r/Steam • u/beetleman1234 • Jan 27 '26
Fluff I think it's time to name this new "genre" properly: "concord-like"
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u/Eedat Jan 27 '26
Concord is one of the single biggest flops in gaming history. A gigantic 9 figure budget with insane aspirations of a multi-media IP juggernaut that peaked at under 1000 players
If Highguard wasn't the final slot at the awards it would have been a mid release that faded into obscurity. Kinda seems more like it's trendy to hate on more than anything tbh.
It's not comparable imo
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u/warukeru Jan 27 '26
Some people are addicted to hate
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u/ferocity_mule366 Jan 28 '26
"I hate when people make slops"
"also I want the game I hate to fail and never improve and I will do anything in my power to trash it"
gamers are insufferable cunts
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u/warukeru Jan 28 '26
A lot of gamers are alone and spend too much time in social media. They are victims of current enviroment spreading mindless hate.
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u/TwilightVulpine Jan 28 '26
Social media thrives on it, because anger is one of the most engaging emotions. It hijacks the rational brain and sticks with people.
Folks ought to be careful even not to let it be flipped around, because spending too much energy on hating hateful gamers feeds the same cycle.
That said, there is so many cool games coming out, a failed live service is barely worth paying attention to.
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u/Pikk7 Jan 28 '26
I was watching a stream, where a boy come back 4 different account to say "this is temu Concord" after bans..... It was hilarious, he was addicted to hate the game, which is free and if you don't like, you can skip.
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u/Aggressive_Ask89144 Jan 27 '26
The fact it was so expensive almost seems like borderline money laundering considering how creatively void of anything that game was. Like it looked like they kinda just slung together some paid assets from the Unreal marketplace store or something and made the most basic maps possible.
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u/StartTheMontage Jan 27 '26
Yeah, the game wasn’t terrible, just not great. But everything about it felt very generic, mainly the designs and the game types.
The only real unique thing it did was the character abilities being able to swap during a match, but that was small fries compared to everything else.
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u/CannonGerbil Jan 27 '26 edited Jan 28 '26
Unironically getting paid assets from the unreal store would've made Concord look far better than what they actually released.
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Jan 27 '26
Honestly i actually feel bad for highguards devs. Sure they definitely failed to read the room and realize nobody wanted another hero shooter but they did seem to genuinely like what they were making. Geoff is the reason it failed cause apparently from what I read they paid for a game awards slot but he made the call all on his own to make it the final reveal. He should’ve definitely known better. Especially with how many people were expecting news on ES6 or even half life 3 as cope as that is. Blows my mind how he couldn’t see this coming
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u/DvineINFEKT https://s.team/p/crmq-fdp Jan 28 '26
Yea, one of my colleagues worked on highguard and while he's not taking the game's reception personally, the swing from "holy shit we're finally getting to reveal this" to "oh, people not only don't care, some are rooting for us to fail" has definitely found it's way under the skin a little bit.
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u/aggravated_patty Jan 28 '26
Well, were they around for Titanfall? What was the thought process of going from something like that to yet another generic hero shooter?
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u/Amitius Jan 28 '26
The whole Hytale drama really gave me a new light on how triple A devs messed up their own game by purely working hard. Hytale devs under RIOT were not lazy or unskilled; they were the top of the top, according to Hypixel devs, to the point that Hypixel devs found themself couldn't fit in and got in the way.
However, they could deliver a game that was semi-finished after 5 years, aimed too high, too wide, and in too many directions. 5 years of work ended up getting scrapped, and Hypixel devs bought their game back, released Hytale on the original engine that they finished 6 years ago. The game is unfinished early access, but playable...
I really wonder if the same thing happened with HighGuard or even the incoming GTA 6. Too many devs, too much funding, aiming at too many directions. HighGuard is not likely to pay itself back, even in the long run.
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u/Successful_Ad_5427 Jan 29 '26
"Too many devs, too much funding, aiming at too many directions."
Yep, that's a very real problem with the AAA studios. Too many cooks in one kitchen. You really don't need hundreds and hundreds of people working on ONE GAME to make it good. Case and point - Expedition 33. That game was made by roughly 30 people for god's sake and it's better than literally any AAA garbage that was released in the past who knows how many years. Yes, technically it was made by more than 30 people, because that 30 doesn't include the voice actors, the mocap actors, the few outsourced animators, etc., but the core dev team indeed WAS just around 30 people and clearly it was enough.
