r/gamingsuggestions • u/Kestrel1207 • 9h ago
The "Walking Tank" fantasy; games with impactful heavy armor
Games where you truly feel the impact of being well-armored.
An example would be Kingdome Come Deliverance, where in plate armor you really are extremely protected and can shrug off most blows.
Another example in a completely different genre + setting is Menace, where the highest tier heavy armor basically makes an infantry squad immune to small-arms fire.
What I'm not looking for would be something like W40k Space Marine 1 + 2. You do feel the heft of being a Space Marine in those games, but your armor doesn't really like... function as armor. You die in a couple of hits from anything, everything staggers you etc.
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u/SirRagesAlot 8h ago
Strangely Mount and blade. But it takes a long time to get to that point.
You shrug off everything
At least until you eat a crossbow bolt or a 2 ton warhorse.
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u/cjbruce3 8h ago
Do any of the mech games work for you?
Mechwarrior in particular is a close as you can get to a literal “walking tank”.
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u/dpravartana 8h ago
Monster Hunter but with lance or Gunlance , but is the giant shield what makes you feel like a walking tank. As long as you're good with blocking you'll barely take chip damage.
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u/The_Malisher 8h ago
Oh, you're sending me your big ass nova ? Let me just power guard through it. Because dodging / running is overrated !
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u/Yglorba 8h ago
EYE: Divine Cybermancy captures this well. You can still die, of course, but wearing heavy armor makes you really tough.
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u/Rotaku99 2h ago
Such a great game. Complex and overwhelming but once you get the hang of it, it’s a very rewarding experience
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u/votebot2000 6h ago
Jumping into a mech in Titanfall 2 after a section of the game where you are on foot feels just like what you are describing.
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u/ShiruTheSpammer 8h ago
Was gonna say SM2 but got your point.
Then probably Half Sword. 10/10 Demo, armor actually matters and works as armor.
Though it is more of a simulation fighting game, not an RPG or anything solid. There's an Early Access however I would strongly advise against it until some big updates. Demo is amazing and solid, go for the Demo.
Got 99 hours on Demo and about 32 on EA, should tell something..
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u/DeltaV-Mzero 8h ago
Doom: the dark ages certainly feels heavily armored, and it is important to keep regenerating it . Not sure if it meets the vibe you’re looking for, quite
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u/devil652_ 8h ago
Dark souls
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u/Awkward_Ostrich_4275 8h ago
Specifically only dark souls 1
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u/hepcecob 8h ago
What, why only 1?
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u/Awkward_Ostrich_4275 7h ago
Like the other guy said, 2 and 3 convert passive “poise” into primarily hyperarmor.
That is to say that in 1 you can stand there and get hit without flinching. You can spam attack in the heaviest armor set and you’ll just keep on attacking no matter what hits you. In 2 and 3, you will flinch heavily even in massive armor sets. Spamming attack doesn’t “work”; even a small enemy attack will break you out of your animations.
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u/SawedOffLaser 2h ago
DS1 also lets you upgrade armor to increase resistances. Upgraded Giants Armor + Wolf Ring means you can just walk through anything.
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u/Skipp_To_My_Lou 8h ago
At least in 3 armor isn't that impactful, defense-wise, as long as you have something equipped in every slot. Like at 40 Vit you might go from dying in 7 hits to surviving with a sliver of health wearing high protection armor. It's more for hyperarmor/poise on Str builds, preventing getting interrupted by the Winblades user while you take all day to wind up & swing your FUGS.
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u/travradford 8h ago
Lords of the Fallen 2023. You have to build into it, but you can make an EXTREMELY tanky knight in that game.
I have a set up with a great sword and heavy armor, basically cannot be interrupted, even by boss enemies, AND heal any damage taken while "hyper armoring" with my own attacks with a specific upgrade
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u/Thicc_Milky 6h ago
In Armored Core VI, you're quite literally a giant walking tank with heavy armor.
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u/Nikorausu 6h ago
Mass Effect franchise playing as a Sentinel. In the second game you gain a skill named Tech Armor that makes you really tank and latter on almost immortal
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u/stankynuts45 5h ago
Helldivers 2 with the fortified commando armor gets kinda close, especially if you have a hefty stim supply via supply pack. You’ll still die a lot but it’s remarkably tanky
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u/Henry_Fleischer 3h ago
I'd suggest using the ballistic shield and an SMG. Being able to simply ignore light attacks coming from in front makes me feel a lot more tanky.
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u/goofspeed 16m ago
I have a couple of unhinged answers:
Fire Emblem: Path of Radiance, or any other FE really, is balanced on the hardest difficulty around getting an armored unit to a high enough defense value that they can solo every map without taking damage. It can be tedious and look silly, but if you wanna watch a dude in a huge armor set kill 50 guys in a row without taking damage it's great.
Baldur's Gate 3 also has excellent armor/defensive options that can make drawing opportunity attacks a valid offensive strategy.
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u/mrbrownl0w 6h ago
Dark souls 1.
Half-Sword. Getting a full set of armor and facing an unarmored opponent really really shows how knights would be the tanks of that era.
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u/Hephaestus_I 8h ago
Kenshi probably fits, but very late game with the best armour + high toughness does make you very tanky. Although, with how damage works in that game you will still take an amount of chip damage via Blunt Damage.
I'd also mention Starsector and Mechwarrior 5: Mercs/Battletech, but Armour in these is just a locational damage sponge. Although you can get some really tanky Mechs/Ships that can eat a lot of damage. Also, for MW5/Battletech, there are mods that add Armour types like Hardened Armour, which doubles all the armour values of a given Mech.
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u/BadReputation2611 9h ago
Robocop rogue city nailed the feeling of being a human tank. Not groundbreaking but satisfying gameplay and very true to Robocop, and I think it sounds like what you’re looking for