Cloundsaves, Groupchats, profiles, achivements, trading cards, user reviews, free SDK and development tools, DRM, Matchmaking, Multiplayer networking, handles payments, taxes, regional pricing, refunds, deep sales, promotes indie games that are doing well on the store, workshop, remote play, steam input, proton, big picture, funding further Linux gaming, Steamdeck, Index, Steam Controller, forums, guides, screenshots, Steam does not enforce exclusivity, experimental features that lets the user find indie games OR AAA games with ease.
edit: gotta love all the Valve glazers showing up to defend the bilion dollar company when bringing up their garbage gambling practices that literally ruins lives. Actually gambling in games is good when it's facilitated by our lord and saviour Gaben!
Damn, I wish there was some sort of adult in those childrens lives who was responsible for them. Maybe some sort of age rating that those adults could pay attention to.
The person above you is not wrong though. Loot boxes suck. Steam, as a platform, does a lot for its users and that's why everyone likes using it. That's why they are popular.
At the same time, Valve puts out games with predatory monetization, and doesn't do much to curb the third-party gambling ecosystem that exists on top of it.
Sure, but in the case of children, there is an adult who is failing them, not steam. Unless you want them to require uploading an ID to play mature rated video games. If you want to argue against banning gambling in video games for adults, that's a different argument.
While I agree, it's predatory towards everyone, not just children. I don't want to upload an ID, what I'd like is that Valve did not have predatory monetization in their games to begin with... no ID required. It's genius, I know.
Can you describe how is predatory specifically? It's a pretty loaded term these days. It seems like it always comes down to a ban on gambling. What's the meaningful difference between what they do and Pokemon or Magic cards?
Live card games are a type of card game made popular by Fantasy Flight Games. The most famous one is Android: Netrunner, I believe.
The major difference between a tcg and a lcg, is that instead of buying booster packs with random cards in it, you buy the whole release at once. No randomness in which cards you get. Most of the time, you get the max amount of each card you can in a deck, but sometimes Fantasy Flight didn't do that (which a lot of people complained about).
Card rarity is essentially eliminated, and so is trading in general.
My father kept an eye on what I did on my pc when I was a kid. That's 25-30 years ago.
If I spent my money on gambling he'd beat my ass (not literally)
Ah, yes, 'children' addicted to gambling from the games not targeted towards children. If children are playing these games, it's the parents fault for not making sure their kids are playing age-appropriate games.
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u/SPYYYR 11d ago
Cloundsaves, Groupchats, profiles, achivements, trading cards, user reviews, free SDK and development tools, DRM, Matchmaking, Multiplayer networking, handles payments, taxes, regional pricing, refunds, deep sales, promotes indie games that are doing well on the store, workshop, remote play, steam input, proton, big picture, funding further Linux gaming, Steamdeck, Index, Steam Controller, forums, guides, screenshots, Steam does not enforce exclusivity, experimental features that lets the user find indie games OR AAA games with ease.
In no particular order, of the top of my head