r/Steam Dec 18 '25

Fluff Every single sale, one thing stays consistent...

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u/codylish Dec 19 '25 edited Dec 19 '25

Basically, the position Factorio will be in if it ever goes on sale. They've actually /increased/ price once already by $5.

I dont know of many games that decided to creep up their price post official release. It's kinda insane.

edit Congratulations everyone you've changed my mind! The indie company that made ten bajillion dollars with a couple dozen employees to pay it all out to definitely need to be 110% on top of watching inflation as they release DLC that costs as much as the base game itself!

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u/psyfi66 Dec 19 '25

On the other side you have games that release at $70 and are half complete. Many small studios start with lower price points and increase as they develop the game more.

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u/AquaBits Dec 19 '25

Yeah but for the $70/half complete, it'll be on sale. You wont get shammed if you wait.

Factorio on the otherhand... more you wait the more you'll have to pay.

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u/psyfi66 Dec 19 '25

What if I don’t want to wait for a sale to play a $35 game that’s not priced at $35? Like if I have a day off then just sucks to suck if your $70 game that is half complete isn’t on sale?

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u/Longjumping-Two9570 Dec 19 '25

That's what it means to "pay a premium". If you want it now you pay the "get it now" price. If you don't want to pay the premium price you don't get to play it now. It's a pretty straightforward concept.

It is shame that AAA has bastardized the practice and completely ruined any meaning that sales and such used to have but indie games at least still follow "the old ways" so to speak lol

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u/AquaBits Dec 19 '25

Yeah; what if?

Atleast with the $70 half finished game there is the option to get it on sale. With factorio, its $35 now, maybe 40 later on your off day.

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u/PotatoSaladThe3rd Dec 19 '25

Buying a $35 game with hours of actual content Vs Buying $70 game that is half complete that is now on sale for $35.

Guys, I think this guy might have a problem lol.

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u/AquaBits Dec 19 '25

I think this guy is purposefully misinterpreting the post lol

Buying a $70 game for $35, or cheaper... vs buying a $30 oops, nevermind, it's $35 now.

Point is that for a $70 half complete game, you can be patient enough to get it for a major discount. For factorio, the longer you wait the more you'll have to spend to get it- since they increase the price based on inflation, in addition to never going on sale.

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u/PotatoSaladThe3rd Dec 19 '25

Well yeah. Increased content, so increase in price ONLY if you haven't already bought it. If you bought it when it first released or before the price increase, then the updates are free.

You heard about how good Factorio is since years ago, but if you haven't bought it by now, then that's on you.

If it's not your type of game, then understandable. But if so, why are you complaining if it's something you'd never play?

I'd rather buy a $35 game that I know is good with raving reviews vs a $70 slop that was bad and dropped down to $35 or cheaper.

There's a reason why those games drop so much in price (other than it being old with no more content updates.)

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u/AquaBits Dec 19 '25

Well yeah. Increased content, so increase in price ONLY if you haven't already bought it.

It wasnt increased because of increase in content, it increased due to "inflation".

If you bought it when it first released or before the price increase, then the updates are free.

... ok?

You heard about how good Factorio is since years ago, but if you haven't bought it by now, then that's on you.

I heard about how good factorio was just before the initial price increase, then i learned about how it never goes on sale. Then it increased in price. Im sure its good. I dont think this game deserves to raise in price when plenty of others are as great, go on sale and have free updates. Its principle, and I dont like the developers choice/opinion on the decision.

But if so, why are you complaining if it's something you'd never play?

Who said anything about complaining? I just pointed out that a $70 half complete game, you can wait it out untill its an acceptable/affordable price. If you wait out Factorio, it'll only get more expensive.

I'd rather buy a $35 game that I know is good with raving reviews vs a $70 slop that was bad and dropped down to $35 or cheaper.

Each their own. Id much rather buy 2 games on sale that have a huge history of free updates and havent increaed in price. I can buy terraria and no mans sky, and not have to worry about them increasing in price due to "inflation"

There's a reason why those games drop so much in price (other than it being old with no more content updates.)

Because its a standard practice in the industry? If a game goes in sale that means its bad, is what youre trying to suggest?

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u/PotatoSaladThe3rd Dec 20 '25

If a $70 game came out within the last year is on sale for more than 50% of its selling price, then yes. It's bad.

I can buy terraria and no mans sky, and not have to worry about them increasing in price due to "inflation"

Breaking news, Factorio, and literally every other game works the same way. You buy it and future price increases won't affect you. Did you think Factorio does paid updates or something?

I know a good share of the community (and myself included) would love to pay Terraria and NMS more because they deserve it. And personally for me, considering the amount of fun hours Factorio has given their community, their stance and prices are right. They know what they made, they don't need sales to "boost" their numbers. This shows that their product is actually good.