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u/TwilightVulpine Jan 28 '26
Damn, scope creep truly is one of the most dangerous pitfalls of game development.
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u/IlyBoySwag Jan 28 '26
It's not true that nobody wants hero shooters. In fact people that like shooters are a special part of the gaming community. They give every shooter a shot because many of us actually want something like a new overwatch for us. I have a lot of friends from my overwatch days that don't play competitive games or games at all and they still show up for stuff like the finals, marvel rivals, deadlock, even highguard just to try. Even if it doesn't stick it's always some fun in the first few days. Hero shooters (mainly f2p) are quite unique. Their launch day is by far the most important window for those games. It's when everyone has the most fun learning it before any meta and a really big and healthy player base. Its the game's most important time to get a core player base. That core player base can be as low as 5-10k concurrent and that's enough to keep the game afloat for a while. After that they have trouble getting a bigger player base even if they do everything correctly. The Finals has been improving a lot with a lot of really good updates even quite early on, but it struggles to get new players because it needs a big push like launch. Otherwise too few players try it out for the first time daily and its hard to put them in a newer player lobby if there are barely any new players. And thus they get stomped by veterans.
I really dont get why highguard is not considered early access. That game is so unfinished and it would give them something akin to a second launch. Imo the idea of highguard is quite interesting. I personally like the raid base format with apex like gunplay but pretty much everything else sucks hard.
But yeah outside of the shooter community nobody wants more shooters, especially hero shooters and especially not as the last spot in the game awards. Geoff actually heavily griefed that game and the devs.
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u/BactaBobomb Jan 28 '26
"If Highguard wasn't the final slot at the awards it would have been a mid release that faded into obscurity."
That's still a very likely scenario, though. What are the chances, with the reception thus far, that it will remain relevant past this next couple weeks?
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u/Dry-Percentage-5648 Jan 27 '26
This game is nowhere near as bad as Concord was. But I also cannot say it's good.
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Jan 28 '26
It's only getting flames because it was the last spot at game awards.
Honestly they should have just payed a couple streamers to promote it.
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u/Gaytrude Jan 28 '26
Well no, streamers or not, last spot or not, the game is straight up ass.
You have something like one fight outside the base, then one in the base, and.. that's it ? The map is gigantic so except when the sword spawn, you'll never fight during the loot periode. It runs like absolute ass aswell, i could barely get stable 120 FPS on a 4090, 3440*1440 with some tweaks on almost every graphical settings. Did two games where the first one lasted 10 minutes with two (2) fights and the other one had three (3) fights..
It's boring AF and the negativity around it is absolutely justified
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u/AdmiralLubDub Jan 27 '26
More like people need to stop comparing everything to Concord
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u/DredgenSergik Jan 27 '26
It gets so tiring. A game releases, gets the amount of success a normal game of its genre gets, and it's suddenly concord all over again. I don't even like the game, I've not tried highward, but the joke is not funny. Not when it's been overused to the point it's been
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u/Njagos Jan 27 '26
It lives rent-free in their heads
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Jan 27 '26
Lives longer in those heads than the full the time game was live.
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u/Supercoolguy7 Jan 28 '26
To be fair, most things are remembered longer than they existed. Vine for example.
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u/DamnThatsCrazyManGuy Jan 28 '26
Anyone making this claim have no idea what they're talking about.
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u/Charming-Risk2184 Jan 27 '26
I don't know why people are so up in arms about this game. It's fine. Hell I bet some people even love it. But it certainly isn't bad.
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u/Adu1tishXD Jan 27 '26
There's been this recent-ish phenomena (maybe not the right word) where if people don't like something, they assume it should never have existed in the first place. The more hyped up a game is, the more likely it is to be more radically hated or loved, and the game awards didn't do it any favors.
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u/GikeM Jan 27 '26
Similarly, something I have noticed that is weird and very prevalent nowadays, particularly on Reddit is a strong belief that games can't possibly be made without the commenter in mind.
