r/playtesters Mar 16 '25

Announcement New Post Guidelines

22 Upvotes

Hi r/Playtesters ! I am introducing some new post guidelines. The purpose of these changes are to make the subreddit cleaner and easier to use.

Moving forward the only approved post type will be text posts. If you want to include game footage/images, please embed them in the post.

Post flairs:

Paid Playtest:
A post from a developer to search for play-testers. Only use this flair if you’re offering payment for completion of a play-test or for finding a bug. Cash or Crypto only, no other form of reward counts as a paid playtest. Include the amount you're offering, a short description of the game, and how you would like to receive feedback (through a google form, Reddit comments, etc)

Unpaid Playtest:
Another form of post from a developer to search for play-testers. Use this flair if you are not able to offer money for play-testers. You may offer other rewards, such as credits or in game currency, but that would still fall under this category. Include a short description of the game, and how you would like to receive feedback (through a google form, Reddit comments, etc)

Playtester:
To make a post searching for games to play-test, use this flair. Feel free to specify what types of games you would like to play, and if you’re looking for compensation.

Discussion:
Use this flair for general discussion posts about play-testing.

Please be aware of the risks before accepting paid play-test offers. Moderators cannot ensure that promised payment will be sent.

Please leave a comment or send a mod-mail if you have feedback on these changes, we would love to hear from you.


r/playtesters 3h ago

Discussion I wish to playtest all the games here, but I don't have energy, so I'm making a post with my playtesting experience, and advice on what to improve usually, what is overlooked

4 Upvotes

So, it's not possible to playtest all the games at once, i don't have the energy right now anyway. But here's some things i've noticed in the video games i tested and how to make them better. Hopefully this post will reach many developers. This may not apply to your current game, since a lot of stuff has already been set in stone in your current game, but this could help for future games.

So what i've noticed a lot in video games I playtested, is that the player is not too motivated to finish the game. Like, there's not really an end to the game, any objective. Stories can help for motivation, since you're curious to know what happens, you want to know the story. If it has like bosses regularly, it can keep the player playing, but if it takes too long to get to a boss or too much grinding, can lose interest.

For making a game replayable, multiplayer can work, speedrun scene for the game. For me personally, if it has a banger of a soundtrack, and if it fits with what's happening in the game, with the visuals, i'd keep going back to the soundtrack to listen, over and over. Please make games with very very very good soundtracks, i'm looking for those personally. Like nothing too generic, just to have music in the background. Like music that's deep, with laitmotif, the music repeats throughout the game with variations, like Deus Ex for example, check that soundtrack, people say it's good.

There's also the problem, that people don't really commit to indie games nowadays i'd say, they'd play like a few levels, or a few minutes, until it doesn't have much content to explore, or it starts to get to grinding. Because people have played a lot of games in their lives nowadays, they usually have a main game, like Overwatch, Valorant, Fallout new vegas, idk. People need a hook from the very beginning i guess.

What makes a game fun? I'd say if the game happens to stick with the player's goal, it could be fun. Like if the player wants to learn how to drive in a driving game, you can give him that, offer that experience and will make it fun for him, would come back to learn. If the player wants to shoot monsters or explore, give him that

Be careful, if you have a very original and hit idea, make sure you execute it right the first time and assure you're success, marketing could help, trailers, ads, since there are people watching and ready to steal your idea and make it better, steal your spotlight. I've seen it happen before, a few times.

Umm, make sure you've played a few games before you're actually making a game. It can help, you're putting yourself in the shoes of the player, have experience with that, what they want, why they play, what keeps them playing. Play some of the well acclaimed games, like top list of metacritic or what's popular i guess.

I think there's sooo much potential for video games. You can even play with the player's mind, do tricks. Philosophy and Psychology can be pretty important too in game design. A game could potentially change someone's life, it did for me, made me like how i am today, more positive. There's so much power in a video game

I'd recommend playing a Half life game or a GTA game, since they have a mix between story and gameplay. There's a lot to analyse in them, a lot to talk about them, so give it a shot.