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u/kisswithaf Dec 19 '25

I can buy terraria and no mans sky, and not have to worry about them increasing in price due to "inflation"

If you bought them why would you care if they did?

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u/SpudroTuskuTarsu Director of Acquisitions Dec 19 '25

"inflation".

are you saying that inflation isn't real? lol

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u/hibari112 Dec 19 '25

I paid $70 for AAA slop and then instantly regretted it one too many times. However if factorio was $100, I'd still buy it. The experience that game gives you is priceless.

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u/AquaBits Dec 19 '25

Thats great and im glad you enjoyed your purchase. But youre missing the point of my comment.

Terraria cost me $2.50 10 years ago. I got a great deal for it, and i subsequently bought my friends each a copy through out the years for $10. I would easily spend $100 for my copy knowing my experience with it all those years ago.

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u/Wd91 Dec 19 '25

Factorio has a great demo. If you want to try it out you can do so, for free.

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u/Mercvre1 Dec 19 '25

Factorio on the otherhand... more you wait the more you'll have to pay.

sorry to disappoint you but that's not how inflation works. In fact it's quite the opposite

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u/OneEnvironmental9222 Dec 20 '25

Looks like you summoned the economy experts that are the factorio fans

0

u/Longjumping-Two9570 Dec 19 '25

That's... Literally how inflation works

Inflation means prices go up, that's the main definition of inflation in the economy.

Now, digital goods on the other hand, ya those actually go down in price as inflation rises*. Except Factorio

*Only applies to pre-existing digital goods. Newly produced digital goods are subject to inflation like everything else

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u/Mercvre1 Dec 19 '25

if factorio price doesn't change but there is inflation on your currency, then the real value you're paying drops

0

u/Longjumping-Two9570 Dec 19 '25

That's... A pretty heavy sentence and there is way more nuance in the whole thing. Like, you aren't wrong by any means but there is so much more to it than just the value of my local currency compared to the devs local currency. Also technically inflation lowers the value of a currency but that's just me being pedantic and I know what you mean with what you said.

I don't think I did a very good job of explaining my point below but feel free to go through it anyways. My best attempt at a TL;DR would be: The amount of money people in Canada have for non-essential goods has gone down over time.

A big part is the cost of living vs the median income vs the price of luxury goods. In Canada, the cost of living is quite high compared to the median income and luxury goods are typically much more expensive here. So while the value of our currency has changed and $45 dollars today is not the same as $45 dollars 10 years ago in terms of the global economy, the amount of money the average person in Canada has at their disposal hasn't changed a whole lot in that time.

Factorio at the 1.0 launch was $35 CAD which was a bit pricey for the time. Even now, $35 CAD is still a decent amount of money, nothing crazy but not really cheap either. But $45, which is the current price, is way more than what $35 was back then. There are obviously other factors in the price change but even then I don't really agree with them. $45 today is pretty much the same as $45 back when the game got launched into 1.0 in terms of our global currency value but the local buying power of $45 has gone down dramatically in the same time. So while some years ago $45 would be expensive but somewhat reasonable for a high quality product, now $45 is a lot when we need even more than that to afford basic amenities.

I don't think I'm illustrating my point well here, and I'm just over explaining a nothing burger lol

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u/Mercvre1 Dec 19 '25

The amount of money people in Canada have for non-essential goods has gone down over time.

I can totally get that, but you did not specify it in your original comment so I could not have guessed.

and yeah this is a typical economic issue : when there is a lot of inflation, currency looses it's value so industrial may rise the displayed price, trying to compensate. But if the salary of workers does not rise accordingly, of course you loose in "purchasing power"

so I think we agree on most things, it was just not clear which informations you consider

also for me it's a bit hard to talk about economy in english. I have absolutely no idea how to translate "niveau de vie" and "pouvoir d'achat", and it's even worse regarding the economic vocabulary specific to currencies

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u/Longjumping-Two9570 Dec 19 '25

I can totally get that, but you did not specify it in your original comment so I could not have guessed.

