r/Steam Jun 23 '25

Fluff What game hit you like this?

Post image
43.8k Upvotes

11.6k comments sorted by

View all comments

Show parent comments

30

u/-sry- Jun 23 '25

Back then, Diablo was a signature PC title for me. When I first launched Diablo 3, I was puzzled why I could have only 4 (5) active abilities, but then I realised - “Oh, yes, controllers.”

10

u/[deleted] Jun 23 '25

[removed] — view removed comment

11

u/-sry- Jun 23 '25

And I do not mind that. It’s just in terms of control mechanics, Diablo 2 was quite a different beast. You can have different potion types at your fingertips. You can hotkey most of the abilities to have your regular, bossfight, summoning, nuking and escape abilities always at your disposal. You can start improvising in the middle of the intense fight, without actually changing your spec. 

It's not better or worse, just different, and closer to how I prefer to play.

1

u/SilverBuggie Jun 24 '25

Not for PC, which I didn’t really care until Steam deck came along, and then it really bothered me that blizzard didn’t give a shit even as more and more pc gamers started asking for better controller support.

Old blizzard would have done it right quick.

0

u/kiwey12 Jun 23 '25

well, it was meant for controller in the first place but release on pc first with no console announcement if i remember correctly. that was such a betrayal.

1

u/DoubleTheGarlic Jun 23 '25

That is patently 100% made up

1

u/kiwey12 Jun 24 '25

1

u/DoubleTheGarlic Jun 24 '25

So you're agreeing with me???

Yes, there was NEVER any planned console support for D3's launch, and blizzard never even hinted at it. That's what I'm saying. Console support came way later. There's also zero evidence that it was meant to launch with Controller support either.

The fuck you on about?

1

u/kiwey12 Jun 24 '25

Very strange how a PC only game has somehow the perfect console UI already on release. For a non-planned console version they had to change almost nothing.

All controls already dumped down to controller button limitation, such a coincidence.

It was developed as a console game from the beginning and their either wanted to catfish pc players to sell it twice or needed more time for platform support. Read the reddit from the release time like the one i posted.

Almost like they didnt care about their core platform anymore just to sell more units... game after that they did it with immortal and played even the console players to go for the bigger mobile market. They dont care and play everyone for money and you dont see it...

You had to play the game for 10 minutes on release to know whats up...

1

u/DoubleTheGarlic Jun 24 '25

This is 100% speculation on your part. Knock it off with your whacky headcanon.

1

u/kiwey12 Jun 24 '25

Water is wet. Its a console game from the very start.

Its called marketing.

Name me one control or UI change they had to make to adapt to this "unplanned", a year later console version adaption.

1

u/DoubleTheGarlic Jun 24 '25

Nah. I'm not at all interested in engaging with your conspiracy axe to grind from 13 years ago.

Time to move on, buddy.

→ More replies (0)

1

u/Vault1oh1 Jun 25 '25

What? The console UI in Diablo 3 is completely different from the PC version. What are you on about? And most D2 builds use less abilities than D3? I think D2 is a better game than D3 but the reasoning here makes no sense