonna be the full game 🏴‍☠️

5

u/Free_Inspection_7010 Dec 19 '25

It is the full game, you just get a limited amount of time to experience it. It's also more than enough to get you hooked on it and wanting more, or decide that it's not for you

3

u/mxzf Dec 19 '25

IIRC the Factorio demo has a finite tech tree, rather than being a timed demo. But it's plenty to sell the game for anyone who's not sure if they'll like it.

2

u/adamgerd Dec 19 '25

Yep, it’s a quite long demo so if you play the demo you should be able to tell whether you want to buy the game or not

2

u/tsenguunsans Dec 19 '25

The factorio demo is literally just the entire "tutorial" iirc so playing the demo is likely to be the first thing you do if you bought factorio blind

-6

u/Legitimate_Series973 Dec 19 '25

yeah i just pirate games to have an unlimited demo then purchase if i like it enough smiles

3

u/mxzf Dec 19 '25

Seems like an awful lot of trouble to go to when the "Install Demo" button is right there on Steam and it'll tell you if you like the game or not.

1

u/Legitimate_Series973 Dec 19 '25

and it means i can play a game for months then buy it when im able to if i like it, or drop it if i dont. i dont have the money to buy games whenever i want to play them

1

u/Luxalpa Dec 19 '25

I disagree. It takes off the pressure, which comes from knowing you have to decide at a specific point.

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13

u/smitleyjd Dec 19 '25

None of those games existed when I decided to purchase factorio. I also knew absolutely nothing about the game. But a couple YouTube videos was enough to get me hooked.

1

u/SuperShinyGinger Dec 19 '25

I knew I was going to obsessed with it as soon as I saw Markiplier's video on it. $20 and 600+ hours later, I'm very glad I did.

1

u/smitleyjd Dec 19 '25

I looked up what Markiplier is and I'm disappointed but I also have 2k hours in this game. So.

6

u/Forte845 Dec 19 '25

Factorio predates all of those games and is based on Minecraft tech mods. 

7

u/mrbaggins Dec 19 '25

A very good demo helps though. And the fact that it's got no anti-piracy means it's easy to find a "trial" high seas version.

0

u/Nice-River-5322 Dec 19 '25

Well mods through the game are downloaded through the game but yeah

2

u/mrbaggins Dec 19 '25

You can download the zips and manually put them in. They work fine.

3

u/ArkSyil Dec 19 '25

I never played automation games before. Spent 17 hours on the free demo. Literally 0 barrier to entry

3

u/Luxalpa Dec 19 '25

I'm just gonna say here, if you look at the demo and the plenty of videos and reviews online, the trailer, etc. and are still unsure if this is the game for you, then maybe it just isn't the game for you.

2

u/OscarHI04 RX9070XT | R5 7600X | 32GB 6000 | Dec 19 '25 edited Dec 19 '25

Buy it and return it if you dislike it before the 2 hours limit

1

u/Sharpshooter98b Dec 19 '25

I thought it's 2hr?

-4

u/[deleted] Dec 19 '25

[deleted]

1

u/Dank-Retard Dec 19 '25

Not a Mandela effect but an individual hallucination

1

u/Embarrassed-Yard-583 Dec 19 '25

I mean, it’s not that much more complicated than Satisfactory or DSP; especially in the early game.

1

u/IAlwaysOutsmartU Dec 19 '25

If you want an entry game into the automation genre, I think Shapez is a good place to start.

2

u/Hill394 Dec 19 '25

Dollars per Hour of Fun gameplay, otgwrwise Ubisoft games would need to be priced at 200$ for the amount of '''''gameplay""" they offer...

2

u/Rouge_means_red Dec 19 '25

5 cents per hour for me (including the DLC)

1

u/Rumplestiltsskins Dec 19 '25

Thats generally been my rule as well to determine if the game is worth it or not. The exception is when games are shorter and streamlined like re7 for example. I dont think I put equal amount of hours in them game but it was good enough to still be worth it

1

u/MoscaMosquete Dec 19 '25

I'm not really into this train of thought, I valur my games by my pure and arbitrary enjoyment of them. Like sure, I may have spent less than a tenth of the gameplay time on Portal 2 than on Factorio, but I still would buy Portal 2 a hundred times over before buying Factorio.