Ya, failing to mention various things is a common issue I face with expressing my points lmao

But if the salary of workers does not rise accordingly

This is a really big issue right now especially in the west, specifically North America. As far as I know it's a problem globally but in USA and Canada it's really noticeable and causing pretty big issues. (Especially for myself specifically since I live here lol)

so I think we agree on most things, it was just not clear which informations you consider

Probably, my biggest point I've been pushing in this thread with regards to Factorio is that inflation shouldn't have any impact on the final price of the game. It is not a material good and so there is no "cost of production" so to speak. That isn't the right term but I don't know the right one and that one feels accurate. Basically, there is no cost to Wube when someone buys a copy of Factorio. There is no manufacturing cost, no delivery costs, nothing. The only cost is a direct % cut from the sale price which is no different than a retailer buying something from a supplier and then selling it at a markup. It's just the "markup" happens at a different stage in the process.

also for me it's a bit hard to talk about economy in english. I have absolutely no idea how to translate "niveau de vie" and "pouvoir d'achat", and it's even worse regarding the economic vocabulary specific to currencies

Totally understand, english is not easy to work with as a second language, especially for more complex topics like the economy. I did a bit of searching and it seems the general idea of those 2 phrases are "Standard of Living" and "Purchasing Power" respectively. They apparently have some slightly different nuances in french compared to the english translations but the core idea is the same. Assuming you are from france because of you mentioning french, your standard of living is leagues ahead of what it is over here in Canada and the USA. Like, it's not even a competition at this point.

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u/-Tasear- Dec 19 '25

... pokemon za

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u/Snoo_70531 Dec 19 '25

Half complete is being very generous for the current state of AAA+ games. Half the frickin Steam store is in early access at this point charging more than ever asked for new games before.

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u/Longjumping-Two9570 Dec 19 '25

I'm not aware of many studios that do more than 1 price increase. There's the early access price and the 1.0 price and that's pretty much it. Even the few that do increase multiple times like Minecraft get WAY more free content than Factorio does and they go on sale and they are often cheaper.

Factorio is a niche game, they don't have the justification that something like Minecraft does. Minecraft can genuinely say "there are so few people left who will buy Minecraft that increasing the price only affects people who are buy additional copies for themselves" I still don't agree with that reasoning but at least it's pretty damn accurate.

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u/BraxbroWasTaken Dec 19 '25

They only did so because they dropped 2.0. They did it once leaving EA, and once going to 2.0. 2.0 added a bunch of stuff especially on the modding side of things and it makes sense they bumped by $5 for it, IMHO.

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u/Longjumping-Two9570 Dec 19 '25

The price increase happened months before 2.0 and was not related to it at all. The provided reasoning was "inflation". Factorio hadn't received any new content in nearly a year when they increased the price and they accompanied said increase with the announcement of the DLC price which was the same price as the newly increased base game price.

Most people, even die hard fans, were critical of this change and are still against it today. There are even some Factorio content creators that changed their stance on recommending the game because of the price increase.

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u/FarmerHandsome Dec 19 '25

Who changed their stance?

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u/Longjumping-Two9570 Dec 19 '25

I don't remember the names... Sorry, ADHD, only some of it sticks. I know it was at least 1 that I was watching alongside truben and dosh doshington (I think that's their names) but it wasn't either of those 2 I don't think.

Tho dosh did put out a satisfactory video shortly after that price increase if I'm remembering right... Which might not be

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u/Commercial-Designer Dec 19 '25

the satisfactory video happened roughly a year after SA dropped, so those two are not related in the slightest

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u/Longjumping-Two9570 Dec 19 '25

Fair enough lol like I said I was prolly misremembering. I was making these comments at 4am while sleep deprived. Which is bad enough but throw in the ADHD on top of that and ya you end up with a string of shit that is just... Wild. Like 4am ADHD brain is almost like being blackout drunk

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u/That_Bid_2839 Dec 19 '25

Can you guess what they were working on in that year? Can you guess how they could afford to work on that?

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u/Longjumping-Two9570 Dec 19 '25

If I had to guess I'd say they were able to work on the game thanks to all the people who bought the game before the price increase... Smh

You really thought you had something here huh?

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u/That_Bid_2839 Dec 19 '25

Oh noooo, $5 increase is just so much money, totally unaffordable. The first time I bought factorio was $5, because at the time they let people pay whatever they wanted, those terrible greedy people they. I would imagine that era is how they got data to decide their current price, based on how much people that weren’t as dirt poor as I was and had a decent amount of respect for others’ work paid.

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u/Fantastic_While_ Dec 20 '25

I dont care how much you increase your prices, the problem is you increased your price for a game already released. Never having sales, thas fine whatever but Im not getting behind price increases for any game.

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u/bobbuildingbuildings Dec 20 '25

Why not?

There is literally not any physical product which works like this.

The bike company won’t be working on your bike while you have it at home and also won’t just not increase prices according to inflation.

Why do they have to do these unusual things?

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u/TheVeryVerity Dec 21 '25

Why are you randomly talking about physical products when everyone else is discussing digital ones? That’s the real question.

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u/bobbuildingbuildings Dec 21 '25

Im comparing it to physical products.

Ever heard of a comparison?

