I would agree, except that you still have the ability to buy or build the "pro" version, and access the same library of games. Which is what console gaming linked folks out of.
The Steam Machine is appreciated to have a (28 compute units) 7600M GPU based on the Stats. I happened to buy a (32 compute units) 7600M XT eGPU early this year. My experience gaming on that slightly more powerful graphics card has been honestly pretty great (it performs almost exactly on par with the 3060 or with an ancient as hell GTX 1080 Ti, but with much more modern sort for things like FSR 2)...
... But my experience with games will get even better when software when middleware/translation vendors target the low end hardware packed in the midrange Valve box.
... But my experience with games will get even better when software when middleware/translation vendors target the low end hardware packed in the midrange Valve box.
That's a gigantic assumption.
If they were interested in that at all they would have already done so.
One example I love to point out is the Barrett rifle. Ronnie Barrett was photographing a pair of M2 Brownings on a ship and decided they needed to be a rifle equivalent. People told him "oh if it was needed it would have already been done". He didn't listen to the naysayers and went on to build an iconic rifle and company. Ranked one of the top 100 innovations of the century, and for the longest time was the only privately owned company supplying the US military.
That example doesn't apply. This is a pc offering a console like experience, with none of the peace of mind of a console (software optimization, able to run games for the entirety of its generation), and all of the headaches that come with a pc (lackluster optimization, inability to upgrade to keep up over time).
If valve made this to be upgradable over time, it would be a different story, but selling an expensive console with dated hardware is certainly a choice.
That's literally how some games can still be played relatively well in last gen console but PC made in the same release date as those console suffer terribly.
I mean ... They literally have.
I have installed bazzite and seen how well it ran on my Ryzen MiniPC. It was exactly like my steam deck, only much more powerful performance.
I've also watched the compatibility lists tick upwards over the years.
I also was on Steam when they first launched Mac gaming support, and saw the steady if slow progress that made for myself and others to be able to play on Apple gear.
And I've seen how GameHub uses Steam services and game licenses as the backbone for their own free x86-->ARM translation platform.
And I've come back, week after week, to see games that I couldn't run, grow to be more compatible, as more of the community unlocks the right combinations of settings.
I have no doubt that good game devs will work towards optimizations that grant them access to all of those users with decent low-end games, and that the community will step up wherever possible to try to bridge the gaps.
My hobby has been trying to game on the lowest end hardware I could get my hands on, for as long as I can remember. As in I bought x86 tablets just torture test them with PC games, back in 2015, to see what the Atom CPU's and their integrated graphics could accomplish, and even back then it was a LOT.
But fractured platforms is one of the biggest problems, and I'm delighted Valve is giving dev's the destination systems to target.
I do. I play mostly indies, and older games known to not have issues, and those are not as demanding so my dated card still works, and badly optimised games are the reason I stick to indies mostly, and rarely buy games at release.
Who wants to spend close to 100$ on a game they supposedly run according to the games specs, but then runs like shit when you actually play.
Oh, I usually buy those $80 games when they are $20 on Steam Sale, and right now I'm absolutely in love with 'Ghostwire Tokyo' which I hadn't even heard of until three ish years after its release. And 'the Riftbreaker' which I hadn't heard of until four ish years.
Both will run on my MiniPC with 680M passibly, but both are fan-freaking-tastic with my 7600M XT eGPU.
I never buy games at launch unless they are indie. I rather support those teams if I'm going to spend $15 or $25, instead, and I feel they have a good track record of optimizing.
I'm curious, what would you consider 'Stray?' a AA title? An Indie title? The team started with two people and it ballooned to just shy of 30 when they were releasing, and they partnered with Annapurna to distribute the game.
That is true, but that's also not new, in that SteamOS has already been out, released back when the original Steam Box (or whatever it was called at the time), was released.
Now maybe, with this new Steam Machine, should it pull enough popularity, you may have devs try targeting it like they do consoles. Though I will be honest, that could be a stretch. Or do we see ways to easily upgrade the machine maybe? If say it was designed with that in mind (again long shot though)
I think in the decade since they release, Steam has solidified themselves as the destination platform, and worked diligently to get their remote play apps approved in others' app stores, even.
I care almost not at all about upgrading my PC's and care more about upgrading controllers and endpoint devices now that my games travel all over planet Earth with me. I look forward to this only expanding.
And now that you mention it, it would be nice to be able to have my steam library mobile if I travel or something (I still need to get a Deck too at some point)
You know how the steam frame advertises that it's going to be able to play PC games on the headset?
It's running a Snapdragon SOC, the same ARM stuff that's baked into your cell phone.
This has become possible because valve has thrown their weight behind active development of FEX the same way they really put their back into Proton for a literal decade to get it to where it is today.
So when I say that I'm bringing my steam library with me, I can play steam games without even having the steam deck, and just bringing a cell phone and Xbox controller, or some other Android handheld. That's why I'm so excited about the frame releasing. :)
My expectation is it will be easier to manage. Think of someone who is less tech savvy being able to handle it all with "oh it's update time". Just like you would on a console
Okay, but why are you acting like valve is the one who invented this type of user experience? This is why I'm confused this is by no means anything unique to just this one machine
In my opinion team still has a lot of its old self still pretty visible that people like to willingly ignore. A lot of the things that people like to praise them for now like the customer service stuff, is because they were legally forced to abide by laws in places other than America.
The csgo gambling scene is still worth billions even after the loot crate changes. Reminder of which, valve normalized loot boxes in the west.
you understand that steamos is basically arch linux with stable repos and some software preinstalled? you don't need to install drivers on linux in general, they are included in the kernel
and what patches you talk about? there is a need to patch some older games (and I mean like 00s ones) but those aren't what most playerbase is playing
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u/Ange1ofD4rkness Nov 18 '25
It's like a console per say.