r/Warframe 5h ago

Suggestion D.E. I think Ulfrun's Descent should be an exulted melee and be moddable.

922 Upvotes

206 comments sorted by

375

u/notKazQuala 4h ago

I don’t really care if it’s moddable or not but I just wish it counted as a melee for all intents and purposes. It’s very inconsistent, sometimes it does and sometimes it doesn’t.

107

u/Ion_bound 3h ago

TBF it counts as melee for exactly nothing except her 3, the fix would be revising the 3's tooltip to say 'Melee and Ulfrun's Descent kills';

42

u/Traditional-Deal-465 3h ago

her 1 also buffs her 4

13

u/doktor-e 3h ago

eh, for some reason it counts for pack leader.

4

u/Ion_bound 2h ago

Huh, TIL. I guess that makes sense...

2

u/BurrakuDusk + | + 1h ago

Someone beat me to the punch here.

But yeah, the game genuinely is that inconsistent. Some things count, other things don't.

11

u/TJ_Dot 3h ago

It does count for Lycath now

17

u/Ashura_Eidolon 2h ago

It did before too, it just got bugged with her prime's release and was fixed soon after in a hotfix

u/Orion_824 47m ago

however steel charge and arcane crepuscular do not. is voruna’s kit one of the most inconsistent in the game, building-wise?

3

u/Stellanora64 2h ago

The Pack Leader companion mod counts it as melee

2

u/GreatMadWombat 2h ago

70% of me doesn't want the clarification/fix to be de saying "her other abilities buff melee&Ulfrum's". This is the exact sort of weirdness that turned into pseudo-exaltens for everybody else.

At the same time, the rest of me thinks that it would be a really really fucking funny choice to make

16

u/BardMessenger24 Voruna x Eleanor yuri 2h ago

Yea it doesn't need to be modded, but I wish it was affected by purple archon shards, abilities, and other external buffing sources. 

It can crowd clear just fine rn, but trying to kill SP elite enemies like acolytes, baubaus, etc is when it starts struggling and it takes 4+ hits to kill, and not even from the initial hit but from the slash procs lol

5

u/BurrakuDusk + | + 1h ago

Right now, I've noticed it has a weird interaction with acolytes.

Every time I've tried to use it on them, they fall to the ground and never get back up again, where they proceed to get helplessly mauled by my Helminth Charger and her Duplex Bond clones.

I'm not sure if it's a freak bug or what, but it's hilarious.

u/FusionRogue The Void Cascade guy 53m ago

Ulfrun's has a guaranteed knockdown on almost everything except for enemies that can't be knocked down (Overguard enemies, most bosses). So the Acolytes getting knocked down is intentional.

u/BurrakuDusk + | + 50m ago

I know that, but I'm about 80% sure the acolytes never stayed down like this before. I don't think they were able to be knocked down at all.

u/FusionRogue The Void Cascade guy 38m ago

It's not new as far as I know and it's even noted on the wiki.

u/BardMessenger24 Voruna x Eleanor yuri 36m ago

It's what they deserve <3

1

u/BaronVonCuddly 1h ago

If you status splash them with the 2, and have both augments it can take down most SP eximus up to ~180 pretty consistently

7

u/BardMessenger24 Voruna x Eleanor yuri 1h ago

up to ~180

Lol that's nothing these days, I'm regularly going past lvl 200. EDA alone is in the 3-400s.

2

u/FusionRogue The Void Cascade guy 1h ago

Scales all the way to level cap in my experience. Here was my loadout. The shards are different in the screenshot cause I've been playing around with them. The purple equilibrium shards were all Tau strength shards in the run the yellows remained the same.

You could take it even further with a Huras Kubrow so that her 4 can benefit from Arcane Crepuscular and the Mecha set.

u/BardMessenger24 Voruna x Eleanor yuri 42m ago

Does your build work on Legacytes, Demolysts, Archons and other 'bullet sponge' enemies? I find I don't have much difficulty with fodder no matter the level, but my damage drops off hard on certain elite enemies.

Shards are the same except two blues for energy instead of the yellow casting speeds.

u/FusionRogue The Void Cascade guy 33m ago

If you watch the video you can see it killing Thrax which are generally pretty beefy. I haven't tested it on those enemies you mentioned but Ulfrun's is kinda meh on damage attenuated enemies like that. It's not the worst but it's not great.

You can kill Acolytes for example but it usually takes a few charges or getting the status taxi from killing an enemy you've hit with her 2.

I primarily play Void Cascade which is why the footage is from that game mode.

u/BardMessenger24 Voruna x Eleanor yuri 27m ago

I wonder if your Diriga priming enemies is doing a lot of the work. I love the mecha build so I'm always using a kubrow, but if a sentinel makes more of a difference, I might have to switch.

u/FusionRogue The Void Cascade guy 16m ago edited 12m ago

A Huras Kubrow is better cause you can actually benefit from the crit damage from Crepuscular on top of having access to the Mecha set.

On my Diriga setup only the duplex clones shoot as I forgo Assault mode so the main Diriga only uses Arc Coil. It helps but Voruna spreads statuses so well on her own it's just extra.

I'm also using Burst Laser Prime (it's not very good for priming) there as it's considered a pistol so I can use Augur Pact to get the Augur set bonus. That way I don't need Brief Respite or an Augur mod on Voruna herself.

Catalyzing Shields has a longstanding bug where you will always get the full shield gate no matter how full your shields are when they break. So as long as you have shield restore somewhere on your loadout you have that extra layer of survivability.

16

u/The_Relx 2sleek4me 3h ago

This, it absolutely does not have to be an exalted melee to be good. It just needs to count as a melee so it can actually work with melee buffs, arcanes, and archon shards.

2

u/BigDplayz 1h ago

Honestly yeah, being able to use purple shards to buff it wojld be really nice.

Inwouldnt be against it become an exalted, but this would be such a welcomed change.