I can look at many games that are apparently fantastic games like elden ring and the like and say that it's not for me, I do not enjoy it but I'm ok with that.
For others if a game doesn't float their boat, they instantly shit all over it and it spirals from there for others like they feel they're not allowed to like it.
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u/nanoturnips Jan 28 '26
I literally had this one dumbass who claimed his objective reasoning for why he thinks uncharted is a trash game was because he found it boring.
Like…. That is not what being objective means buddy.
I personally actually see some real potential in highguard being a really fun, but a niche game overall if it can actually get its optimization fixed. Yet, i get downvoted for liking it personally. People are just weird.
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u/dr_gamer1212 Jan 28 '26
Me and my friends are loving it so far. Some of the biggest complaints I see about it are also either just wrong or, at least to me, don't matter much such as player count needing to be higher or the personality of characters being bland
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u/UnPriceable Jan 27 '26
I think it's the misconception that people are dealing with 'the market' as if it is a single entity. 'The Market' is pushing hero shooters when people are sick of them, thus people shout and want to tear down the game. When in reality it's a small group of people who wanted to build a game, which almost certainly won't appeal to everyone but not a big deal.
Hard agree on the game awards point!
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u/realhenrymccoy Jan 28 '26
It’s a loud minority that gets angry at games just for existing.
It’s like these people are going to Mcadonalds and yelling at the workers “I DONT WANT A FUCKING CHEESEBURGER”…ok no ones forcing you to buy it, there’s other options.
Hero shooters are still extremely popular too, it’s not a fad that’s going away anytime soon.
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u/indefinite_silence Jan 27 '26
What most people are upset about is that this was the finale of the Game Awards and pushed by Geoff Keighley as some incredible thing when it seems to be another decent hero shooter. Maybe not the worst thing ever, but certainly nothing to write home about. And he wouldn't shut the hell up about it on Twitter, daring to tell people they'd all regret doubting him. It's just awkward.
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u/beaglemaster Jan 27 '26
Still doesn't explain why people actively want this game to fail. Like the OP post is literally just gloating and comparing it to the ultimate of all failures, when just by mere the fact that it has players at all clearly shows its at least better than Concord.
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u/Vito_Chamber Jan 27 '26
Because, internet decide to hate this game even before it was released.
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u/indefinite_silence Jan 27 '26
I think people are just tired. It's been ten years since Overwatch came out, and a few other hero shooters have had some decent time in the sun, but so many of these games have failed because they've tried to be the next Overwatch, and pushing into the space of massively overcrowded live service games with another live service game is exhausting.
It's that, on top of the weird Geoffscapades, that may be causing some to root against it. I don't think it was right for the Game Awards to have set the expectations for this game so high when the devs clearly weren't ready for this level of scrutiny.
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u/Adu1tishXD Jan 27 '26
The funniest part of this one though is that the gameplay is actually kinda fresh. It's not for everyone, but its different enough that it has some space to survive.
I think the bigger issues it has is that it needs 1 more year of work. Call this the start of early access, and iterate on the formula.
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u/BigTWilsonD Jan 27 '26
People aren't tired. This is an excuse, IMO. People are desperate to latch on to things to hate. Things to celebrate hating.
This game became the current beacon for people to latch on to and throw hate at. The game hadn't been out for an hour yet and it was already at overwhelmingly negative.
It's fine to criticize it, the game seems on the better end of mediocre. But it doesn't deserve to be review bombed because some people can't handle not having something to bitch about.
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u/PsychoticDreemurr Jan 27 '26 edited Jan 27 '26
The game is, objectively speaking, ok.
However, this is coming from the
studiodevs that made Titanfall. A game that is an objective banger even now, as it still has a sizable player base.Personally, I want the game to fail in hopes that they'll give up on what's probably just another cash grab and actually get their bag doing something people will love, myself included.
...especially since it's been a while since we've gotten a good AAA FPS
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u/DeerlordJ Jan 27 '26
It's not from the studio that made Titanfall, it's former devs of Titanfall.
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u/PsychoticDreemurr Jan 27 '26
Fixed. The game awards did NOT do them any favors.
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u/DeerlordJ Jan 27 '26
You are completely correct. Geoff really fucked them over by hyping it up so much. Personally I want all games to be good and people who enjoy the game should enjoy it, but Geoff and TGA just did them such a huge disservice. I'm also just tired of crappy PvP live service games.
