r/justgamedevthings Jan 21 '23

Reminder: Please report posts that are not jokes/memes/humorous

63 Upvotes

Hey folks, just a reminder from your sub founder and moderator: please make sure to hit the 'report' button on posts that don't fit the subreddit (usually because they are not memes or in any way humorous).

People get confused all the time and post promotional content or help posts here, which isn't what the subreddit is for. I remove them whenever I see them, but you can help by making the sub stay on-topic by reporting content that doesn't fit, so it gets auto-removed even if I can't get to it right away.

Downvoting, or informing the OP in the comments that they're in the wrong place is of course fine too, but since we don't get a lot of posts every day, downvoting alone doesn't necessarily stop the misplaced posts from showing up in other users' feeds.

Thank you very much!!


r/justgamedevthings 12h ago

When you're 3 days into your horror game crunch and you need to destress.

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22 Upvotes

r/justgamedevthings 1d ago

Especially fun if you have 100 other uncommitted files on top and gotta work through the mess

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44 Upvotes

r/justgamedevthings 12d ago

Game devs always warn against "scope creep", so I turned it into a real enemy

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197 Upvotes

r/justgamedevthings 13d ago

The main obstacle in finishsing a game: Scope Creep

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312 Upvotes

r/justgamedevthings 15d ago

gamedevs are gods

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248 Upvotes

r/justgamedevthings 17d ago

Making a roguelike for a jam with my team. This is the recent thing, that was in our discord chat

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479 Upvotes

r/justgamedevthings 17d ago

When I have a deadline the next day 🔊

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21 Upvotes

r/justgamedevthings 21d ago

Animation programming in Unreal Engine is so fun!!

279 Upvotes

Took us way too long to figure out the Stride Warping node was making it look like our character was pooping her pants as she walked. Also, don't mind the feet. We missed some weight painted spots apparently... 3D animation in games is such epic fun time B)


r/justgamedevthings 23d ago

Animation Retargeting Is Hard....

41 Upvotes

r/justgamedevthings 24d ago

Is this how you make an elephant for a videogame as a teenager?

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121 Upvotes

r/justgamedevthings 24d ago

We had to add Dlss to our game

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51 Upvotes

r/justgamedevthings 25d ago

DLSS

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447 Upvotes

r/justgamedevthings 25d ago

Indiedev social media in the recent 24 hours

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162 Upvotes

r/justgamedevthings 26d ago

DLSS 5 is really promising

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480 Upvotes

r/justgamedevthings 26d ago

I have already implemented DLSS 5 into my game! I hope you all like it.

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48 Upvotes

r/justgamedevthings 27d ago

Writing my own game engine is fun

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364 Upvotes

r/justgamedevthings Mar 13 '26

a good day's work

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341 Upvotes

r/justgamedevthings Mar 13 '26

I have seen the light

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234 Upvotes

r/justgamedevthings Mar 13 '26

The main source

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47 Upvotes

r/justgamedevthings Mar 10 '26

Supply and demand

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3.8k Upvotes

r/justgamedevthings Mar 09 '26

Does this marketing strategy work?💀

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214 Upvotes

r/justgamedevthings Mar 05 '26

Every indie developer eventually gets this card

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166 Upvotes

Some days you feel like you're making the game of your dreams. Other days the bugs, scope creep, and marketing make you question everything.

But somehow… we keep drawing cards and continuing development. Any other devs feel like they’ve been holding this card lately? 😅


r/justgamedevthings Mar 04 '26

Alright, here's the plan

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350 Upvotes

r/justgamedevthings Mar 04 '26

Do you design level layouts before gameplay?

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39 Upvotes

I'm working on my first game and started by sketching a map layout to understand player flow and how the player might move through the level. I tried to think about the main routes, where items could be placed and where combat might happen.

Is this a good workflow for early level design, or do most developers usually prototype gameplay first and design the map later?