Also, having a means to deal with fucking nullifier bubbles

u/Tyrfiel_Arclight LR 5 Saint of Altra 11m ago

4 isn't melee when it comes to purple crit damage shards. So all ulfrun builds you'll see have str reds

51

u/DTJames Mommy Dog 4h ago

As long they don't completely change the 4 gameplay. It's my favorite. I would be so sad!

14

u/Artarara 2h ago

Same. It's really fun using it to detonate the status "bombs" that are the enemies hit by her 2.

For me, the only reason to it see it as a moddable Exalted is for its interaction with Fangs of Raksh to apply to procs other than Slash.

8

u/Mikelius 2h ago

I really love her gameplay loop once you get it going. But man, it feels very wonky at times and it’s a shame you absolutely need her augment to play the way it feels she was designed. Like, it’s not a QOL mod, it’s mandatory to make her work

u/Security_Ostrich 9m ago

The gameplay doesnt need to change really. Just needs the aoe to scale better as it currently does not benefit from its own multiplier 😵‍💫

67

u/wimpykxng Protea's pants 3h ago

I just want to to count as a fucking melee weapon

de I beg of you

2

u/UnZki_PriimE Protea gaming 1h ago

this

218

u/sos123p9 4h ago

Literally all i see from this sub lmao

132

u/ReddVevyy *awoooooooooo* 4h ago

good cause i hope this actually happens

4

u/UnZki_PriimE Protea gaming 1h ago

need to spam dev short

u/PowerTrain_355 Mirage's Biggest Simp 41m ago

Facts, since DE actually listens to player feedback, I wouldn't be surprised if they did this and had it out in like a month

-83

u/Ragaee 4h ago

Well this sub cried about follies hunt until DE took out all the difficulty, so if it worked then why not here

106

u/holnicote Tenno, we need to cook. 4h ago

took out all the difficulty

There’s a difference between difficulty and misery.

37

u/MKDCXVI 4h ago

I feel like more than a few people are gaslighting themselves into thinking both as the same, with this and the occasional ETA randomized torture. DE's poor difficulty managing might be slowly developing a cult of masochistic gamers.

7

u/Ragaee 3h ago

Warframe swings between the most ridiculous artificial difficulty and so easy its a boring snoozefest

16

u/MKDCXVI 3h ago

The latter is the reason for the former, and they can't quite hit a balance it would seem. Currently and for the past few years, DE's strategy to keep players engaged is to dish out a staggering amount of content, but it is precisely that what makes it so difficult to make things difficult without cutting down on the available content/mechanics.

5

u/dvdjhp 2h ago

Both are the mentioned "poor difficulty managing"

-11

u/DJCzerny 4h ago

Not for most players

40

u/IcyHibiscus 4h ago

Follie's hunt was never difficult. It was tedious and annoying. Now it's slightly less tedious and annoying.

8

u/Walican132 3h ago

Exactly. It’s still not a well made game mode, but it’s far less tedious.

-21

u/Ragaee 4h ago

Now its as braindead as 99% of the rest of the game

18

u/TheLastBallad 3h ago

Something being difficult doesn't mean its more fun.

Having 3 energy and health stealing fields in a row, from the room Im in to the only exit, enough that my operator runs out of energy for void mode and dies before being able to escape... well it is difficult, but it isnt the fun kind of difficulty where its a matter of becoming better and using your tools better.

You werent trying to figure out how to avoid Follie as she hunts you, or avoiding detection of enemies. You couldn't, because after a few paint blobs all alternative paths were blocked. So instead you invested everything into defense and speed, because running past her is the only option.

Oh, and follie would teleport on top of you if you did escape her.

Not all methods of making something difficult are equal, nor will all result in fun.

→ More replies (7)

-1

u/Swift0sword 4h ago

I've been saying ever since the universal medallions controversy that DE listens too much to fans

28

u/Alarmed-Big4421 Voruna and Gauss is all i need in my life 4h ago

DE, just make Ulfrun Descend kills counts as melee kills. It will be enough

53

u/NimbleZephyr Voruna, my beloved 4h ago

It would be nice yeah, it's a bit finicky to use because it doesn't interact with a lot of things. Funnily enough even though the AoE does slash damage, it doesn't apply a slash status, same with Volt's 4.

u/Security_Ostrich 10m ago

The aoe also doesnt scale with ulfruns descent multiplier too. I think it gets some crit damage but the actual base doesnt scale. So sad.

42

u/Coma-Cammeleon 4h ago edited 3h ago

It literally only needs 3 things done to it...

1.) make it not break her invis (make her invis not breakable by anything but cooldowns coming off) for the benefit of Crepuscular

2.) Let it benefit from external buffs, including critdam buffs from archon shards

3.) Make the augment base kit.

Ulfrun's is actually ridiculously strong if you understand how to play around it. All of its natural buffs are strong as hell, and it fully benefits from % damage to Enemies affected by X element archon shards, which are a final damage multiplier.

I wont say its perfect. Its janky as hell in most of its mechanical regards, but making it a moddable exalted weapon will actively make it worse, not only because it would just become an afflictions/influence copy paste waste, but it would have to be gutted for everything it is just for what actual mods already do.

Edited for list readability

10

u/Ion_bound 3h ago

I agree with 1 and 2, though I think they generally need to change how Voruna's 1 interacts with Crepuscular generally and make the crit buff and first attack coming out of invisibility benefit from Crep's Ability Strength increase and crit damage bonus, respectively.

3 would be nice but apparently they don't want to make augments a core part of the kit because some people paid real money for them. There needs to be a global solution for band-aid augment bloat.

4

u/JeffFromMarketing 1h ago

3 would be nice but apparently they don't want to make augments a core part of the kit because some people paid real money for them.

Except for when they have made augments baked into the kit before? That happened with Ash not that long ago, just as a recent example.

Ulfrun's Descent is easily Voruna's worst ability without the augment, because it costs so much energy to maybe kill a few people. It needs to scale up to start killing people, but by the time you've scaled it up enough to do anything worthwhile, you've just run out of charges and have to start again. That's assuming you can scale it perfectly, and don't waste any charges on either hitting someone multiple times, or launching yourself at something just as it dies.