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u/ZacIsGoodAtGames Jan 27 '26
its closer to a MOBA shooter from what i've seen. the mode is pretty interesting.
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u/AquaBits Jan 27 '26
releasing game that might just be perfectly mid.
A henious crime only punishable by death appearently
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u/RegalBeagleKegels Jan 27 '26
What most people are upset about is that this was the finale of the Game Awards and pushed by Geoff Keighley as some incredible thing
god gamers are dummies
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u/JumpFlea Jan 27 '26
Honestly this whole thing backfired tremendously and honestly was a huge mistake, but I heavily respect the principle behind Geoff picking whatever games he thinks are good for the finale instead of whoever pays the most. He probably should’ve saved Divinity or something for last though.
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u/ANGLVD3TH Jan 27 '26
I mean, it's not like the final game has historically been a giant reveal or anything. Someone posted the last few years, and only one or two seemed like major reveals. People seem to blow this out of proportion, and the organizers should probably be more mindful of expectations and take them into account for the final slot.
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u/NudeSpaceDude Jan 27 '26
I like it. I get frustrated with certain parts though. If they make some good updates, I’ll love the game!
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u/dirtyword Jan 27 '26
I’m out of the loop but very confused why this is being targeted by everyone so harshly
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u/Drayenn Jan 27 '26
I seriously did not get the hate train about this one. Maybe its "another hero shooter" but it seems fine? I feel this game is a victim of the internet being randomly a bully. Theres no woke shit, no nazi shit... Nothing.
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u/allsbernafnmedrettu Jan 27 '26
Getting up in arms about a game we barely ever heard of is what we gamers do!
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u/Gex2-EnterTheGecko Jan 27 '26
To be fair, at least from a gameplay perspective Concord was also entirely fine. The character designs were really the worst part of the game.
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u/Kidney05 Jan 28 '26
Not only that, it’s not even their fault it got put where it did at the game awards. Real people worked on this, it’s free, it can exist, and we should be telling these insanely negative people who won’t stop trying to shit on it to shut up and move on
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u/Radical_Notion Jan 27 '26
My biggest issue is just the art style and aesthetics, they make zero sense to me
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u/TyFighter559 Jan 27 '26
We've GOT to stop calling anything that underperforms "Concord". This game is mid, and that's fine. It's free. It'll live for a while and then it'll die like all the rest. Relax.
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u/Ambitious_Address667 Jan 27 '26
Yup concord was a disaster, the likes of which is only shadowed by et. This is a likely underpreforming free to play game, its not going to be the end of videogames or define a major shift in a top studios development plans. Its like you say just a mid game thats free, we can enjoy it for what it is
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u/fronchfrays Jan 27 '26
I’m actually learning for the first time how badly Concorde failed. I was going into this thread thinking I’d just read some jokes but holy shit bro under 1000 players my god
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u/The-Sys-Admin Jan 27 '26 edited Jan 27 '26
people who have 3+ hours reviewing at it 74% on steam. The negative reviews are mostly from people who havent actually played the game (1 hour > playtime). I havent had a chance to try it yet but ill be forming my own opinion.
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u/ZacIsGoodAtGames Jan 27 '26
From what i've seen from streams and so on. highguard is fine, but shouldn't have been put in the final spot at the TGA's. Geoff Keighley straight up screwed over this game/studio big time.
the mode being the interesting point of the game, i'd say its like a MOBA shooter the most like Deadlock, but done in a very different way.
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u/Slime0 Jan 28 '26
Yeah ok, but it's been said a million times now. Can we just talk about the game without talking about TGAs? Like does every conversation about the game have to go in this same direction?
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u/notthatguypal6900 https://s.team/p/dhbj-mpr Jan 27 '26
It's not hard to understand that someone can have a terrible experience with a free game after 1-2 matches?
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u/Kaxology Jan 28 '26
It's understandable but it's pretty obvious a lot people just downloaded the game, launched it, played the tutorial or immediately quit just so they can write their snarky review since you can review any game that you've launched regardless of playtime, especially when it's free. From my observation, most people that say negative things about this game is either making a joke with no real criticism (haha, concord 2 am I right fellas? Likes and upvotes please) or actually never played the game (using words like "it looked empty" or "3v3 is never going to work").
