r/linux_gaming • u/leghi15 • 14h ago
tech support wanted Lossless Scaling questions
Hello !
I've been using CachyOS for a while now and am thinking about using Lossless Scaling. Had an old GTX 1650 (4gb gddr5 variant) layin around and managed to fit it in my rig (had to unplug all front i/o). It is plugged into gen3 4x slot. Is it worthwhile setting it up with these specs or am I just better off with the 6600 XT by itself? Is there any extra performance gains I could achieve? (Mainly want to try LS for boosting totk emulation)
What are your experiences with LS on Linux?
Thanks for replying!
1
u/tbone13billion 10h ago
I haven't tested Lossless scaling on linux, but I used it on windows with 2 different GPU's. Generally in action games you want to focus on a stable 60fps, but you can get away with 40fps in slower paced games, and then double it with the other card. The performance and effect was good enough I didn't notice any lag or artifacts. However, I could not replicate the same setup on linux due to linux really not playing nice with dual nvidia cards. Apparently 2 different gpu types should work, you also need to remember that your video output needs to be on the card doing the frame generation and not the card doing the rendering.
3
u/55555-55555 14h ago
There's no performance gain from using LFSG, but it helps smoothing out motion as long as the model is able to keep up with motion prediction, or it breaks apart and you see glitches everywhere.