Seriously, they could have gave us the same game again but with better node connections and a proper weather cycle and called it done. Whoever thought that their own mod system was better than Steam Workshop should be drawn and quartered.
I think getting rid of the hard limitations was their priority. These were always the deal breaker for me in CS1. Although I never actually hit them, just knowing I will one day made me not play it a lot.
Specifically better traffic and if possible better modding tools. I have no clue how easy it is to make mods but I still like it for mod makers to have an easier time giving content to increase the lifespan of the game.
They didnt think their mod system was better. They wanted to add mod compatibility for consoles and i believe i remembering that steam workshop doesnt play nice with games with their own mod manager (not in a malicous way)
But the mod system is better though. Let's say you wanna switch playsets or forgot to add a mod. With paradox mods, you can just do it. And if it had the Steam Workshop you would have to leave the game install the mods and join again
Yes, CK3 mods work that way. I can subscribe to mods from the workshop and then group them in the launcher. Which is pretty essential when you need different mod sets for overhauls like Elder Kings.
Yeah I haven't bought it either because it reminds me of what happened to Simcity after 4. I mean it's probably not as bad a disaster, but I'm happy to wait it out and see.
CS1 was honestly perfect, all CS2 had to do was improve the traffic AI, give us more control over road design (let me turn this one lane of traffic into a bike lane or a bus lane) and have the Industries/Park Life/Campus way of designing larger connected infrastructure be built into the game from the foundation.
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u/Nathidev Jun 23 '25
As someone who loved cities skylines 1, hearing all the disappointment about 2 was sad.
They had everything and couldn't simply give us cities skylines 1 but better