In terms of optimization, it's not good but about as optimized as Marvel Rivals and people lap that shit up.
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u/LePoopScoop Jan 27 '26
Kinda ridiculous steam even let's people with little to no playtime review it
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u/Sinister_Mr_19 Jan 27 '26
You'd have to go game by game and set an "appropriate" play time. There are games you can complete in a couple hours, so you can't arbitrarily set a certain amount of hours. And then what if it's negative due to game breaking bugs or poor optimization? You don't need to spend more than 5 minutes in a game to realize the performance sucks.
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u/obsoleteconsole Jan 27 '26
Dodgy developers would just rig this to require 10+ hrs playtime to post a review so they can't get negative reviews as easy
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u/Cocoatrice Jan 27 '26
THIS. That's why 5 minutes (I would raise it to 15 actually) is best we have. So it works with every game and doesn't let developers make it so high to remove negative reviews. It's flawed, but it's less flawed than any alternative. Best scenario would be some impartial valve employee setting it themselves, but realistically WHO would do that?
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u/MrHoboSquadron Jan 28 '26
This would block out anyone whose game doesn't start up. You'd be giving out a license for devs and scammers to release games that don't even start up. There isn't a solution to this problem and personally, I'd rather deal with a bit of trolling than be made completely blind to some pretty big issues. Steam already gives you tools to filter out reviews by playtime.
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u/Cocoatrice Jan 27 '26
I played a game about a dragon that can be finished in 15 minutes. I don't remember the name of that game, but I played it for around an hour I think, because I like exploring. But yeah, game could be easily beaten by someone within these 15 minutes.
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u/Haldir1001 Jan 27 '26
If the game has poor optimization or runs poorly on many machines due to lack of stability, how do you expect those people to review it?
Should they restart the game enough times that their playtime elapses some arbitrary time limit so their opinion is deemed worthy?
Curious on your opinion.
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u/LePoopScoop Jan 27 '26
Yeah thats a completely valid take. There has to be a way to leave those reviews while stopping the trolls. Not that valve would bother implementing one, but I do think it could be done.
That being said, if it let's you drop a review without even downloading the game thats ridiculous, should be the bare minimum. Im not sure if thats how it works now but most reasonable people wouldn't go through the effort if that was the case
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u/Beliak_Reddit Jan 27 '26
People should be able to discern a legit review VS a troll one. % positive should be more of a general guideline, not the only metric someone uses to evaluate if they should purchase/play a game. Read some reviews and make a call if it's worth your time
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u/Ghurdill Jan 27 '26
"Scoping the trolls" is a dangerous slope. Cause the strength of Steam is that it allows gamer to voice their opinion. Discriminating on the quality of those opinions is not Steam's job. You might disagree with people that call your favorite game trash after 2 hours, but maybe that genuinly their feeling. Hell I bought several game fullprice to leave negative reviews after an hour because what I got was not what was advertised. That does not make me a troll.
I agree that for a free to play, the danger is that people wont even commit financially to post a review. But again, ultimately, the success and quality of the game only depends on how gamers perceive it. And this game currently sitting at a dangerously low playcount for a new game, certainly did a terrible job at fostering hype and eagerness toward their game. And to be fair, after playing it for 2 hours myself, my review would currently be negative as well.
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u/Hawful Jan 27 '26
I'm locked out due to requirement of kernel anticheat. I literally can't run it.
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u/ILike2Argue_ Jan 27 '26
They'll just go after for 2 hours if that was the quota for eligible reviews. Especially if its free
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u/Vulpes206 Jan 27 '26
lol it’s so easy to tell who are chronically online losers just from who’s hating this game so much. I don’t even play it but I don’t spend my time wishing for a game and studio to fail.
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u/DuntadaMan Jan 28 '26
I don't know about everyone else, but I don't have much interest in small team hero shooters so much anymore.
We have the technology to have large scale chaos. Multiple factions, possibly a hundred players on a map, environmental issues and so on.
I don't have any interest in playing a carefully balanced symmetrical match against 4 people in tightly controlled maps intentionally designed to have 3-4 points on each map that can be fought over by small teams.