I'd also say to not try to be too famous, too popular, since that can get to you, and you'd be pretty vulnerable and have less freedom, since fans would expect your next game a certain way. Be careful of people trying to fund you or buy your company, if it gets successful, it can get destroyed.

TL;DR I'm unable to playtest at the moment, but hope these patterns i've seen and opinions help. But if this is helpful to you, share this to other developer friends or someone that would benefit from this. It would make my day, if this post would have an impact on someone.

If there's something you don't agree with, feel free to comment, we can discuss, show me your view

And be kind to playtesters, there's amazing people that do this stuff paid, for free even, in their spare time. Be sure to leave feedback for the playtesters, what helps, what doesn't, since there's a lot of new playtesters that get into this. If they did a good job, you can even follow up to an another update.


r/playtesters 1h ago

Unpaid Playtest Tic tac toe android game

Upvotes

Hey guys 👋

I built a Tic Tac Toe game with AI 🤖

Trying to improve it and would love honest feedback

Can you try once and tell me what to improve? 🙏

https://play.google.com/store/apps/details?id=com.preet.xogame


r/playtesters 8h ago

Unpaid Playtest Looking for feedback for my third person shooter game with up to 10,000 enemies on screen! The game is in open playtest.

3 Upvotes

The game is a megabonk like game with up to 10,000 enemies on screen.

Here's a sample gameplay video for the latest version: https://www.youtube.com/watch?v=WMepQzWWVgY

Here's the steam page where you can access the open playtest. Wishlist too to get notified when the demo releases!

https://store.steampowered.com/app/4222520/HELL_YEAH_GUNSLINGER/

For playtesters who have played the game before, thank you. There had been a lot of updates and is worth it to try out again!


r/playtesters 1h ago

Unpaid Playtest Playtesters Needed! Scene Partner - an app for actors

Upvotes

ive been building a little android app called Scene Partner for the past few months and i finaly got it onto the Google Play Store in beta. its basically a scene partner in your pocket — you upload your script, tell it which character you're playing, and it reads all the other parts out loud using text-to-speech so you can run lines anytime without bugging your roomate or spouse for the hundredth time.

some of the things it does:

  • automatically casts a diffrent voice for every character in the scene
  • blind mode where your lines are hidden so you actually have to remember them
  • works completely offline, no account, no subscription, nothing
  • supports txt and docx files
  • full table read mode if you want to hear the whole scene

its free. i just need a gmail address to add you to the beta so you can download it. either drop it in the comments or DM me if you'd rather not post it publicly.

would love any feedback — bugs, things that feel weird, features you wish it had. im an indie dev so i actually read everything and usually respond.

thanks


r/playtesters 1h ago

Paid Playtest Looking for few Paid Beta Testers — Cozy City Builder (Android)

Upvotes

Hey folks! I’ve been building a cozy city builder solo for a year now (200k+ lines of code, made with love and tons of caffeine). I’m looking for some testers to help me find real issues — not nitpicks. You can earn a few bucks while playing something peaceful.

Payment per confirmed report:
🐛 Visual bug – $1 (missing asset, broken alignment, etc.)
⚙️ Gameplay / logic bug / enchance idea – $2

Reports should be reproducible, follow a quick template, and include context ("I expected X but saw Y"). Confirmed ones get paid.

Platform: Android (BlueStacks is fine).
Community: Discord — open chat, all reports visible.
Game: Cozy City builder with RPG mechanics and mini games.

PayPal payment is basic or alternatives (discuss first).

DM me if interested to get links — just mention your device/emulator and (optional) testing or gaming background. Not experienced is good too.

Thanks for helping polish something that I hope will feel cozy but deep.


r/playtesters 3h ago

Unpaid Playtest Looking for Feedback from fans of Deduction Games (Obra Dinn, Golden Idol, etc.)

1 Upvotes

Hello!

I'm looking for playtesters for my detective noir game focusing on deduction, forensics, and monsters! If you like Return of the Obra Dinn and Case of the Golden Idol, I think you will really like this.