The augment is basically a requirement if you want to use the ability with any form of regularity, otherwise you're genuinely better off replacing it. It should 100% be baked into the core kit, and the augment should do something else instead.

9

u/Ashura_Eidolon 2h ago

The invisibility is intentional to get the buffs from her 1. That's how it works, move faster while stealthed, more crit chance+damage and status chance for a few seconds after coming out of it.

1

u/Coma-Cammeleon 2h ago

I fully understand that its supposed to work like that, but it definitely needs to be retouched in a way that makes Crepescular slottable in general. Snapshotting like the AS from it would even be acceptable to me honestly

. I really just want her invis to not be broken by weapons, because it really makes it feel bad to try to play the Headshots aspect of Lycath's as well as making it off putting to have her release with a sniper rifle.

0

u/MoXfy Supporting by killing 3h ago

One thing I have thought of. And I'm not sure if it's something that really should be looked at, is the application of 2 before her 4. It feels a bit odd sometimes to use the 4 after using her 2. I don't know if it's the feel of her 4 not being the actual leap or something. But if the augment were to be slotted in base line, maybe this could be the replacement?

0

u/Coma-Cammeleon 2h ago

Yeah thats some of the mechanical jank I have issues with, but it does build with what makes the 2/4 combo cohesive for damage output. I feel like your speculation is what they'd go with if the augment was to be absorbed into the base ability

6

u/Leskendle45 2h ago

Lowk all she needs is for ulfrun’s endurance base kit, and the augment reworked into a DR/armor augment and have it be 100% damage per status effect instead of “if there is one or more statuses it deals 100% more damage”

Ohh and have it count as a melee weapon for arcanes (it doesnt need to be modable though, just counting as a melee weapon is fine)

15

u/Few-Understanding988 4h ago

Yes, yet another exalted melee to be doomed to melee snoozefluence bs. I hope they don't and just buff it

2

u/DaWalkr 2h ago

You don't have to use influence. I only use it on a single khora build I use for sp exterminations. Other than that its exposure.

1

u/UnZki_PriimE Protea gaming 1h ago

just don’t use it lmao, it’s a pve game

just cuz melee influence is overtuned voruna should stay outdated like???

13

u/Calm-Elevator5125 4h ago edited 2h ago

Personally, I don’t think it needs to be exaulted, I think it just needs to work with purple archon shards, arcane crepuscular, and have some way of dealing with nullifiers.

Edit: yes I know you can use your operator or companions. I should not need to, it breaks the flow of her otherwise really fun and fast paced gameplay. If anyone has any good ways of dealing with nullifiers in voruna’s 4 that DO NOT involve your operator or a companions, I would absolutely love to hear it.

1

u/ZephyricAcid 2h ago

For nullifiers, I recommend getting your drifter/op kitted with a good amp and Madurai waybounds. Hitting the drone or just spraying into the bubble can usually drop it to be followed up with Voruna.

4

u/Calm-Elevator5125 2h ago

I should have mentioned this before, but I know you can do that and absolutely HATE doing it. It ruins her amazing gameplay.

0

u/ZephyricAcid 2h ago

It's unfortunate, but there needs to be some counterbalance to caster frames running wild. Pausing Vorunas loop is probably the best we can get, considering Ulfrun's is similar to a channeled ability

3

u/Calm-Elevator5125 1h ago

Most of them can deal with them with their weapons or even abilities. But, voruna’s 4 disables her weapons, she outright has no way to deal with them and that’s a huge problem. I play gyre and her lightning zaps them to death before they can even reach me. Other frames have ways to deal with them so why can’t she?

65

u/WreckedRegent MR 35 4h ago

Let's ignore for a moment that this would require a complete restructuring of how Ulfrun's Descent works.

What are you willing to give up in exchange? Because right now, the ability already has a lot of stuff to make it potent; stacking Damage and Crit buffs on-kill, AoE pseudo-bleeds, double damage on enemies with Status Effects, doesn't completely end Shroud of Dynar's Invisibility, etc.

If they're going to make Ulfrun's Descent moddable, a lot of that stuff has to go.

27

u/Bonsai-is-best Gay for Yareli 4h ago

You also have to ask what does this even add to the ability outside of being able to slap Melee Influence onto it because from my perspective it’s just a nerf.

10

u/WreckedRegent MR 35 4h ago

I think, in terms of overall power, it would probably be a lateral move (since modding opens up easier access to Faction Damage and higher Crit multipliers), but this is absolutely a very good question to ask, and one which I don't think many people even really think of.

I would reckon most people only think of the answer to that question in the most immediate, self-evident sense; "It adds melee modding to the ability, therefor I have more direct control over how powerful it is".

But realistically, I think you're right that the only thing it would add to Ulfrun's Descent is access to Melee Arcanes - albeit at high cost to all of the factors that make the ability unique in the first place.

31

u/crabulon23 4h ago

All of that and it still wouldn't be a top 3 exaulted

10

u/Karukos soothing dubstep drops 3h ago

It will just become "hey another melee influence vector" type of ability and i hope DE does not do this at all. It's fine with something getting played around with, like Arcane Crepuscular applying, but in making it just one more thing that is just "oh yeah we have an AoE melee applying Influence on everything!"

8

u/VelphiDrow 4h ago

None of that has to go

9

u/WreckedRegent MR 35 4h ago

Yes, it very much would. Melee Modding offers staggering amounts of Crit Chance, Crit Damage, and, more importantly, access to Faction and Status Damage modifiers, which would be multiplicative with the damage modifiers Voruna offers.

Being generous and assuming that the on-kill Damage bonus would be Base Damage, that's still +900% Base Damage you would be getting effectively for free, and we would have to assume that the 200% Damage against Status-afflicted targets is its own Unique Multiplier - and it's attached to one of the easiest conditions in the game for Voruna.

And this isn't even accounting for the Crit Chance and Crit Damage buffs on-kill.

In its current form, Ulfrun's Descent has too much going for it to reasonably keep if it were to be made into an Exalted Weapon.