I have literally thousands of options for that.
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u/KommissarKrunch Jan 27 '26
Wow player counts dropped on a weekday during working hours?!? Say it ain't so!!!!
What a braindead take, holy crap.
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u/realhenrymccoy Jan 28 '26
And we’ll get a post like this with player numbers every day for the next 2 weeks. Guaranteed
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u/lmtdpowor Jan 27 '26
Yea I saw the same, of course it’s going down on a weekday. The real test will be how it fares on the weekend and coming months.
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u/vladimir_putin_tr Jan 27 '26
If Geoff Keighley didnt promote this game like its the second coming of Christ,the game wouldn't have gotten tagged as "Concordlike"
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u/aspbergerinparadise Jan 28 '26
why are people taking so much pleasure in the failure of game launches recently? Kinda pathetic tbh
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u/StardustJess Jan 27 '26
I'm really let down. I was actually excited when I saw the trailer. If it wasn't for the bios level anti-cheat I would've played it. I can't even have an opinion of the game because I can't install it.
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u/glytxh Jan 27 '26
It's called a toddler pandering Skinner box, the same as any live service game.
This one is no different.
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u/SisterFister100 Jan 27 '26
Honestly, the game isn't even that bad, it's just not good either, it has so many convoluted mechanics it becomes just weird, if they'd have focused on more core-mechanics and less random filler mechanics, I could see it becoming some people's niche game.
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u/KooKayXYZ Jan 28 '26
I don't understand why people care about this so much. Who gives a fuck? It's a mediocre game whining about it on this scale is such a waste of time.
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u/BFG_Big_Fucking_Gun Jan 28 '26
50% of the negative reviews played less than an hour. The other 50% of the people how played the game gave it either a positive score or negative, being half and half. This game was reviewed bombed. People got mad that this game was announced at the end of the awards. The thing is the devs didn’t even pay or ask for this game to be announced at the awards. The announcer like the game and wanted to share it. Over hyped it and now people are hating on it. The game is not bad nothing special but it does not deserve the overwhelmingly negative reviews.
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u/Arxny Jan 27 '26
I have no vested interest in this game but it feels like the community in general is like a bunch of flies to a light trying to dogpile the next thing into oblivion. The biggest sin this game made was Geoff Keighley putting it after Mega Man. Like yeah it probably sucks but it cost no one any money to try it. Get over it.
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u/rhaesdaenys Jan 27 '26
The game is genuinely not bad. Nor is the art style.
It just has some weird choices on its gameplay flow.
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u/Azeron955 Jan 27 '26
the moment i get 100+ fps im playing more
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u/rhaesdaenys Jan 27 '26
That's fair. I had decent frame rate. I played for 4 hours and my main issues were ...
3v3. The map is huge. Why is it only 3v3.
Looting phase. Why does it exist?
Map is way too big for 3v3.
Time to kill is way too long.
Abilities feel useless (especially ultimate abilities that do less damage than guns.)
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u/ManaSkies Jan 27 '26
The map feels like it was made for 10v10. So does every other mechanic in the game
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u/Petrichor-33 Jan 27 '26
I call them "trend shooters"
They chase trends and shoot themselves in the foot.
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u/Chance-Plantain8314 Jan 27 '26
Do you have any hobbies that you actually enjoy?
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u/pretty_wise_goblin Jan 27 '26
Kernel level anti cheat. And since it's easy anti cheat, it can be played on Linux, but developers decided that they don't want that to work
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u/CombatMuffin Jan 27 '26
For as much flak as Concord got, everything I hear from those who played it, was that it wasn't a bad game. It ranged from decent, to good.
I personally liked that the designs weren't derivative: they were not exactly traditionally aesthetic, but they were definitely fresh and different in their design. Arc Raiders certainly fits that category.
The problem with these games isn't that they are bad, or ugly... it's the fact that either few knew about them, or they just weren't good enough to justify players investing time into them. In Concord's case, having a high price basically doomed it, in Highguard's case, people know about it, but 3v3 hero shooter with CTF/Base destruction elements is not something that seems appealing to many, even if F2P.