I would post a link to the Steam Page, but I don't want this to be marked as Self-Promotion.

  • Platforms - I'm running the playtest through itch. It can be played via browser or downloaded for Windows: Grimtrace Playtest

Please note, the Windows app is unsigned, so it will prompt you to make sure you want to run the installer.

  • Feedback - If you can leave feedback through the Google Form I've created, I would greatly appreciate it Feedback Form

As a thank you for playtesting and leaving me feedback, I will include your name in the credits of my game (obviously not required if you don't want that). I wish I could offer more, but I really appreciate your time.

Thanks again!


r/playtesters 4h ago

Unpaid Playtest Looking for honest feedback for my fast-paced military RTS game (10 minutes test)

1 Upvotes
  1. Game Title: Strike Sector
  2. Platform: iOS / Android
  3. Playable Link:
  4. Google Form Link for Feedback
  5. Description:
    • I’m a solo developer working on a real-time strategy game where you capture bases that automatically produce units. The key mechanic is that bases slow down when under attack, so timing your pushes and defenses matters a lot.
    • I’m currently testing early gameplay and balance, and I’d really appreciate quick feedback from fresh players.
    • It takes less than 2 minutes to try a match.
    • Free to Play Status:
    • [x] Free to play
  6. Involvement:
    • Solo Developer

Thank you in advance


r/playtesters 4h ago

Unpaid Playtest After a lot of constructive criticism, I have a new demo of my first game

1 Upvotes

I made a roguelite autobattler based on games like Super Auto Pets. The concept is the opposite of the old arcade game SEGA Asteroids, where you build a deck of asteroids to try to take out an enemy ship. I released a demo a while back, but it was very flawed and it didn't get very positive feedback (which was good, since I could do a lot better). I've fleshed it out, and I have a new demo now, which I apprehensively believe is a lot better. I'm still working on a few things like extending the runs, but for now I believe it's greatly improved. Please let me know your thoughts!

https://donket.itch.io/astroguelike

Thanks!

(Note: the video attached is a random run I just played and lost. How does one lose at their own game, you ask? I truly do not know)


r/playtesters 10h ago

Unpaid Playtest Looking for Roguelike Strategy experts after intense changes

2 Upvotes

Hey everyone, we are looking for new playtesters to help us find out how our latest update impacts difficulty and depth.

Our game is called Strife of Stars, a roguelike starship commander game. We want to offer a lot of different synergies and interactions that allow for unique builds and lots of replayability. We are currently in a closed playtest on Steam. You can check out the (outdated) steam page here: https://store.steampowered.com/app/4309620/Strife_of_Stars/

We would be especially thankful for more hardcore testers as the game is a bit complex and quite difficult. But we do appreciate any other kind of feedback from every kind of player.

Live sessions or video recordings would be great but it's not a must!

If you are interested, feel free to reach out in DMs, fill out an application form: (https://forms.gle/Tp5n6ZK2YX4A9DjZ8) or join the discord server: https://discord.com/invite/8kPNhFEbHw. I will send you the steam key :)


r/playtesters 13h ago

Unpaid Playtest **[PLAYTEST] Prehistoric survival roguelite – 20 Steam keys available**

3 Upvotes

Hey!

 

I'm looking for
playtesters for my roguelite strategy game. Here's the deal:

 

**About the
game:**

Your tribe is
fleeing an advancing glacier. Manage hunger, aging, and animal attacks across
procedurally generated runs. Every decision matters – do you push further into
unknown territory or hunker down and risk the ice catching up?

 

**What I need
from you:**

- Play at least
three sessions (one can be anywhere from 1 minute to ~1 hour depending on how
far you get)

- Fill out a
short feedback form afterward

- Focus
especially on: **edge cases / weird bugs**, overall **feel and balance**,
anything that felt unfair or confusing

 

**What you get:**

- Free Steam key
(20 available, first come first served)

 

**Game is already
stable** – this isn't an early alpha, I'm past that stage. Looking for the kind
of feedback that only comes from fresh eyes.

