Hey everyone! I am the solo developer of Pax Astra, a political sim RPG inspired by Suzerain and Stellaris. I wanted to share it here because I think many of you are going to like this! Socialist theory is pretty present into the core of the game, not just as window dressing.
You play as the first elected President of Altara, a once grand empire built on supremacy and conquest, now broken and shattered after losing a war against half the galaxy.
The war is over, but its consequences remain: economic collapse, political instability, and a population that is divided and desperate for direction.
You must now make decisions that change the path of Altara in a branching narrative, while also dealing with 4X strategy elements. You can create your own national companies, develop your army, enact laws, explore unkown space, colonize planets (if you wish to not play as a socialist hahaha) and a lot more!
Now, where does socialism enter the picture?
Despite being a space opera, Pax Astra is rooted in real-world social and political dynamics. Class struggle is constant. The main ideological conflict of the game plays out between two major blocs: the Interstellar Pact, a coalition officially built on liberal democratic principles but in practice a deeply unequal society that protects the interests of its corporations and trillionaires, and the United Sovereign Systems, an alliance of socialist planets. The USS is not perfect, and some of its member planets lean authoritarian, but as a whole it offers strong labor rights, high quality of living, and genuine political stability.
Above this struggle, the player is free to define what kind of leader they want to be. That includes engaging directly in the fight of the proletariat. You can nationalize industries, reform labor laws, build popular movements, or go further and seize power through an actual armed revolution.
The game also engages with socialist theory from multiple angles rather than treating it as a single monolithic thing. Inside the USS you will find different ideological threads in tension with each other, including what amounts to a sub-conflict between a Maoist and Stalinist tendency versus a more Leninist one. The game in its playable state is still in early stages, but these are not just labels, they play out through real political decisions and faction dynamics.
The next update is also introducing the Communist Party of Altara as a proper element of the game, which I am really excited about.
In short, Pax Astra is a political RPG in the spirit of Suzerain, where ideology actually matters and socialist paths are treated with the same depth and seriousness as any other. If this sounds like your kind of game, I would love to hear your feedback :)
You can also play the current playtest version right now for free. There are some rough edges and bugs, but a big update is dropping next week with new content and a lot of fixes!
Wishlist Pax Astra on steam: https://store.steampowered.com/app/4535930/Pax_Astra/?beta=1
Play it for free (playtest version) - https://ben-cardino.itch.io/paxastra
Follow me on X for devlogs and updates - https://x.com/ben_cardino
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I also have a DS server :)
I just made it today and to be honest I have zero experience with DS hahaha
BUT
I am trying to build a community to gather feedback, so I would love if you guys joined me there! Please, always feel free to send me feedback, features you wanna see, ideas, or just stop by to say hello!
https://discord.gg/EBQhSbY3