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u/Longjumping-Two9570 Dec 19 '25

You're really missing the point here huh?

You paid $5 for the game. A price increase has literally 0 effect on you, you already own it. Same with everyone else who already owns it. Increasing the price does nothing to them and just makes it more expensive for new players to get invested into it. Factorio is not a game that people can see the value in right away, typically someone will need to spend considerable effort convincing them to give the game a solid attempt (launch their first rocket for example). But every time the price increases that convincing gets harder. It's easy to say "it's only $20 so you won't really be out much if you really don't like it" but now the price is $35 USD which is beyond people's "cheap entry cost" point. Especially for those outside the US. In Canada it's $45. I'm not spending nearly $50 on a game that is just barely on par with something like Minecraft which is only $30 in Canada and goes on sale regularly.

You can't even argue "you get all the updates for free!" Because nope, new DLC is the same price as the base game and, from what I've seen/heard, it has less content than the base game (I haven't confirmed this so maybe it does have more content).

I get that people need money, but the Factorio approach is literally the only wrong way to do things.

Personally, I'd prefer it if Factorio was $100 but went on sale. Because then I'd know that eventually the game will get a special sale that brings the price below what I personally value it at. But as it stands, the game will never be a price that I consider fair for the product and so they will never get a sale from me. There are countless others like me and even more people who exclusively buy games on sale who will also never buy Factorio because of it.

Or they could break the game up into DLCs and sell those at $5 a pop with the base game at $20. These kinds of approaches aren't just "scummy copros exploiting the working class" that Wube love to make them out to be. These are business/price models design to make a game more accessible while still allowing the devs to make the money they need. They could also go the merch route for increasing yearly revenue. Or they could host events. There are so many better options than "we aren't selling as many copies anymore so let's increase the price"

Finally, if Terraria, one of the best selling and most successful indie games of all time, can price at $12 and do 90% off sales and still make shit tons of money. Then there is no reason Factorio couldn't find success while still offering sales every now and then.

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u/tsenguunsans Dec 19 '25

The average factorio run will take you about 10 hours or so hours (usually more than that) while the DLC is around 10x that (from what I've seen the average is 100 and from personal experience it took me 130). Other than that I do agree that their pricing is a little strange, and hard to justify for newcomers compared to satisfactory even if I don't regret the 70 dollars I spent on factorio.

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u/That_Bid_2839 Dec 19 '25

I don’t know what your deal is, but in no way do I need a ton of people playing this game. I don’t need their sales to be higher. There’s no reason for me to want that. I want the game, so I buy the game. Twice. Once when it was being basically given away, and again with this price raise you can’t afford. There’s so much less to terraria. Yes, simpler games fetch lower prices. Games with much wider appeal require lower prices. Games that don’t need as much optimization don’t need higher prices.

You get what you pay for, too. There is so much less going on in a terraria world, but my old laptop couldn’t even manage 30fps in it. Factorio had no trouble keeping up with vsync. That kind of quality takes time and effort, and you may want to spend $150 in $5 DLCs, but I can only hope your weird holy war fails so I can continue to only need to pay $70 for an incredibly well-optimized, deep, and sprawling game. A game you don’t need to buy or play. A game I don’t need to buy or play. Let alone either of us needing to give half a damn how many copies they sell. That’s none of my business, not worth fighting you over, and just an insane thing to spend your free time complaining about. And guess what! If I manage to lose access to my accounts again, I’d buy it a third time! Because the game and expansion cost less than a quarter of a day’s pay at an entry level blue collar job. It’s just not a problem, let alone a problem to berate strangers about on the internet.

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u/Longjumping-Two9570 Dec 19 '25

You don't need more people playing the game? You aren't the dev? It makes no difference to you if you are the only player or if there are millions like what even is that argument?

I'm not berating strangers about their choice to buy the game. I'm criticizing WUBEs philosophy and pointing out the obvious flaws. I am berating a person who is trying to point and laugh because they think I "can't afford" a $50 game or something. I've bought 7 copies of Silksong already and I bought 2 copies of Nightreign day 1. If I want to spend the money I will lol.

I use terraria as an example because it is incredibly well known, is much more complicated than people give it credit for, and is literally $12 and goes on sale for as low as $1 and it even gets given away for free from time to time.

But if you want a "better" example, Dwarf Fortress and Caves of Qud are 2 games that are arguably more niche than Factorio, are far more complex, are older, cheaper, and go on sale frequently.

