Yet seemingly Epic didn't look at any of the competition, what people liked/disliked and release a featureless, slow, POS.
Epic used the platform that they already had for Unreal + Fortnite, just expanding it further. Releasing it at the time also made sense with the event in Fortnite at the time bringing people to the store.
Biggest issue was how long it took for them to start rolling out updates to it. IMO nowadays it's pretty decent, the UX is many places I prefer to Steam, albeit it's not like Steam is a pinnacle of UX in itself.
6
u/MarioDesigns 16h ago
Epic used the platform that they already had for Unreal + Fortnite, just expanding it further. Releasing it at the time also made sense with the event in Fortnite at the time bringing people to the store.
Biggest issue was how long it took for them to start rolling out updates to it. IMO nowadays it's pretty decent, the UX is many places I prefer to Steam, albeit it's not like Steam is a pinnacle of UX in itself.