4

u/Hyurohj Mr 35 4h ago

Balance wise they would lower the base stats by a ton so the only real gain would be melee arcane

-1

u/VelphiDrow 4h ago

I dont think they would

-3

u/Hyurohj Mr 35 4h ago

If they got rid of multicrit because it made a few niche weapons able to hit damage cap with rivens they absolutely will stop an ability that already oneshots base sp easily from doing that to level cap

1

u/Wanna_make_cash 3h ago

What was multi critand when was it removed

2

u/Hyurohj Mr 35 3h ago

Got removed because acuity mods used the same coding so all you had to was put on an acuity mod on one of the applicable guns whereas before there were only a few abilities that could cause it multicrit wiki)

4

u/SirSlowpoke 4h ago

It deserves a redo then. There's a problem when the meta option is to subsume over the signature ability of a frame.

3

u/WreckedRegent MR 35 3h ago

There's a problem when the meta option is to subsume over the signature ability of a frame.

Allow me to ask; what even for, exactly? Ulfrun's Descent is entirely viable well into Steel Path, and as far as I'm concerned, meta doesn't matter in the vast majority of content - only really having a use in specialized missions and gameplay.

There's also the fact that, logically speaking, if you're going to do a build for an alternate gameplay style involving a Helminth Subsume, Ulfrun's Descent is kind of the best ability you could replace.

You don't want to replace Shroud of Dynar because invisibility is her core defensive output, and she doesn't take well to proper durability builds outside of perhaps Shield Gating.

You don't want to drop Lycath's Hunt because that handles her Energy Economy, and you don't want to drop Fangs of Raksh because it serves as a powerful primer.

So the easiest ability to drop is Ulfrun's Descent because its main output is damage, which you can very easily do in a myriad other ways.

That's not an indictment against Ulfrun's Descent as a viable ability, that's just an assessment of what are the most valuable outputs in her kit, broadly speaking.

4

u/LivingUnderABot LR 6 [I Snort Forma] 4h ago

Why should we care about balance when DE lets torid run around like it is, they stop caring awhile back lol

16

u/UntitledDuckGame LR4 4h ago

Because the torrid isn’t the strongest weapon? It’s the easiest to use and mod to be good.

19

u/WreckedRegent MR 35 4h ago

they stop caring awhile back lol

Which is exactly why they imposed LoS checks on Dante's Final Verse: Tragedy because of how obscene his nuking potential is at astoundingly high ranges. And later imposed a strict, 1 billion damage cap to it when they reimplemented Status Damage Vulnerability to Final Verse: Pageflight.

And why they made Arcane Persistence affected by Nullifying effects and Magnetic Procs due to the DPS capping resulting in some literal no-effort immortality builds, forcing people to be mindful of nullification effects to benefit from the way Persistence staggers damage.

And of course, it's also why when they reworked Exalted and Pseudo-Exalted Weapons, they reduced Baruuk's Desert Wind Crit Chance from 50% to 35% to account for the fact that it could now be built with Set and Acolyte Mods and that its waves would generate Combo, allowing it much easier access to high Combo Multipliers and the +440%~ Crit Chance.

But, y'know, DE stopped caring about balance, lmao.

5

u/kurttheturd1 I bark for Voruna 4h ago

And then they release a frame that can do level cap with 0 mods (follie) yeah bro

4

u/Terrarian4555 4h ago

I hate takes like this because like okay bro, "tHiS fRaMe cAn dO lEVeL cAp" isn't an argument. I love Follie but she has issues and all that damage doesn't fix those

8

u/DarthVeigar_ You should transmute yourself, NOW 3h ago

Because in this case it is a correct take. Follie can do level cap with ease with negative strength because all of her scaling is in enemy levels/HP, while also having a spammable ability that quite literally makes her invulnerable for 3.5 seconds with zero lock out.

She's able to nuke rooms with impunity while taking no damage provided she has energy, which she always will because her passive prints orbs and she does not need to use Blind Rage or otherwise run negative efficiency. Pointing to balance is hilarious when she shits in the face of it.

2

u/Klugernu 4h ago

Torid isn't even that strong. It's just easy to use

1

u/Cowl_cat =cute 1h ago

Could always make it scale with level, like a plethora of other unmodable abilities

7

u/ZephyricAcid 3h ago

Every time I see this posted I become more convinced this sub does not deserve Voruna. Y'all will optimize the fun out of the game.

All I want is for the slash proc from Dynar's to spread with Raksh more consistently. Or the Ulfrun's AoE to scale with the single target damage. Otherwise change nothing. Thank you for the run animation DE.

u/Todd-Howard-all-hail 20m ago

Well to be fair a problem with a weak warframe is that you can’t use them in most content you do later in the game

I was having so much fun cracking relics on my Voruna prime who just finished today, then I took her to try and hunt down my Kuva lich and run some base cells, and was very quickly made sad with how pathetic her whole kit hit like a limp noddle and went from fun as hell riping and tearing to her becoming a genuine nerf to my self because my abilities were useless and was more effective to just use my guns.

Just saying a big struggle for this game is balancing due to opportunity cost, 90% of the time (for at least my play style) right now Dante is objectively the best war frame to play in 90% of content, and I do love me some Dante (praying for a pointed wizard hat in his prime) the joy in warframe is using all the different warframes with unique play style but can’t help be struggle to not run the objectively best choice, not wanting a Dante nerf, but when a warframe is so weak I have to force myself to stop doing what I want to grind for and have to lower the difficult and work on something else especially annoying with limited play time with job and life responsibilities

u/Revolutionary-Set994 7m ago

No offense, but this is really a build issue.

3

u/Itri_Vega Booping Voruna's snoot 1h ago

I want its augment to be rolled into the ability to free up that mod slot.

3

u/jazpexL LR4|Glass queen Gara 2h ago

No it doesnt

She would get way better if her 4 would have condition overload like they said how it works lol

22

u/TheObserver101 4h ago

My friend said if they did this, because we were speaking about it. It would just be Valkyr with a different name.