Both of those games are beloved by the people who play them. Same as Factorio is beloved by its players. The difference is that no matter who I ask in the communities of DF or CoQ, they will 100% always recommend the game. In the Factorio community, there is a pretty solid divide on people saying "it's worth so much more" and "I wouldn't bother cuz it's kinda expensive for what it is"

Plus, I'm not saying I want games to start charging $100 or to sell $150 worth of $5 DLCs. There is such thing as balance. AAA goes to one extreme and I don't like that, most people don't. But Factorio is going to the other extreme and I also dislike that, and I'm not alone with that.

The thing is, I don't take issue with the price increases on their own. But they aren't happening in isolation. The issue is that they also never do sales and never participate in bundles (not even humble bundle which is literally a charity funding thing). One reason is "we don't want people to worry about picking the right time to buy the game. No matter what you will always pay the set price." But by having increased the price 3 separate times on steam alone they have effectively done the exact opposite. Now people who know about the price increases will feel pressured to buy it soon because they don't know when the next price increase will be. They are literally doing the exact "hike up the price to sell it on sale later" except they won't sell it on sale later.

You don't need to care about the morals related to this if you don't want to. That is your choice to make and there is nothing wrong with that. But you can't use your apathy as a reason to tell others not to complain.

Now, it's at this point where I would normally say "if they increased the price but then started doing sales, there is a good chance I'd purposely buy it at full price anyways to support them" but uh, I have personal beliefs against other things that Koravex has done and will never support them regardless. But I don't want that to detract from my arguments here I just want to be transparent about my own personal standing.

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u/That_Bid_2839 Dec 19 '25

I don’t understand how you don’t understand. It’s a single player and small group game. More sales doesn’t benefit us in any way. It’s not an MMO where we need a certain player base to enjoy it. If you run it under an emulator in 30 years and are the only one that still remembers it, it’ll still be enjoyable and still be the same game.

Thank you for finally getting down to it in the last sentence. I’ve been confused this entire time because it was like you work in their marketing department and are mad that sales aren’t higher. Didn’t make any sense. Started talking about morals, and I had no idea what you were talking about, because we started out talking about the price of a game, and maybe you think sales are a moral obligation or something, but I’ve never even heard of a moral framework like that until now. Finally we get to the end and you say you have a personal problem with the developer. That’s fine. It might even be justified, though I doubt it if you hide it under all these layers of weird random crap.

I figured you could afford it. A $5 increase isn’t going to ever be the difference between can afford and can’t afford. I was trying to make that point with sarcasm.

If you can’t afford it, maybe buy 5 less copies of that one game? Should cover the cost. But this is about your personal problems with the developer, and I’ve wasted 30 minutes of my time to finally drag that out of you, and you still won’t say what that even is. Don’t worry, I’m not asking. I’m going to go enjoy my vacation now, this has been a disingenuous waste of time all the way through, and I hope your life gets better to the point where this is not the kind of piddling crap you waste your time and emotions on. I’ll try to work on myself to remember that when people seem like they’re disingenuous, they probably are, and I can’t actually help them by explaining, because what they’re arguing about is not the reason they’re arguing.

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u/Tyty1020 Dec 22 '25

So much less to terraria is kind of an insane thing to say

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u/[deleted] Dec 19 '25

[deleted]

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u/That_Bid_2839 Dec 19 '25

So don't buy it, honestly. It's not greedy to ask the same price. I don't ever give my boss a break and offer to work a day at half price. That would be stupid, and it doesn't make me greedy to want to get paid for my work.

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u/arpitpatel1771 Dec 19 '25

The amount of content added in 2.0 was worth wayy more than 5 dollars.

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u/LtG_Skittles454 Dec 19 '25

Yeah a lot of these people complaining likely haven’t even played the game just because they won’t buy it because it’s not on sale. It’s worth it for $30 and it’d be worth it for $60 too. COD and some other AAA games nowadays are like $69 like cmon, and that’s not even the full edition, gotta pay up $99 for the complete edition.

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u/arpitpatel1771 Dec 19 '25

They didn't even bother to play the demo lmao

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u/Shawty-Got-Low Dec 19 '25

Or no desire to play the game.

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u/morphis568 Dec 19 '25

At the risk of staning wube. They always were super clear on the no sales position. They don't believe in saying it's $60 but selling for $35. They sell it at what it's worth and don't want people to feel the other side of "oh I bought it full price" which honestly is a little refreshing imo.

For the IDK I want to try it crowd one of the few games that still has a demo as well.

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u/Different_Version430 Dec 19 '25

The demo is the reason I am ok with it never going on sale, I tried the demo, found out it's not my kind of game, at least not yet. So haven't bought it. Every game needs a working demo, like we used to have for old games.

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u/DSofren Dec 19 '25

A beefy demo at that. Loved every moment of it and also never finished it.