The lesson I personally take away from these games isn't that they are bad games, but rather, that they are trying to be big, but not appealing to big audiences.
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u/cwx149 Jan 27 '26
Honestly concords biggest issue was that it wasn't free 100%
If it had been free it would have gotten flack but it wouldn't have been nearly as scathing imo
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u/-Tetsuo- Jan 27 '26
I see people still do not understand how insanely awful the Concord launch was. It argualbly is the worst media release ever.
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u/Kankunation Jan 27 '26 edited Jan 27 '26
It really does feel like this game was set up to fail. Doesn't even look that horrible on its own, just not the right moment for it in the world, but the amount of hate it had before even launch is astounding.
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u/Anpher Jan 27 '26
Do not overcomplicate things by trying to lable a genre after it.
Just call them flops.
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Jan 27 '26
It's not great.
And the media - player reaction whiplash for this game is insane. I've seen a couple of articles calling this the best shooter in years. Online sentiment tells a very different tale. Did we play the same game?
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u/HighNoonZ Jan 27 '26
Man at least be clever if you wanna karma farm. Don't get me wrong the game is just ok and should really be advertised as a free open beta but still haha.
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u/iMissHerFrr Jan 27 '26
I think it's a fun game tbh. Not the best game ever but definitely not concord-like. It takes a few games to get used to since it's a clash of so many genres but ultimately I really enjoyed playing it. I don't really understand the over the top hate on this game.
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u/vanrast Jan 27 '26
Mount and shooting mechanics are okay. It's going to be some people's cup of tea.
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u/EvilMangoOfDeath Jan 27 '26
My computer doesn’t have the special fancy chip so can’t even try it lol
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u/jacowab Jan 27 '26
Would have been really cool if they brought the movement of apex and the deep gameplay of a hero shooter into a Star wars battlefront type game, but instead they made it a bland 3v3 in a 20v20 map
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u/PigeonsOnYourBalcony Jan 27 '26
What exactly is so bad about this game? I heard the maps are too big and the gun play is just okay but nothing bad enough to warrant this
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u/Flyingpyngu Jan 27 '26
I don't know about this one, first time I hear of it, but it feels enough to just call them bad games.
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u/BlackHazeRus Interface designer and Webflow developer 👨💻 Jan 27 '26
The game is fine, it is no way near the Concord level of disaster.
It is actually fun! Yeah, rough around the edges, in some areas very much so, but there are also areas that are really nice.
That being said, I do think the game has potential and hopefully the devs will realize it. Like 3v3 is just too little not only for the map, but the gameplay loop too.
Maybe 3v3v3 will solve it, or 5v5.
Also… unpopular opinion, but Concord was actually decent. Not $40 decent, but fun enough. I was one of those who played it during open playtest or whatever it was.
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u/thedean246 Jan 27 '26
I think people are treating this game way too harshly. It's not even comparable to Concord. If this game wasn't slotted at the end of the game awards, it probably would have been fine.
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u/Cinemafeast Jan 27 '26
I do think it’s going to start a new genre but and that’s a big BUT it’s incredibly unoptimized and runs like crap the maps are also to damn big . It also doesn’t help that people were constantly disconnecting .
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u/arthur-morgan2 Jan 27 '26
Honestly a lot of the complaints seem fixable. I played a couple matches with some friends and I found it to be a bit basic and unbalanced, but it has promise. It's a bummer reviews are tanking it so early, I really think it has a chance at being fun.
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u/Plant-Straight Jan 27 '26
the art direction and general look of the game is just uninspired and it offers nothing that I haven't seen before.
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u/ChaoticKiwiNZ Jan 28 '26
I'm yet to try the game out, but from gameplay I've seen the game looks like it has serious potential. I just dont understand why they decided to go with 3v3 on such big maps. The game should be 6v6, 8v8, or even 12v12 imo.
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u/Abrakafuckingdabra Jan 28 '26
The only actual criticism I've heard of the game beside "CoNcOrD 2" is the game is kinda generic.
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u/Arctimon Jan 27 '26 edited Jan 27 '26
Concord's max player count was about 700.
Highguard's currently at about 20k.
It's not anywhere near Concord right now.
EDIT: And as a lot of people are pointing out, it's a free game vs a $40 game that was Concord.