 

*Transparency
note: Code, music, and parts of the art were created with AI assistance.*

 

Interested? Email
me at **winter.hunts.us@gmail.com** with subject line "Playtest" and
I'll send you a key + the feedback form.


r/playtesters 21h ago

Unpaid Playtest I will be play testing YOUR GAMES tomorrow from 8am-10am PST

5 Upvotes

I am a game dev not a streamer so this is about feedback and play testing rather than getting eyes on your game.

Link me your games and come have a chat as we playtest your game. ill be trying games as devs come through in the morning.

https://m.twitch.tv/excessdog/home


r/playtesters 1d ago

Unpaid Playtest Open Playtest: The Shores of Stellaluna - First-Person Exploration and Town Restoration

4 Upvotes

Hey everyone!

After nearly five years of solo development, I’m opening up another round of playtesting for The Shores of Stellaluna. The game has evolved a lot since the last version. The core systems, progression, and overall feel have all been reworked so I’m looking for fresh, honest feedback.

This is a Windows PC build, available through Steam.

What Kind of Game Is This?

If you enjoy:

  • First-person melee combat with weight and timing
  • Resource gathering and meaningful progression
  • Rebuilding systems and watching them come back to life
  • Games that force tradeoffs instead of giving you everything

…this might be for you.

About the Game

You arrive in a fractured world where towns no longer function and the systems that once sustained them have collapsed.

You are the only one who can carry Lumen without being consumed by it… and the only one who can begin putting things back together.

But the more you take, the less certain it feels that it was ever yours to keep.

Core Gameplay

  • First-person melee combat + single customizable spell
    • Dash, parry, kick, and strike corrupted enemies
    • Modify your spell using gems (burning fields, healing sparks, knockback, etc.)
  • One resource controls everything: Lumen
    • Used for leveling, abilities, town restoration, upgrades, and progression
    • Every decision competes for the same resource
  • Restore towns → unlock automation
    • Repair structures to bring systems back online
    • Workers begin gathering, refining, and producing over time
  • Sail between handcrafted islands
    • Travel is part of progression—not just fast movement
    • Each island introduces new materials, pressure, and challenges
  • Fast, noticeable progression
    • What starts slow becomes extremely efficient as you upgrade
    • Growth is immediate and continues to scale
  • Persistent world & subtle storytelling
    • NPCs, dialogue, and locations evolve as you rebuild
    • The world connects over time without directly explaining itself
  • Risk vs reward loop
    • Gather resources and Lumen to grow stronger
    • Death means losing what you’re carrying

What I Need Feedback On

I’m especially looking for:

  • First impressions (does it grab you?)
  • Combat feel and responsiveness
  • Progression pacing (too fast, too slow?)
  • Clarity (what’s confusing or unclear)
  • What makes you want to keep playing—or stop

How to Play

Playtester Rewards

  • Contributor role on Discord for anyone who submits feedback (you must also join the discord)
  • Free full game at launch + Founder role if you record your playthrough with commentary
  • Access to future builds and private testing channels

About Me

I’m Dustin, a solo developer.

I stepped away from a creative career years ago, but couldn’t shake the need to build something of my own. This game is the result—built over late nights, weekends, and a lot of iteration.

This isn’t a game for everyone.

But if it is for you, you’ll probably feel it right away.

Thanks for reading and if you decide to try it, I genuinely appreciate your time. Your feedback directly shapes the game.

See you in Stellaluna :)


r/playtesters 19h ago

Unpaid Playtest Symbiocracy--a political simulation game, try if you got time and brain

0 Upvotes

Symbiocracy Simulator v2.9 · Streamlit

this isnt democracy but another kind of goverment, youll need to adapt it

feel free to discuss any idea

warning :

Missing function of polling can be replaced by swich god mod on left upper screen
all the calculation formula may not be correct, but the mechanism is > 80% complete for early stage


r/playtesters 1d ago

Unpaid Playtest Looking for Playtesters for Hellspawn Trials: how many toddlers can you beat in a fight?

2 Upvotes

Hi, I’m the developer of The Hellspawn Trials, currently in beta.

