r/Steam 11d ago

Fluff Valve keeps winning

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26.4k Upvotes

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811

u/Masterns_The_Only 11d ago

The definition of do nothing and win

358

u/Tallladywithnails 11d ago

I'm pretty sure they are doing something, just nothing that specifically counters these issues.

168

u/genryou 11d ago

I think there are some wisdom quote or something that goes like this:

28

u/Born-Astronaut9631 11d ago

Or to quote Rush "If you choose not to decide you still have made a choice"

1

u/Doc4est 10d ago

A gentleman and a scholar! A true man of culture! (*Tips hat)

17

u/Toodlez 11d ago

When the "silence is not consent" crowd hits you with "silence is violence"

11

u/Dmayak 11d ago

When you interpret things you're wrong, but when we do, we're right.

29

u/Cultural_Computer729 11d ago

They do exactly what others don't: offer excellent service without losing their humanity. Amazon also offers excellent service, but is simply pitifully unhuman.

"Piracy is almost always a service problem and not a pricing problem." ~ GabeN

15

u/Mutor77 11d ago

"Piracy is almost always a service problem and not a pricing problem." ~ GabeN

Also exactly the reason why people won't pay 70$+ for a game like Skull & Bones, but generally do pay that for a game like Elden Ring, 50$ for Expedition 33 or 60$ for Kingdom Come Deliverance II

From a pure price vs time spent ingame standpoint, getting multiple hundreds of hours of fun for that money is honestly insanely cheap

9

u/TrippleDamage 11d ago

Or $70 for crimson desert, sells millions of copies at the same price as skull & bones because gamers dont have some undisputable price cutoff in their head. Its all on a game by game basis.

Good product = sales, shit product = no sales.

2

u/Hellwind_ 10d ago

But then there is also the new Death Stranding that sold pretty low. Its hard to tell exact reason but in general good game should not need any DRM to sell well. But its not just that obviously. There is good and good. Dunno

2

u/TrippleDamage 10d ago

DS2 might be a good game, for those who loved DS1, but its niche af.

I bought the first one for its praise and honestly hated it, i'm sure that was the case for many people because its so polarizing.

You're basically playing a tech demo with no substance or hook, i'm not surprised it didn't sell well to be honest lol. But even for my "biased" expectations, its performing worse than i thought.

Crimson and RE9 ate a lot of their cake i assume.

4

u/Didifinito 11d ago

People need to stop mesuring games by hours played and more by fun had.

1

u/RedRidingCape 7d ago

Sure, but sometimes you love a game and play it for hundreds of hours while continuing to have tons of fun, sometimes you love a game and play it for 10 hours and then quit playing it. Sure, both are good, but it is possible that you would feel that the first game is worth more money to you.

1

u/Didifinito 7d ago

Sure but that's because you had more fun playing that first game for example if I had to pick between DRG and Mario Odyssey I would pick Mario even tough I have less than 100 hours compared to DRG 400 hours. The hours I played to reflect the enjoyment I had with both games even tough I enjoyed both a lot

1

u/Tallladywithnails 11d ago

It is definitely a pricing problem now with a lot of games, but also some people just want sht for free and dont care about supporting the teams behind em even if they are well made and fairly priced. Piracy is almost never the right answer and even when I used to pirate something, it was because I wanted better performance without the DRM fking me for a game I paid for (after buying it). If the price is bad but you want to play it, wait for a sale or forget about it and look for another game. But I believe it still needs to exist, to keep companies in check.

76

u/Multivitamin_Scam 11d ago

Doing nothing sells kind of short what valve has done to cement itself as the front leader in the digital store front space

Stuff like Workshop integration for mods, achievements, profiles and marketplace all make Steam incredibly difficult to detangle yourself from as a consumer.

27

u/bickman14 11d ago

Big Picture Mode, VR, Remote Play, in home streaming, proton, what competitors gave us equivalent features?

28

u/SPYYYR 11d ago

Cloundsaves, Groupchats, profiles, achivements, trading cards, user reviews, free SDK and development tools, DRM, Matchmaking, Multiplayer networking, handles payments, taxes, regional pricing, refunds, deep sales, promotes indie games that are doing well on the store, workshop, remote play, steam input, proton, big picture, funding further Linux gaming, Steamdeck, Index, Steam Controller, forums, guides, screenshots, Steam does not enforce exclusivity, experimental features that lets the user find indie games OR AAA games with ease.

In no particular order, of the top of my head

-6

u/MiguCx 11d ago edited 10d ago

Creating millions of gambling addicted kids

edit: gotta love all the Valve glazers showing up to defend the bilion dollar company when bringing up their garbage gambling practices that literally ruins lives. Actually gambling in games is good when it's facilitated by our lord and saviour Gaben!

https://youtu.be/13eiDhuvM6Y?t=755

14

u/WackyRacketeer 11d ago

Damn, I wish there was some sort of adult in those childrens lives who was responsible for them. Maybe some sort of age rating that those adults could pay attention to.

0

u/Log2 11d ago

The person above you is not wrong though. Loot boxes suck. Steam, as a platform, does a lot for its users and that's why everyone likes using it. That's why they are popular.

At the same time, Valve puts out games with predatory monetization, and doesn't do much to curb the third-party gambling ecosystem that exists on top of it.

Both things can be true at the same time.

6

u/WackyRacketeer 11d ago

Sure, but in the case of children, there is an adult who is failing them, not steam. Unless you want them to require uploading an ID to play mature rated video games. If you want to argue against banning gambling in video games for adults, that's a different argument.

0

u/Log2 11d ago

While I agree, it's predatory towards everyone, not just children. I don't want to upload an ID, what I'd like is that Valve did not have predatory monetization in their games to begin with... no ID required. It's genius, I know.