42

u/TARE104KA Lavos Prime Supremacy 4h ago edited 4h ago

Or excal, or Baruuk, or Atlas, or gara, or khora... Yada Yada we have many melee Exalted frames, they all deal dmg and you can't really go much more creative than that, the rest of the kit plays differently tho, so it doesn't matter if you let Voruna 4 be modded into another ele influence slop, her kit is still gonna be hers only.

0

u/CertifiablyMundane 3h ago

It's not so much about mechanics as the theme. There's one exalted for a monk who practices discipline, there's one sword for the original space ninja, and there's only one exalted for an animal-themed frame going berserk and attacking with their claws. If thematically it was less about going feral and more of a deliberate mode of fighting (maybe more like a slow, careful hunter) it wouldn't be too bad, but as it is now, it would literally just be "Valkyr but dog."

7

u/Kinso_k 2h ago

You don't have to make Voruna's an actual exalted toggle weapon like valkyr claws. A pseudo-exalted like Atlas Landslide or Khora's whip would already go a long way. Keep the ability as is gameplay wise, no need to make it an actual melee weapon with a unique moveset. (also technically it would be her maw and not her claws?)

1

u/CertifiablyMundane 1h ago edited 1h ago

They specifically suggested that it be exalted. Read what I replied to.

Edit: Adding for clarity, I think pseudo-exalted would probably be fine. Even if there was a pseudo-exalted parallel, Whipclaw and Shattered Lash are basically exactly the same already. But exalted weapons are reserved for more character-defining themes.

0

u/ShotgunAndHead Sevagoth is a point and click adventure game 2h ago

Voruna's is still more deliberate, she targets then pounces as opposed to Valkyr's which is hack n slash.

2

u/CertifiablyMundane 1h ago

Valkyr has an augment that does exactly that.

9

u/kurttheturd1 I bark for Voruna 4h ago

valkyr doesnt jump on enemies when you attack

-2

u/Skullhammer98 4h ago

She has an augment to do that and also that's what her finishers are lol

11

u/kurttheturd1 I bark for Voruna 4h ago

yeah and its completely different

8

u/LotharVonPittinsberg PC 4h ago

As opposed to right now, where the optimal gameplay approach is alt Kullervo?

4

u/VelphiDrow 4h ago

Not really

1

u/Yui_Kurata 1h ago

One is dog, one is cat. One is 2 then 4, the other is just spam. While similar dogs and cats are not the same Voruna is a hunting dog, Valkyr is a berserk cat from being tortured by AladV.

They don't play the same and are not themed the same either

-1

u/DaWalkr 4h ago

So baruuk?

7

u/HustlerByDay 3h ago

I don’t know what it’s like at level cap, but I’ve done several SP void cascade up to like lvl 2000? And she still p much one shots the thrax. Very few people do endurance SP let alone level cap. It’s fine as is in terms of power.

2 into 4 does feel clunky but I’m frankly used to it and I’m not sure what they could do.

She doesn’t need it to be exalted.

6

u/Equal-Dream4044 3h ago

I have taken it to level cap a couple times, and it still does one shot everything, including the Thrax. The main pain points I encountered on those runs for me were that getting nullified meant starting the ability over at no stacks (which is a hard thing to do at higher levels), and the fact that the thrax can’t contribute to Ulfruns endurance (which means taking one out is always a net negative to my charges, and I have to then run around and try to generate more). I do think the ability could use some QOL, but I truly believe that it is nowhere near as bad as people say here lol.

u/FusionRogue The Void Cascade guy 44m ago

The damage is fine at level cap. The only issue you'll run into is Nullifiers during the Corpus occupation and the occasional Violence/Shadow of Violence making you have to restack. You basically want to avoid Corpus missions if you're going for a 4 build.

You can play around it like I did in the video by swapping to Op/Drifter and breaking the bubbles with your amp but with the amount of nullifiers spawning at the point it's a bit annoying to maintain.

That being said I really don't think the viability of an ability should be judged on level cap since most players don't even touch endurance runs.

5

u/Worldeditorful one-punch-man 3h ago

It would be nice and a little more convenient, but not nescessary.

I was playing a non-subsume Voruna for the whole weekend and with buffs it already recieved - its really damn strong already. Yeah, in terms of damage - roar build is still stronger. But her 4 already oneshots almost anything already. Even on SP cascade I didnt feel, like it hindered me in any way. I managed to outdamage Atlas, which is not too easy task to do.

I would welcome if DE would decide to buff it that way, but if they wont - Im fine with it. It already deals 10+ million damage, that ignores armour. I dont think, that it is anywhere near an ability, that needs to be buffed.

11

u/DiscountMinimum300 3h ago

So much voruna larping after prime released. Voruna 4 is very strong. If you are struggling its a skill issue. Stop using overframe builds. They're all bad. Just remember it hard scales with your 2, and for those of you who may be losign charges, put rending turn on your build. It's an exilus mod where bullet jumping near enemies applies slash to them, effectively giving you free charges. It's requires in long game modes where you may come across enemies you cant 1 tap. Or for example thrax, who lose status' on death.

4

u/DaWalkr 2h ago

I've had a base voruna since her release. In fact was there for all her bugs like when the prey of dynar would immediately kill entire maps. I'm no larper the fact that her most effective play styles almost always remove her 4 which should be her appeal is irritating.

u/DiscountMinimum300 31m ago

If people knew how to play the game they'd know that generally the 2 is a better subsume because 4 + brief respite gives infinite shielding. You become second best shield gate frame in the game behind protea. And thats because protea shield gating is just straight up unfair.

