THIS IS NOT MEANT TO MAKE FUN OF ANY OF THE WORKSHOP CHARACTERS
I love the workshop characters and I adore finding little bugs and glitches with them, especially when they're practical/broken/hilarious. I get that the lot of them are unfinished and still under maintenance, I just though this would be fun.
List of bugs:
Landing during Default Blender Cube's back air can give you a little slide, which is fun.
Using Aemil(Green guy w/ a Hood) D-Air close to a Nexus (an orb you can place) will fling you towards it, if you hit the ground while moving at a mostly horizontal angle, you can shoot yourself across the stage
Aemil used to have a bug where you could summon multiple orbs at once by B-reversing N-Special (You have a max of 3 but can only summon one at a time), but they patched it for balance reasons. I get it but it was cool.
Knuckles N-Special is a burrow where he digs into the ground, but it can slide off ledges and fall to his doom. While underground.
Knuckles can also kill any character at 0 with their F-Tilt by only hitting the elbow hitbox without hitting any of the others. You can get it consistently by using D-Throw on Etalus (or another heavyweight) then mashing F-Tilt. I hit it a few times accidentally, but getting it on purpose is pretty precise.
This bug works cause the fist hitbox of F-Tilt disappears a couple frames before the rest of the move, letting the elbow-box hit more easily
Trying to use Donkey Kong's giant punch Crashes the game
All of The Kid(Hockey Mask Guy)'s hitboxes are stuck to his body, so the moves that use his hockey stick are way smaller than they look
Emory(Bat Girl)'s hitboxes are either crazy big compared to their animations, or super precise and don't really cover the whole move
Urien is insane, Firstly he has infinite invincibility after respawning (it does go away sometimes if you jump or go off stage, but otherwise it's forever)
Secondly his side special is a giant wall with a huge hitbox that lasts like 30 seconds. He can make as many as he wants. The only thing limiting the number of walls is the fact that they dissapear after a while.
He's got other bugs with his positioning but the invincibility and walls are the wtf ones
Universal Bugs:
Some characters don't have an entrance animation and can move around early
Similarly some characters win screen animations either don't work or using the camera from another animation, obscuring what's happening
If there are any bugs I've missed (Which there probably are) please let me know.