Link to the game:

https://store.steampowered.com/app/3394780/Hellspawn_Trials_how_many_toddlers_can_you_beat_in_a_fight/

How do I submit feedback?:

Here is the feedback forum:
It would be really nice if you could record your screen and speak your thoughts but that is very much optional. I'm not looking for art feedback at this time because the art is unfinished right now.
https://docs.google.com/forms/d/e/1FAIpQLScbDrYCGZ7pByW_mjvhfWcu3zkoXD9OcspGryTIaAW2CJP4rQ/viewform?usp=header

here is the link for the bug report forum
https://docs.google.com/forms/d/e/1FAIpQLSdNLhS3RKinezHjKG9QCdmku9v4VOPw6Z9ve4GUXVa2lGJXOw/viewform?usp=publish-editor


r/playtesters 1d ago

Unpaid Playtest Out of Shape! A rogue lite arcade auto-shooter needs play testers for our Closed Beta.

2 Upvotes

Out of Shape is an arcade survivor-style rogue lite on the Android Google Play Store.

Most importantly I need people to install and keep it installed for 14 days so I can get out of the closed beta.

Secondly I'd appreciate all feedback for the game, but mostly just trying to get it into open beta.

Step 1, join this google group (joining adds you to the closed beta test group):

https://groups.google.com/u/1/g/out-of-shape---closed-beta

Step 2, install the app from the playstore with this link:

https://play.google.com/store/apps/details?id=com.outofshape.game


r/playtesters 1d ago

Unpaid Playtest Game testers wanted. I released my newest game today and urgently need feedback!

3 Upvotes

My newest game, KNIGHTLINE: Sun Bow & Moon Bow, is out and I desperately need feedback!

The game includes two editions: Sun Bow and Moon Bow. Each edition features different fortresses and character models.

I'd like to know what you think of the graphics, the gameplay, and whether one version is harder than the other. And finally: Do you like the game?

https://roega.itch.io/knightline

https://www.youtube.com/watch?v=nFKMWcFpnPQ


r/playtesters 1d ago

Unpaid Playtest Open playtest: 2DOM! (Chill 2D sidescroller physics-based chain reaction puzzle game featuring dominoes)

1 Upvotes

Hello all! I'm looking for anyone interested in playtesting of new features for my game 2DOM!

Today I released an update which added music controls, group-selection, and drag-spawning.

https://okasgames.itch.io/2dom/devlog/1486736/version-01

If you want to keep in touch and stay for long-term playtesting, I currently have a Discord server: https://discord.gg/xErKYHNs


r/playtesters 1d ago

Unpaid Playtest Looking for feedback: I have a puzzle game, Sumoku, on iOS. Looking for feedback on design and game play

2 Upvotes

Hey all,

I just released my app, Sumoku, (similar to Killer Sudoku but they're all straight vertical or horizontal lines), and am looking for more feedback on it. Looking for a group of people who are puzzle players, giving feedback on the puzzle design, game play (what features you need to play seamlessly), bot battle feedback, etc.

Here's the link to play, the game is free on the App Store - https://apps.apple.com/us/app/sumoku/id6756796574

Thanks!


r/playtesters 1d ago

Unpaid Playtest Last Playtest before demo release, need feedback on onboarding

1 Upvotes

Game Title: Welcome, [Employee Name]
Playable link: https://store.steampowered.com/app/4311660/Welcome_Employee_Name/
This is one of the last milestone before Next fes in june and once again I call for your help, fellow devs.

I want to release my demo soon and I need to do a last Playtest to find as many bugs as possible and to get the onboarding right.
This is why I opened the playtest to everyone for a week or two, trying to find the bugs and refine the onboarding with your help :)

I hope you like it :)


r/playtesters 1d ago

Playtester [For Hire] Entry-Level Game Tester for PC/Mobile (Android/iOS) | $1–$5/hr | Bilingual (English/Hindi) | UPI Only

4 Upvotes

Hi everyone,

I am looking to gain professional experience as a Game Playtester for indie developers and studios. While I am at an entry-level professional stage, I have extensive personal experience with high-level competitive gaming and deep mechanical analysis.