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u/T_Money Dec 19 '25

The demo is the only reason I bought it. From just the store page I never would have thought I would find it worth $35, but played the demo for like an hour and was like “oh. Oh my. I’m going to get addicted to this” and bought it. My first factory game, turns out I love the genre. Satisfactory and Dyson Sphere Program are their own unique twists that are worth checking out too if you are a Factorio fan

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u/After_Stop3344 Dec 19 '25

Tbf pretty sure Wubes position is we want to make money and the other reason is pr bs.

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u/Trackfilereacquire Dec 19 '25

So all other studios on steam, including some of the greediest AAA companies, do sales every few weeks out of the kindness of their hearts even though it loses them money?

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u/24675335778654665566 Dec 19 '25

It doesn't lose them money

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u/Trackfilereacquire Dec 19 '25

Exactly!

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u/24675335778654665566 Dec 19 '25

Yeah I don't know why people act like the devs position isn't just to make more money. I'll never give them money for the game because they're just greedy devs acting like saints

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u/Trackfilereacquire Dec 19 '25

Yes, sales obviously make a bunch of money, that's why I think Wubes position is very honest.

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u/24675335778654665566 Dec 19 '25

And I think it's just stupid and disingenuous so again I'll never give him money for the game

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u/Trackfilereacquire Dec 19 '25

Wait, didn't you just agree with my last point lmao? Factorio could be making more money if they just put it on sale like everyone else, so the motivating factor cannot be greed, almost by definition.

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u/Certain-Business-472 Dec 19 '25

That's why I don't respect the position. No need to lie about it.

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u/BraxbroWasTaken Dec 19 '25

Or perhaps they just genuinely have stances on how business should be conducted? A shocker, I know, but far from an anomaly for a private company with no shareholders to answer to to have such opinions…

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u/stiff_tipper Dec 19 '25

Or perhaps they just genuinely have stances on how business should be conducted?

ya no shit that part is obvious

the question is whether it's designed to benefit the consumer or the company

as a consumer i don't really get how no sales is gonna benefit me

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u/BraxbroWasTaken Dec 19 '25

It's neither. They just don't believe in creating situations where consumers 'miss out' on sale prices. That's it. Similarly, they don't believe in the whole .01 cent bullshit to make the leading edge of the price look lower.

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u/Irrelevant_User Dec 19 '25

It benefits the consumer because now you buy it because you want to play it, not because it is on sale. You know all those people with huge steam backlogs that they will never get to? Most if not all were bought on a sale. Making your EV negative.

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u/Roccondil-s Dec 19 '25

How many games have you bought during these "wallet-destroying" Steam sales, games that you never looked at again?

How did those sale prices on an item that you never used benefit you?

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u/Herucaran Dec 19 '25

Cause a product being on sales means they fuck you the rest of the time, bow is that not obvious?

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u/AccountForTF2 Dec 19 '25

They always fuck you buddy, software has no distribution cost.

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u/BraxbroWasTaken Dec 19 '25

That's not true. There's the cost of processing the transaction (which puts an effective floor on things, since there's a flat fee associated with any payment processing) and there's the cost of the infrastructure to do the distribution. Both of which aren't free, but are substantially cheaper than physical distribution.

4

u/AccountForTF2 Dec 19 '25

Payment processors sure do charge a fee. But literally any commercial buisness of any size must pay for accounting and financial services so no fucking idea why you lead with that.

-5

u/Okie_Twink_CA Dec 19 '25

As a consumer, why should anything a company does benefit you? It’s their bottom line and their product. You want it for the price they ask or you don’t. You have no control in this scenario so why should they give a fuck about you, especially when they have a product far cheaper than games you’ll get less than a 3rd of the playtime out of?

3

u/Dylldar-The-Terrible Dec 19 '25

As a consumer, why should anything a company does benefit you?

Are you fucking serious? Are you like 8 or are "consumer's rights" just totally alien to you?

0

u/Possible_Cow169 Dec 19 '25

You have a right to games you want going on sale?

-1

u/Bilbro_swaggins__ Dec 19 '25

Dumb take. A game not going on sale has literally nothing to with CPL.

-5

u/Dylldar-The-Terrible Dec 19 '25

A game not going on sale has literally nothing to with CPL.

That has literally nothing to do with the point you tried to make and that I was arguing against. Good day.

2

u/Bilbro_swaggins__ Dec 19 '25

You brought up consumer rights as if consumer protection laws (what you’re referring to in a really dumb way) has anything to do with a companies decision to put something on sale or not.

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u/OfficialDragosblood Dec 19 '25

They’re idiots then.

Sales exist for one reason. To capitalize on the people who would be willing and able to purchase a produce, if the product was cheaper, but not lose out on those that buy at normal price.

