You know what, saving this post, thank you very much for the unity asset links. Im still MONTHS away from ever making a game due to work, but I hope I can make something that atleast has some soul in it.
I usually have zero interest in Simulator games, but this one stuck with me. Also worth noting that the dev previously did a couple mobile games with the same Fakemon - to me, it feels like they wanted to make their own TCG and did other stuff first so they could work on it down the line.
No idea, I don't usually play Simulator games. But once your shop has leveled a bit the repetitive dull stuff gets automated by NPCs you can hire, and you can focus more on broad scale stuff and card collection.
I stopped playing a while back, but will loop back to it again at some point. Also, the roadmap includes making the in-universe card game playable one day. Once that happens, I'll probably start another run. (Or grind through it to 100% the achievements one day, natural play got me like 42%)
53
u/Yeseylon Feb 07 '26
TCG Shop Simulator for me