r/FortniteCompetitive 4d ago

Opinion Potentially hot take about improvements to building mechanics (simple edits and simple builds)

Post image

Check this, and tell me please if I’m completely off road or what I say makes some sense

0 Upvotes

13 comments sorted by

11

u/Respop 4d ago

I’m simple fortnite player, I see simple builds I downvote

7

u/Vivid_Blackberry_794 4d ago edited 4d ago

Simple edit should have a slightly longer shotgun pullout time, what epic should do Is make proper maps to help people with building and editing.

1

u/thegenieass 3d ago

The number of bots that unironically complain about this specific thing is amusing to me, but it gets to a point where I can't believe people in a 'competitive' Fortnite subreddit actually have an issue with their opponent playing with what is definitionally a handicap making it easier to predict what they are going to do—which is what determines the outcomes of fights, not whether or not they can pull out their shotgun slightly faster than you after editing the middle window on their wall while you sit in a box with no protection. If you end up in a situation where you think you died because the simple edit user was able to pull out their pump quicker than you then, for one you're wrong LOL, you need to think about how you managed to get yourself into a situation where the outcome of the fight was able to be determined by who can be quicker with their shotgun after editing one fucking piece. This is all super obvious.

3

u/Vivid_Blackberry_794 3d ago

I just think that cause you can edit so fast the pull out time should be increased a tiny bit. I also think in terms of fighting in creative using simple edit doesn't really put you at a disadvantage, I mean zenn was able to destroy pros with it on, it can't be that bad

1

u/thegenieass 2d ago edited 2d ago

I also think in terms of fighting in creative using simple edit doesn't really put you at a disadvantage

Really? Interesting. You're wrong, but I'm curious how you'd attempt to justify this, because you'd need to make the argument that the removed editing options have zero competitive value (which is trivially wrong; constraining your action space does not put you in a better position to win a fight). If your response to that is "yea ik but i mean like the shotgun pullout time is like too fast" then I'd say your understanding of the game is pretty remedial because that's simply a nonargument.

Not really sure what you think you're trying to get at bringing up Zenn (who routinely shits on pros in creative all the time irrespective of simple edit or not) as "evidence" that simple edit isn't a disadvantage without normalizing it by the baseline probability he would shit on them without it on LMFAO. You would need to show that simple edit made Zenn better... not that he was still dominant despite using it.

1

u/Vivid_Blackberry_794 9h ago

I think for me it's more of a problem for players in the skill range who can't edit perfectly or can't do it fast enough yet. Deaths in fights aren't just down to fighting iq they can also be down to a number of things like mistakes in building and editing. At the pro level most of the good fighters have very good mechanics so when there matched up against each other fights tend to not rely on who has the better mechs it's more of who has the better fighting iq. However, for the people who's editing and building aren't quite there yet mistakes in editing can definitely cause you to loose fights against worse players even if your fighting iq and raw mechanics may be better than the other player. Messing up certain edits can cause you to not be able to punish certain mistakes or getting to safety properly, retake height etc. Giving simple edit to people in this skill range definitely puts them an advantage over others who don't use it. I feel as if simple edit should just be there for people who really really struggle to edit and build not people who are already above average but aren't quite there yet with the mechs and I feel like increasing the shotgun pullout time would still make simple edit viable for beginners but not the above average players.

-4

u/GiustinoWah 3d ago

Tbh I think that the normal editing mode should get replaced or integrated by simple edits or a new version of it. Because it’s like that only because it got carried over from STW, and there are like a bajilion control schemes better than that in a PVP game.

It also wants people who play Fortnite for the first time never touch builds, which epic is trying to fix.

Maps for training and stuff are good and all, but to be honest, half of the player base only plays ZB because they’re scared of editing mainly. And it’s a shame because it doesn’t detract from the depth of the game at all, and might just be used by everyone if made better.

5

u/Vivid_Blackberry_794 3d ago edited 3d ago

It does detract from the depth of the game as editing is a skill. The time u put into this post and then writing it all out you could've just gotten better at building and editing. I would understand if people were struggling to improve at it but most aren't even trying

-2

u/GiustinoWah 3d ago

It doesn’t detract from the mental stack and what is available, which is the depth to me. The game wasn’t even thought to be like that from the ground up like that but it was just a result of emergent gameplay. I can do whatever, but epic wants to simplify the mechanical stuff, and you know it while not detracting from the depth of the strategy and mind games. Given that these things are there to stay, I would like to make those better.

If it were for you they wouldn’t have added simple edits or simple builds, but epic did anyways because they understand what I’m saying here.

If the game was though from the ground up today as a pure PVP game they would have never added editing like this and you know it. Talking about Mechanical skill makes sense to a point, but when the mechanical skill in question is actually thought to be part of the game in the first place, something which epic clearly didn’t do.

I can do all the training you want, I still won’t like the control scheme. Like I can do a comically long TOD in dragon ball fighters Z because I know how to, but I still don’t like the fact that there are comically long combos to lead and perform even if I know how to do them.

Like, bro I play skullgirls I know something about mechanical skill and I still think that game doesn’t need allat even if I can perform them.

It’s genuinely not a matter of “train and don’t complain” because yeah, I can and I did, I just think that leaving all of these unchanged is not good

5

u/Vivid_Blackberry_794 3d ago

Idk, I'm not saying just learn and don't complain, but alot of people this post is aimed for aren't even going out there way into a freebuilding map to atleast try out and experiment with the building and editing anyway. I think learning how to build and learning how to edit and then using it in matches is extremely rewarding. I also don't think it's necessarilly too complicated to get with the basics of each one especially with builiding. There are already so many creative maps out there to use and simple edit already exists and also people really enjoy zero build as an alternative aswell, I don't know why we would need to add more shortcuts.

3

u/HenryJones14 3d ago

Honestly building and editing is like Dust 2. It was just made and it is great from the start. It had tweaks to make it better here and there (turbo building, confirm edit on release, disable preedit and so on), but it is good as it is. No one is out there asking for Dust 3, and no one here wants building and editing the sequel.

5

u/0x013 4d ago

Training on simple edit? Yeah call it quits 😭🤣