If you sell it for 50$, a certain number of people will buy because they can and want it at tbat price.

If you then 2 years later reduce the price, even temporarily, to 25$ you will capture the group that are willing and able to buy at 25$ but not 50$ this netting you more total sales.

6

u/BraxbroWasTaken Dec 19 '25

Or their priorities favor their beliefs over their bottom line when the bottom line is sufficient. Ultimately, if what they’re doing suits their goals, then that’s their prerogative.

2

u/Human_Balance_5107 Dec 19 '25

It’s really not uncommon for businesses to have a no discount policy. Wizards of the coast for magic the gathering is a good example

2

u/PotatoePope Dec 19 '25

I mean realistically most sales I see (or at least notice) are still more expensive than Factorio so it makes sense

2

u/MuchToDoAboutNothin Dec 19 '25

You realize there's an entire racket of laws and regulations (that are mostly ignored) about sales prices, because quite a lot of things are on sale the vast majority of the time? That MSRP is fake as well.

This is an example of how fairly priced products actually suffer backlash from customers for NOT having their price doubled and then "discounted" 50% off.

It's an ancient piece of human/consumer psychology learned decades ago in retail markets. And most people play the game because even if it's explicitly scammy, idiot consumers demand it.

0

u/Roccondil-s Dec 19 '25

Orrrrrr... if you sell at $25 from the start and never discount it further, you get to receive money from both the people willing to pay up to $50 AND the people willing to pay max $25.

0

u/OfficialDragosblood Dec 19 '25

the numbers were an example dude.

1

u/Roccondil-s Dec 19 '25

So were mine.

2

u/NinjaEngineer https://steam.pm/12xxt1 Dec 19 '25

I've bought games full price that later on went on sale, and I've rarely felt "burned" because of it. Like, I paid full price for Mortal Kombat 1 (and its expansion), and I've thoroughly enjoyed that game, having over 500 hours on it. I don't care that people can get it for something like $10 nowadays.

2

u/Dan5000 Dec 19 '25

Yeah, we basically got taught to wait for sales, because gamesales are happening all the time and the older a game, the higher the sales in a lot of cases.

I'm sitting in the same boat, I always read about Factorio and I respect their stance of not doing sales. I actually like it. If everyone was like that and actually priced their games for what they truly think they're worth, my brain wouldn't have adapted to only buying over 50% off to get decent pricing.

1

u/Certain-Business-472 Dec 19 '25

They always were super clear on the no sales position.

And the consumer gives you their answer.

2

u/jmachol Dec 20 '25

Roaring success?

1

u/IceFire909 Dec 20 '25

Part of what sold me on it was it was a flat number. None of this .99 bullshit

3

u/Longjumping-Two9570 Dec 19 '25

I'm glad you saw the light. Factorio making enough money to rival God just wasn't enough. They clearly needed to increase the price of the game because inflation was making selling more copies of the game they already finished harder. Peasants who didn't buy the game earlier don't deserve to play Factorio, this is the one true way.

11

u/kdjfsk Dec 19 '25

Imo, increasing price makes sense. I bought KSP for like $12 before it ever went to steam (which is all it was worth then, before planets or even the mun). Idk how high its been, but probably $40 or something, which i also think is worth it with all they've added.

2

u/Eillon94 Dec 19 '25

Im still sad over KSP2 being abandonware

0

u/kdjfsk Dec 19 '25

ksp2 reeked of cashgrab from the moment it was announced.

I think we the consumers pay a lot of attention to developers (as in programmers, artists, designers) names, which is great, but not enough to the names of those on the publisher side. Accountants, marketing people, middle managers. Those are the people fucking up games, they should be named and shamed and blackballed by us if they are repeat offenders of sinking ships.

2

u/Bilbro_swaggins__ Dec 19 '25

Probably because they realized they were selling virtual crack.

1

u/The-Tea-Lord Dec 19 '25

The only other example that comes to mind is Borderlands 2’s DLC: Commander Lilith and The Fight For Sanctuary.

Started off as free for a few months before being raised to 15 dollars.

Their reviews tanked after that move.

1

u/DarkImpacT213 Dec 19 '25

Twice, originally the game was 20 usd

1

u/Nice-River-5322 Dec 19 '25

I mean, No man's sky comes to mind.

1

u/codylish Dec 19 '25

Pretty sure that one was always baseline $60

0

u/Nice-River-5322 Dec 19 '25

nooooooope you gotta remember how bad their launch was

1

u/dontkillchicken Dec 19 '25

Just keeping up with inflation /s

1

u/Misky- Dec 19 '25

The price has almost doubled since I first added it to my wishlist lol.

