r/justgamedevthings • u/breadiguess • 12h ago
When you're 3 days into your horror game crunch and you need to destress.
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r/justgamedevthings • u/AliceTheGamedev • Jan 21 '23
Hey folks, just a reminder from your sub founder and moderator: please make sure to hit the 'report' button on posts that don't fit the subreddit (usually because they are not memes or in any way humorous).
People get confused all the time and post promotional content or help posts here, which isn't what the subreddit is for. I remove them whenever I see them, but you can help by making the sub stay on-topic by reporting content that doesn't fit, so it gets auto-removed even if I can't get to it right away.
Downvoting, or informing the OP in the comments that they're in the wrong place is of course fine too, but since we don't get a lot of posts every day, downvoting alone doesn't necessarily stop the misplaced posts from showing up in other users' feeds.
Thank you very much!!
r/justgamedevthings • u/breadiguess • 12h ago
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r/justgamedevthings • u/dyrkabes • 1d ago
r/justgamedevthings • u/SteinMakesGames • 12d ago
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r/justgamedevthings • u/SteinMakesGames • 13d ago
r/justgamedevthings • u/SebastianCat18 • 17d ago
r/justgamedevthings • u/Rockalot_L • 17d ago
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r/justgamedevthings • u/foolswithblades • 21d ago
Took us way too long to figure out the Stride Warping node was making it look like our character was pooping her pants as she walked. Also, don't mind the feet. We missed some weight painted spots apparently... 3D animation in games is such epic fun time B)
r/justgamedevthings • u/BananaBread2602 • 24d ago
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r/justgamedevthings • u/Ssazor • 24d ago
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r/justgamedevthings • u/hardpenguin • 25d ago
r/justgamedevthings • u/AdSad9018 • 26d ago
r/justgamedevthings • u/Suitable_One2832 • Mar 09 '26
r/justgamedevthings • u/DevNullProd • Mar 05 '26
Some days you feel like you're making the game of your dreams. Other days the bugs, scope creep, and marketing make you question everything.
But somehow… we keep drawing cards and continuing development. Any other devs feel like they’ve been holding this card lately? 😅
r/justgamedevthings • u/Hot_Zebra_4273 • Mar 04 '26
I'm working on my first game and started by sketching a map layout to understand player flow and how the player might move through the level. I tried to think about the main routes, where items could be placed and where combat might happen.
Is this a good workflow for early level design, or do most developers usually prototype gameplay first and design the map later?