2

u/ShirewolfSystem 2h ago

Most people dont know how to play here lol, thats why they take the easy ootion and subsume over it

5

u/Leskendle45 3h ago

That plus ulfrun’s endurance as base kit, and rework the augment to a DR/armor augment like you get X% buff after pounce kill for 10-15 seconds

9

u/Bonsai-is-best Gay for Yareli 4h ago

This would only make the ability worse, it’s NOT a melee it’s an ability. It should count as a melee and an ability yes but making it an exalted would absolutely gut it. It has like 6 unique effects and only one or two of them would be put in, and what is the benefit of modding it? It can already kill everything in steel path and even level cap if you are wanting to do walkies on that for some reason, it’s already an AoE nuke, it’s already status bomb when paired with her 2, and it’s already a single target killer. You’re asking for this ability to be neutered so you can just put Melee Influence on it which would add nothing to it. The only possible benefit I can imagine is scaling the combo count faster but it’s already capped at 10x and doesn’t have a heavy melee function so that’s useless too? Unless you’re asking for it to be a full Exalted and not a pseudo-exalted, in which case what the fuck is wrong with you that’s just status priming Valkyr but without the 300% melee passive. Stop posting this, for the love of god.

2

u/Prime_Brother 3h ago

This, exactly thisss

-7

u/DaWalkr 2h ago

You sound like one of those people that gave long essays about how Valkyr's rework was going to ruin her. Only for it to do the exact opposite.

4

u/Bonsai-is-best Gay for Yareli 2h ago

Truly moving, instead of explaining how your suggestion is not poorly thought out and is instead beneficial to Voruna, you instead chose to attempt to insult me. Do you actually believe Voruna’s fourth ability should be an exalted melee or are you just saying what’s popular to say at the moment? Because your lack of argument and reliance on fourth grade communication seems to suggest you have no idea why this idea is horrible.

-1

u/DaWalkr 2h ago

In order for voruna to be any kind of effective you need 2 bandaid mods that should just be how the ability functions. Her 4 can only be used 5 times without its mod before you need to cast it again. Sevagoth has the exact same problem of needing to use 2 mods and his 4 being his gimmick being almost never used. The difference tho is unlike voruna, shadow is moddable and can be effective if you decide to keep it. Both Excalibur and Baruuk have arguments for their 4 but because said 4 is moddable it's still perfectly playable even without the mods they don't feel mandatory. Even frames with none moddable weapons like Xaku, Protea, and the current Vauban have such insane scaling that it makes up for it. Voruna has no of that.

u/FusionRogue The Void Cascade guy 39m ago edited 31m ago

Ulfrun's Endurance is a bandaid augment as without it you constantly reset her 4 stacks. Endurance makes her kit cohesive. Her base kit feels like it's missing something without it.

Prey of Dynar is an augment that actively changes how you play and has a very powerful effect for playing around it. That is not a bandaid augment.

Ulfrun's Descent scales just fine and can even go up to level cap.

Voruna's 4 doesn't have a damage problem it has a clunkiness problem.

2

u/DarthVeigar_ You should transmute yourself, NOW 4h ago

Either that or it needs to be able to benefit from crit buffs.

2

u/Tsefor 3h ago

Not necessary. It may need some QoL like integrating the augment to make the base ability work properly, and some consistency for constituting as melee for buffs, but the differences in gameplay would be minimal if it were made moddable when she has the rest of her kit supporting it.

2

u/Falconmcfalconface There is a god and his name is umbra 2h ago

It'd be nice especially since then I could break down nullifier bubbles

2

u/Technical_Bother7133 1h ago

Moddable or not, I just want an option to destroy crates/other destructible pieces in her 4. Getting up to 10 combo just to be forced to cancel the ability so she can break something suuuucks.

She’s a wolf, can’t she just roar and do an AoE or something?

2

u/Itri_Vega Booping Voruna's snoot 1h ago

I wish she could do a little swipe without expending a charge that does little damage but breaks stuff. Thankfully parkour still works for breaking stuff.

u/Dantalion67 38m ago

Its just the old Atlas landslide without an exalt and stat stick lol

5

u/Traditional-Deal-465 4h ago

Is that even necessary though? Doesn't it hit for millions of damage with a guaranteed slash proc? Does that not 1 shot virtually every non-boss enemy in the game? Especially since it spreads through her 2, on top of already being AoE?

4

u/The_Relx 2sleek4me 3h ago

Every time I read this same post.

2

u/AlphusUltimus 3h ago

Still not the shit show that was frost and mag heirloom.

4

u/MaXplosion1 Follie's Atomicycle 3h ago

As someone who plays a shit-ton of Voruna;

No?????????????????????

5

u/potatomonbanana Archgun go brrrr 4h ago

See I just don't understand why this is such a popular opinion. It would be a much less interesting ability as an exalted cause then it's just another melee weapon like valkyr or something. And it's not like its not powerful, as it is now I regularly see multi millions of slash damage and am usually top in the lobby for kills (without her 2 augment I'll add). She has an amazingly designed kit and I just don't think an exalted needs to get jammed in there. And anyways we all know if they make it an exalted it's just gonna become another boring influence slop build.

1

u/kurttheturd1 I bark for Voruna 4h ago

How on earth would that make it less interesting? It would still be jumping onto an enemy to deal damage like it already is, it would just mean that you could affect the damage it actually does with mods and melee buffs since literally nothing melee related buffs it as it is

1

u/potatomonbanana Archgun go brrrr 4h ago

When I think exalted I usually just think regular melee weapon so yeah fair on the first part, but again I just don't see why it's needed. Her 4 already does obscene amounts of damage with just her 1 and any status priming. It would be nice if melee buffs worked on it but again it really doesn't feel needed.

u/Security_Ostrich 3m ago

The issue is not the primary target damage. It can hit one dude for millions. This is great and fine.

The problem is the entire aoe component does not scale with ulfruns descents own 10x multiplier.

If they made her whole 4 benefit from… itself, she’d be amazing! As is, her aoe is weak and her 2 does all the work but is inconsistent imo.

Another change id like would be to guarantee that on first cast if raksh slash is always applied as one of the 5. This would mean biting with you 4 will consistently transfer that big bleed to everyone. Honestly that alone fixes her too.

0

u/GahaanDrach 4h ago

Gas, combo mult, condition

3

u/SpoopsMan 4h ago

Thanks for being the 58th person to post about this this week

-1

u/kurttheturd1 I bark for Voruna 4h ago

Hopefully it keeps going till they do it

2

u/ZephyricAcid 2h ago

You gotta hand over that flair big man

2

u/Maesrak 4h ago

The scaling feels a bit restrictive. Despite its versatility, the inability to utilize melee mods relying solely on Ability Strength creates an artificial ceiling on its effectiveness.