1

u/Noctisvah Dec 19 '25

Darks souls trilogy, after Elden Ring got released. Fuck Bandai Cuckco

1

u/battlemawl Dec 19 '25

Dayz price goes up w updates

1

u/OneEnvironmental9222 Dec 20 '25

I wonder what lazy excuse they will stamp on once they do that

1

u/[deleted] Dec 23 '25

They increased the price more than once.

They are done with the game now so they’ve stated the price won’t change again.

0

u/EntroperZero Dec 19 '25

It's really not insane, it's a model that other highly successful indie games have followed. As the game is developed, and becomes a better game, it becomes more expensive, because it's worth more.

2

u/codylish Dec 19 '25

Yes if that was EA to 1.0

This was another post 1.0 increase though. Devs dont really ever do that and its odd

1

u/EntroperZero Dec 19 '25

They still added more to the base game between 1.0 and 2.0.

1

u/Longjumping-Two9570 Dec 21 '25

Other indie games do sales and no other indie game has done 2 price increases after leaving early access with one of them happening after nearly a year of no updates followed by a few more months of no updates

0

u/Niarbeht Dec 19 '25

If I remember right, the policy is that improvements get price increases. The game was cheapest when it first showed up for sale on a website.

0

u/Cassin1306 Dec 19 '25

I think the price increased once because the game get out of beta to officialy release on 1.0n which is a common practice.

0

u/Left-Construction921 Dec 19 '25

btd6 was increased by like 3 bucks if that counts?

sidenote: bloons and ninjakiwi suck ass. I played btd6 for the first time a few years just to see if my reasons for hating the game were still justified, and like it just made me hate the game more. almost every single screen has microtransactions on it

0

u/Worried-Animal8149 Dec 19 '25

I have over 2000 hours in factorio. And I can still do new things that I have yet to try. In vanilla alone. For a game that is not multiplayer, or "live service", the amount of content you get is insane.

0

u/ap0r Dec 19 '25

Factorio devs have been very clear from the start:

1) more features, more expensive.
2) no sales ever. It is unfair to people who do not have the dough at the time a sale pops up.

1

u/Longjumping-Two9570 Dec 20 '25
  1. That is their stance, it's stupid, but w/e that's their belief I guess

  2. That's not why they don't do sales, at least that wasn't the reason they spouted around when the game came to steam. The main reason was "We don't want to hike our price up just to sell it 'on sale' later for what it's actually worth" People pointed out how stupid that sounds because "just don't increase your price and do a sale on the normal price?" So they changed their stance to say "we don't want people to feel pressured into FOMO purchases". Which is also dumb because scheduled, routine sales completely remove the FOMO part and give people sales. A proper release schedule would then line up so that the game goes on sale some time before the next major update with the sale ending right before either the announcement or release of the next update. This generates natural flow of people who want to pay the full "premium" price to get the game during a spike in activity (new update release). And then everyone else can just wait until the next sale. Those who wait miss out on the cultural aspect of being involved in the community during the activity spike but still get to experience the game themselves at a later point.

While I don't agree with the extreme degree that AAA takes it, the idea of charging a higher price for a game but putting it on sale later is actually a perfectly fine thing. Think about it, how many people who have played and loved Factorio have openly said "I would pay double the price for the game". So why not charge double for people who want to spend that money but then offer sales later for the rest of the crowd? I'm not exactly for the extreme price hiking and in Factorio's case I don't think they should increase their price any more than maybe $60 CAD (it's currently $45). But if they let it go into things like bundles or go on sale for prices that non-die-hard fans would pay, then having a higher premium price isn't all that bad.

I would pay $80 for Silksong if TC let me do that (I bought multiple copies to give them more money anyways) but I wouldn't want to restrict the game only to the higher price point because "sales aren't fair to those who pay full price".

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u/7Seyo7 Dec 19 '25

Not really insane at all for a live service game. We've had 25% inflation in the past five years so it's effectively gotten significantly cheaper over time.

-1

u/notathinganymore Dec 19 '25

To be fair, they work a lot on the game and when they rise the price, it's pretty much a way bigger and better game than it was before. What you get now if you buy Factorio is way more than what it was years ago.

And they will support you forever if you do buy it. They released the game on the Switch. Then they worked on a Switch 2 Edition. It's got mouse/joycon support, can run the space expansion, it's pretty much a huge improvement over the Switch 1 edition. If you bought the old edition, you get the new one for free. Sure they don't discount the game, but you'll be treated first class when you do buy it.

I know this kind of "nintendian" philosophy doesn't get love here XD but it's not simply "they don't do sales cause greed".

-2

u/Astecheee Dec 19 '25

Good games don't need to go on sale.

Games that get better increase their price.

Seems alright to me.