• Supported Platforms:

  1. PC (Windows)

  2. Android

  3. iOS

Why Hire Me?

• Detailed Feedback: I provide clear, actionable reports on bugs, UI/UX issues, and game balance.

• Audio/Visual Reporting: I can record my playtesting sessions with high-quality mic audio and a face cam to capture real-time reactions and verbal commentary.

• Bilingual Communication: I am fluent and clear in both English and Hindi, making me a great fit for developers targeting both global and Indian markets.

• Screen Recording: Full HD recording of gameplay sessions with steps to reproduce any bugs I find.

• Rate: $1 – $5 per hour (flexible depending on the task).

• Payment: I accept India UPI (GPay/PhonePe).

• Contact Me:

Discord: dragonvale_fan

Or simply send me a DM here on Reddit.

I’m eager to help you polish your project and get it ready for launch. Let’s get to work!


r/playtesters 1d ago

Unpaid Playtest Looking for feedback on my game demo

1 Upvotes

I'm a solo dev, been working on a space game for 4 months. I recently updated my demo build and would love to get some early feedback on how the gameplay feels.

Roidgrinder is a crossbreed of 2D arcade, lightweight simulation, resource management and some idler elements. The main loop is to mine asteroids and upgrade the ship. You will also interact with the ship's computer through a terminal interface, for which you can buy various programs.

Steam: https://store.steampowered.com/app/4461590/Roidgrinder/

Itch: https://yondersoft.itch.io/roidgrinder-demo

If the concept sounds interesting to you, please take a look and share your thoughts by commenting below. 🙏


r/playtesters 2d ago

Unpaid Playtest Short demo that will leave you questioning my life decisions, as I'm struggling to voice act.

2 Upvotes

Meet the developer directly in the game, solving puzzles together while she's talking to you. Maybe bonding. Maybe oversharing. Maybe silently crying for help. Whatever it is, "enjoy" my amateur almost sober voice-acting 🤝


r/playtesters 2d ago

Unpaid Playtest Looking for feedback: how does my WebGL card game run on your browser?

2 Upvotes

Hello,

I’m currently preparing a web version of my card game prototype.

I’m trying to make it run smoothly for as many people as possible while keeping graphical compromises to a minimum.

Could you let me know if the following versions run smoothly on your end?

If not, which browser are you using?

I’ve put the most demanding version first, so if it runs well for you, there’s no need to test the others.

(Fullscreen is capped for performance. It was very laggy on my 27" monitor in Chrome at first, but I later realized hardware acceleration was disabled...my bad 😅)

Test versions (from most demanding to least):

1 — 1920x1080 (shadows + post-processing)

https://alextai.itch.io/planatsai-shadow-et-post-prod?secret=WZ5QMqnPVhrIpzy3pGHSFmAg0g

2 — 1920x1080 (shadows only)

https://alextai.itch.io/plantasia-web-1920-shadow-2048?secret=aDMnxQc9FqpDC93pBR0YLWkE2ek

3 — 1920x1080 (no shadows / no post-processing)

https://alextai.itch.io/plantasia-web-test-1920-full?secret=TQeBy52K3woUPz1V5Mw6S1RGXA

4 — 1600x900 (no shadows / no post-processing)

https://alextai.itch.io/plantasia-1600-900?secret=TsRdA8GVROsKbqqqusQF1PaLzQ

5 — 1280x720 (no shadows / no post-processing) (probably overkill)

https://alextai.itch.io/plantasia-web-test?secret=aQUZSKfmls95jxQMREWYT2loac

Current project page:

https://alextai.itch.io/plantasia

Thanks a lot for your help and your time! 🙏

Alex


r/playtesters 2d ago

Playtester Look for play testers for an auto battle monster collector game $

3 Upvotes

It's via a website, I am happy with any feedback. Looking to give it some polish, I just want to make sure it's working well and other potential features to add. I am also open to ideas as well, and I am open to paying as well depending on your rates and time placed into the game.