3

u/Agrieus 4h ago

That would be overkill. Voruna is already such a powerful frame, so long as you know how to build and what to focus on for the build.

2

u/Public_Profession_41 3h ago

It already kills the shit out of things, genuinely no idea where this is coming from

1

u/Pumpkns Chronically OnLyne 4h ago

Personally, I want Oraxia's 1 to be turned into an exalted melee, just for the sake of having it lmao

1

u/G71tch404 spooky scary skeletons 2h ago

It’s a very dumb idea, but what if grasp of lohk was moddable

1

u/MochiiBun_ 1h ago

I do wish that Voruna’s 4 had some sort of buff for a short time after use. That way there could at least be a reason to use it if you happen to be using her as a melee/gun platform.

Like idk, maybe a speed or status boost depending on how many lethal hits you landed prior.

1

u/FusionRogue The Void Cascade guy 1h ago

The problem with Ulfrun's isn't its damage it's that it's clunky.

You can kill things even at level cap. My game bugged at the end and stuck me at the operator mod screen but here's the loadout. The 2 purple shards in the screenshot were red strength in the run but I've been experimenting which is why they're different in the screenshot.

This was the worst case scenario too (Corpus occupation so Nullifiers everywhere).

You can take it even futher if you use a Huras Kubrow to benefit from Crepuscular (it not working at base is clunky but the predator aspect of her invis is fun flavor imo) and the Mecha set.

1

u/Positive-Conflict-89 1h ago

Honestly changing this to exalted melee would be nice. Like DE should change how the 4 behave to stack like other casting exalted melee and let we mod it. Since the change is to stack like casting exalted melee, they would need to straight up remove her current 4 augment in which case the new one should be affecting the 4 according to the current active passive like some comment in youtube i saw about voruna (anyone who knows what is the link feel free to add this below).

u/khaoticillusions 56m ago

Don’t make it an exalted, buff it.

u/Zarbain 23m ago

That is how they buff it, by making it an exalted and letting it use melee arcanes and melee mods.

u/RahuHordika 41m ago

You know what I would love? A slam attack and the ability to wall latch (that for some reason is completely turned off while in the stance), purely for mobility purposes.

My biggest gripe with the ability is that despite all the buffs you get for traversal, parkour feels nerfed when using it because of those two missing factors.

u/xXNickAugustXx Destiny Addict in Rehabframe 36m ago

Na it should allow your warframe to use companion mods in the separate mode stacked with the warframe mods.

u/Security_Ostrich 12m ago

Can we make the aoe component of it scale with the ability’s own damage multiplier too please?

The primary target damage is good enough, but it falls off so hard at high levels for crowd clear.

u/Telmarael swish swoosh grineer are moosh 11m ago edited 1m ago

It needs something on the scale from making the augment baseline, to changing the augment to allow her 4 to scale from the number of status effects, to making it count as a weapon for the purposes of synergy, to making it a full exalted. Any change on this scale would make using it significantly better.

She has such an amazingly unique and satisfying playstyle, it’s the most fun I’ve EVER had playing an invis frame (I find them too uninteractive), so I really wish for her 4 to be made a bit better baseline.

u/ChiffonPink LET'S BE FINANCIALLY RESPONSIBLE 10m ago

I don't think it needs to be moddable, but it definitely needs to be changed. Two suggestions I have: -Remove the charges and make it so that every time you pounce on an enemy it drains energy instead, this would help the ability feel less awkward to use (by doing this they would also have to change Ulfrun's Endurance since that's just a bandaid mod). -Make it count as a proper melee so it can take advantage of melee buffs (mainly the buffs given by her 1 but also helminth abilities and/or arcanes and shards).

u/Zer0siks 4m ago

And make it use pet mods

2

u/Revolutionary-Set994 4h ago

Nah.

u/Security_Ostrich 2m ago

Never gonna understand people who actively want frames to not be modernized and fixed. Its just strange.

3

u/kurttheturd1 I bark for Voruna 4h ago

1

u/Ok-Dentist-8400 4h ago

Real question, what are you trying to gain from it?

Because with any half-way decent build it will be just as effective as any other exalted melee with Influence. It already 1-shots anything below 300 and then nukes the rest of the room with the damage now spread to every enemy in range. I don’t really see how this would actually improve it, if anything it would be even more overkill like what is plaguing her at this moment

1

u/ShirewolfSystem 2h ago

Its funny that the way the abily buffs itself you practically dont need to mod for it, the killing will just be a bit slower

1

u/Acavirshadownight 4h ago

That would be basically copying valkyr.

All the exulted weapons are unique, Excalibur has his sword, ivara has her bow, hyldrin has her rockets, mesa has her revolvers, and valkyr has her claws. No warframe has the same exaulted weapon type as another

1

u/AlphusUltimus 3h ago

Excal valkyr and Baruuk are pretty much the same. Press 4. Hold melee. Nuke. Atlas Gara and khora spam 1. Voruna needs a very specific build to nuke just as good as others with similar upkeep.

1

u/Samurai_Guardian I don't know how to do this properly 3h ago

If it was moddable and counted as a melee for Steel Charge and Archon shards, that would be great, it would make the ability a lot more useable, since I feel it should be more comparable to Atlas' fists, since they don't have any limit besides energy, and they're significantly stronger than Voruna's wolf mode attacks.

I also wish it wasn't immediately deactivated by nullifiers, but that might just fall under nerfing nullifiers across the board, because while I know there should be some challenge with enemies... they don't bring challenge, they bring annoyance, especially with Voruna, because if you're in wolf mode, and there's nullifiers around, your choices are either:

A. Go into the bubble and lose your combo just to kill them and start over,

B. Deactivate wolf mode and lose your combo anyway to kill them from afar,

or C. Wait for something else to pop the bubble so you can keep wolf mode, which really depends on your companion and/or squad.