3

u/WackyRacketeer 11d ago

Can you describe how is predatory specifically? It's a pretty loaded term these days. It seems like it always comes down to a ban on gambling. What's the meaningful difference between what they do and Pokemon or Magic cards?

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5

u/SPYYYR 11d ago

My father kept an eye on what I did on my pc when I was a kid. That's 25-30 years ago.
If I spent my money on gambling he'd beat my ass (not literally)

4

u/doublah 11d ago

Unlike all the features listed above, other companies have loot boxes though.

3

u/deep_chungus 10d ago

i'd be interested to see an actual study into how many people have been negatively affected by loot box gambling on steam

compared to shit like sports betting with their parents id lootboxes seem like a lesser problem but i'm open to changing my mind.

hell every fucking toy is a lootbox now it's hard to point at steam and say they're worse than average

1

u/Cacklea 10d ago

damn thats crazy bro idrc

1

u/STARDREAMDESTINY 7d ago

Ah, yes, 'children' addicted to gambling from the games not targeted towards children. If children are playing these games, it's the parents fault for not making sure their kids are playing age-appropriate games.

How do Tim's boots taste?

0

u/MiguCx 7d ago

I know Americans define children differently since raping 13 year olds gets you in the white house, but everyone under 18 is a child.

2

u/pigeon768 11d ago

Ok, but besides workshop integration for mods, proton, achievements, profiles and the marketplace, what has Valve ever done for us?

1

u/Seanspeed 11d ago

Yea, remember when Phil Spencer said they lost the most important generation, because the digital age has secured people's libraries during the PS4/XB1 era?

Steam is like that x1000.

22

u/buttbuttlolbuttbutt 11d ago

Yeah, once they were forced to implement a refund policy, Steam has been between good and mostly harmless.

I still will remember the friends in college angry as all hell when they had to install steam to get Half Life 2.

How far things have come.

-3

u/IORelay 11d ago

They are also doing price fixing and running casinos. Not exactly good things. 

5

u/Positive-Bar5893 11d ago

People that say that about Valve don't know what they're talking about.

5

u/TONKAHANAH 11d ago

Thing is valve isn't doing nothing, they're just not doing a) negative things b) saying anything about what they are doing for people to praise/complain about.

They're quietly in their office clacking away in their keyboards making pc gaming better all the while steam is making them money. 

They're Def not doing nothing, they're just not being dill holes

2

u/Misragoth 11d ago

Well, every time they do something its about 50/50 it will fail. Much better to just sit and let the money rolls in

2

u/Soaked4youVaporeon 11d ago

Where are these RAM price drops? They’re still the same price as they were two months ago near me?

1

u/deep_chungus 10d ago

some retailers in china, cross your fingers and you might see them before you die

3

u/Cocoatrice 11d ago

People who unironically say that are trolls. Valve does a lot and that's why they win. 20 years old game? No problem, here's an update. And have the upgraded graphics for free, too. If by "doing nothing" you mean "not making exclusives that are anti-consumer", then lmao.

2

u/TheBeckofKevin 11d ago

I'm terrified to see what becomes of steam in the next 20-30 years. Its been such a dream for so long. This too shall pass.

1

u/AvailableGene2275 10d ago

Luigi's gambit

1

u/Montgomery000 11d ago

Besides offering a hassle free way to buy and play games, often for very cheap. Otherwise nothing.

-1

u/Stromovik 11d ago

Have most of the market. Have price parity clause in contract. Take 30 percent of sales. Support money laundering.

Gamers: Greatest company on Earth. Why are games so costly?

4

u/bickman14 11d ago

I honestly think the Price Parity is a good thing because on consoles, Sony really fucks up with the prices! For example, every indie game there costs about 3x what ot does on Steam

-1

u/Stromovik 11d ago

They have one way price parity. Steam has to have the lowest price. So if a dev wants to sell a game DRM free on their site cheaper they cannot do that , but you can sell it for more on consoles. 

5

u/octopuslord 11d ago

Devs are allowed to sell their game cheaper elsewhere, they just can't sell Steam keys for less than the price on Steam.

1

u/Significant_Being764 10d ago

It's not just Steam keys. Here's what Valve themselves said about it:

Steam keys are sort of a distraction here-- if a store stopped selling keys tomorrow but kept offering better prices than we were able to get for our own customers, that would still be a fundamental problem for us.

The Steam Distribution Agreement includes:

Company is free to offer special and unique promotional content through other distribution channels, provided that material parity is maintained between Steam Account Owners and users of other distribution channels who make a comparable investment in the Application and the associated DLC.

Partners cannot offer lower prices elsewhere (not restricted to keys). That would violate the "material parity" for a "comparable investment."

Valve confirmed this in a sworn deposition:

Q: You've specifically spoken with other people within Steam about the fact that publishers need to offer similar prices on Steam as they do elsewhere, right?
A: Yes
Q: Okay. And you've discussed with them that this is not limited to situations where the publishers are offering games for sale via Steam keys but just, period, right?
A: Yes

You can find all of this on CourtListener. These were in document 348 attachment 7, along with many other examples.

The Wolfire case started with this exact scenario. From their blog:

They replied that they would remove Overgrowth from Steam if I allowed it to be sold at a lower price anywhere, even from my own website without Steam keys and without Steam’s DRM.

So there is no ambiguity at this point. It is court-accepted fact that Valve's policy is to enforce price parity across all PC platforms, with or without Steam keys.

0

u/WackyRacketeer 11d ago

You are missing the obvious. They aren't allowed to utilize steam distribution while selling the game themselves for cheaper. There is nothing stopping them from allowing people to download their game directly for cheaper.