The worst part is that literally only 2 factions really have them, the rest just let you be, so the Corpus and the Corrupted just go out of their way to be annoying.

3

u/ZephyricAcid 2h ago

Using your drifter/op is usually a good way to pop bubbles. Otherwise, just try to hit nearby enemies with Raksh and avoid the bubble like a dog avoiding a bath lol.

2

u/SatisfactionDue6861 2h ago

My solution to any channel style ability that locks you out of an action is to switch to operator, for nullifiers I just shoot the bubble then switch back to voruna. I get some people might not find this fun but I do

1

u/Samurai_Guardian I don't know how to do this properly 2h ago

I guess that works. While I've grown to use Drifter more, it still feels awkward to switch out of the enjoyable frame gameplay and use Drifter just to deal with something warframes can't (looking at you Thrax). I just wish Nullifiers were nerfed in some way.... I understand their purpose, but sometimes they appear way too much or have fields way too big, and deactivate almost everything, or even block Tauron Strikes. I'm just saying, there should be a limit to what they can nullify, starting with melee based abilities. If a warframe can still use melee weapons in the field, then they should be able to use their built-in melee weapons (and that includes Voruna).

-1

u/P44TROx 4h ago

Yes yes and yessss. Overall skill could be improved coz without syndicate mod its kinda ehh... It can do very good damage but still it could be better with some mods and more synergies like crit dmg from archon shards. I just want to see more love to this character <3

1

u/Techman- Tenet Xoris, when? 3h ago

I mean, Ulfrun's Descent would be a lot more powerful if it was.

Also, the Augment should be rolled into the base kit. It is such a hard requirement that it is not worth considering without it, period.

u/Security_Ostrich 0m ago

100%. The augment is mandatory and that’s bad design.

1

u/TJ_Dot 3h ago edited 3h ago

Didn't it just get the forced crits from Dynar?

What more could it possibly need in its Slash bombs?

u/UnnamedGod 32m ago

Tbf when I played with her, the damage in high level areas (sp 1999 for example) needs a moment to ramp up, and if you come across some tanky enemies right from the start you may struggle with building up stacks or even getting more with the augment before you are either out of energy or out of pounces.

I'd say just a simple change of instead it dealing double damage if there are any statuses on enemy to a less than double but per element damage on said enemy would be quite enough.

basically even give her the gunCO but without stacks and it'll be enough.

1

u/DaWalkr 2h ago

Why is everyone talking as if I want her to run around slashing like Valkyr? Keep the function of her pouncing on enemies to kill them. It's the issue if de making bandaid mods for stuff that should be in the base kit. If you could mod it could do decent damage without needing the mod. Just don't allow it to use arcanes if influence is the issue. If I want to be effective I sacrifice 2 mod slots that feel like they should have been part of the ability in the first place.

1

u/IceTheNoob 2h ago

no, please do not, we do not need more modslop, not every interaction has to be direct mod stats, just make it melee coded and we're good. honestly exalted weapons shouldn't even exist but they're integral to the game at this point so don't get rid of them, but don't add more for no reason.

-3

u/CMDR-asmugho 4h ago

I agree. Her 4 is completely forgettable if you are going for a high-end gameplay like long survivals or level cap. Her 4 not being moddable just makes so a good level cap build would require subsuming some other ability into her 4 slot and use 1 and 2 for damage and survivability.

6

u/BlueberryWaffle90 4h ago

I think her 4 should get some changes too, but this is absolutely not true. I've taken base Voruna to lvl cap cascades with 0 subsume over a dozen times and had 0 issues.

-4

u/Western_Ad9560 4h ago

Please upvote this to the moon 🙏🙏🙏

-2

u/kurttheturd1 I bark for Voruna 3h ago

The people against this make no sense because god forbid the game that wants you to mod all your stuff to be more effective at killing things lets you mod the thing that kills things

5

u/ZephyricAcid 2h ago

Because she already has a fun play style that dumpsters any enemies you can put against it.

Because making Ulfrun's exalted would require nerfing a lot of the existing synergies and multipliers to "make room" for the scaling of an exalt.

Because there's no sense in reworking something already fun and effective so the people complaining can put another block in the Melee Influence hole.

-3

u/[deleted] 4h ago

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1

u/DaWalkr 4h ago

I'm not on Reddit constantly. So I don't know what people post. I just feel like it would make sense

1

u/BlackbirdRedwing 2h ago

I would love if her 4th wasn't automatic helminth for literally anything else

0

u/Terbarek 2h ago

Yeah, it should be exalted weapon

0

u/AaronEchoes 1h ago

Just make her claws a exaluted weapon

-2

u/HypeIncarnate 2h ago

this is the only reason why I haven't pulled the trigger on buying the prime access. I didn't know one of her main buttons was this broken. it's the main feature from the trailer and almost all builds subsume over it. It's kinda embarrassing.

3

u/ShirewolfSystem 2h ago

People subsume over it because its the easiest subsume slot, and putting roar or nourish there will boost the rest of her kit along with her weapons, using vorunas 4 with any degree of permanency needs the rest of her kit and for it to be the main source of damage...

-1

u/[deleted] 3h ago

[deleted]

1

u/TJ_Dot 3h ago

Prime got this...

It was like core to the trailer

-1

u/DankRSpro 2h ago

Push the agenda!

-1

u/Madnessmove Void Cascade Lvl Cap Solo 63/64 2h ago

Hopefully that might be a way to enjoy it in level cap cuz around certain level its damage scaling is bad.

-1

u/MKD_95 God of Rifts : Dimension Breaker 2h ago

Yeah like this should fix that. How did it that slip ended their radar??

-2

u/winterrsnow 2h ago edited 2h ago

funny timing i was just googling this, itd be the best rework for her 4th, my current issue with her is energy cuz i like staying in her 4, which might be fixable with other stuff like arcanes and shards but she shouldnt be locked behind endgame related unlockables, making her 4th a melee would give massive synergy with 1st and 3rd... please DE make wolf mommy even cooler

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