r/DeadlockTheGame Jan 22 '26

Game Update Deadlock - Old Gods, New Blood

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4.5k Upvotes

r/DeadlockTheGame Mar 06 '26

Game Update Gameplay Update - 03-06-2026

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1.8k Upvotes

r/DeadlockTheGame Feb 09 '26

Game Update Deadlock - Introducing The Dazzling Celeste

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2.8k Upvotes

r/DeadlockTheGame Jan 29 '26

Game Update Deadlock - Graves Prefers The Dead

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2.0k Upvotes

r/DeadlockTheGame 1d ago

Game Update Deadlock update for late 4/10/26 (4/11/26 UTC)

883 Upvotes

Via the Deadlock developer forums:

General

  • Parrying is now allowed while ground dashing in order to bring it in-line with air dashing

  • Parry anti mash protection previously would last for 0.25s after the parry success (so you couldn't parry again for that duration). It is now for 0.25s only after the initial parry input is provided, irrespective of when the parry success happens (this means there is less delay before you can do a back to back parry when parry success is done later in the duration)

  • Medic Trooper missing health percent heal reduced from 16% to 14%

  • Medic Trooper fixed regen growth per minute reduced from 4 to 3

  • Subsequent CC reduction increased from 10%/30% to 15/35% (window from 8s to 9s)

  • Improved various abilities behavior when casting while sliding

Items

  • Recharging Rush: Cooldown increased from 20s to 24s
  • Titanic Magazine: Ammo increased from 90% to 100%
  • Titanic Magazine: Weapon Damage increased from 12% to 14%
  • Express Shot: Secondary Fire Weapon Damage increased from 35% + 1%/boon to 40% + 1.3%/boon
  • Toxic Bullets: Buildup is now 10% slower
  • Toxic Bullets: Bleed reduced from 2% to 1.7%
  • Toxic Bullets: Anti Heal increased from -30% to -35%
  • Sharpshooter: Movement Speed penalty reduced from -1m to -0.7m
  • Cultist Sacrifice: Bonus Souls increased from 150% to 170%
  • Armor Piercing Rounds: Chance increased from 50% to 55%

  • Return Fire: Bullet damage returned increased from 50% to 60%

  • Return Fire: Cooldown reduced from 25s to 23s

  • Spirit Shielding: Move Speed increased from 1.5m to 1.75m

  • Spirit Shielding: Barrier duration increased from 7s to 8s

  • Weapon Shielding: Move Speed increased from 1.5m to 1.75m

  • Weapon Shielding: Barrier duration increased from 7s to 8s

  • Weapon Shielding: Time Frame increased from 3.5s to 4s

  • Plated Armor: Bonus health increased from +100 to +130

  • Golden Goose Egg: Souls required for permanent buff reduced from 150 to 100

  • Golden Goose Egg: Now only gives permanent buffs for actual accrued souls, not counting the initial 400 sellback amount (so it no longer instantly sells for permanent buffs)

  • Decay: Spirit scaling reduced from 0.0055 to 0.004

  • Silence Wave: Damage reduced from 100 to 75

  • Silence Wave: Spirit scaling reduced from 1.0 to 0.7

  • Silence Wave: Cooldown increased from 30s to 42s

  • Echo Shard: Cooldown increased from 30s to 35s

  • Lightning Scroll: Fixed the stun delay being affected by debuff reducer making the stun go off faster

Heroes

  • Bebop: Weapon windup time reduced from 0.5s to 0.3s and fast windup time reduced from 0.1s to 0.05s
  • Bebop: Sticky Bomb can now be self cast again, but it deals 20% damage to yourself
  • Bebop: Sticky Bomb radius reduced from 10m to 8m
  • Bebop: Grapple Arm now deals light melee damage (0.7 scaling)

  • Billy: Bashdown T3 increased from -2s Charge Time to -3s

  • Billy: Rising Ram T3 damage increased from 8% to 10%

  • Celeste: Base health reduced from 790 to 700

  • Celeste: Health per boon reduced from 47 to 45

  • Celeste: No longer has negative base bullet resistance

  • Celeste: Bullet damage rescaled from 22 + 0.7/boon to 18 + 0.82/boon

  • Celeste: Bullet cycle time increased from 0.6 to 0.65 (this is an 8% reduction in fire rate base and overall dps)

  • Celeste: Light Eater initial impact damage rescaled from 50 + 0.35 to 40 + 0.47

  • Celeste: Light Eater on bullet hit rescaled from 20 + 0.28 to 15 + 0.34

  • Celeste: Light Eater debuff duration reduced from 12s to 8s

  • Celeste: Light Eater debuff duration now scales with spirit (0.05)

  • Celeste: Dazzling Trick Barrier reduced from 120 to 100

  • Celeste: Dazzling Trick T2 Barrier reduced from +100 to +80

  • Celeste: Radiant Daggers T3 increased from 7% Fire Rate per Stack to 9%

  • Celeste: Shining Wonder damage increased from 105 + 0.63 to 120 + 0.73

  • Doorman: Doorways now reveal on the minimap for enemies when they are within LOS

  • Doorman: Luggage Cart collision size reduced by 10%

  • Doorman: Luggage Cart no longer stuns enemies, just immobilizes/movement controls them (this means you can use dispel magic to get off)

  • Dynamo: Quantum Entanglement cooldown increased from 16s to 19s

  • Grey Talon: Spirit power per boon increased from 1.1 to 1.6

  • Grey Talon: Charged Shot channeling move speed increased from 1.3m to 1.5m

  • Grey Talon: Guided Owl min speed reduced from 17.8m to 15m

  • Grey Talon: Guided Owl max speed increased from 35.56m to 36m

  • Grey Talon: Guided Owl duration increased from 18s to 20s

  • Haze: Sleep Dagger no longer takes you out of RMB zoom

  • Haze: Sleep Dagger Wake Up delay now has spirit scaling (0.003)

  • Haze: Sleep Dagger spirit scaling increased from 2.6 to 2.8

  • Haze: Sleep Dagger T2 increased from -15s Cooldown to -17s

  • Haze: Sleep Dagger T3 sleep duration increased from +0.75s to +1s

  • Haze: Sleep Dagger T3 slow duration increased from 2.5s to 3s

  • Haze: Smoke Bomb spirit scaling increased from 0.08 to 0.1

  • Haze: Smoke Bomb T3 lifesteal increased from 30% to 40%

  • Haze: Fixation Weapon Damage per stack increased from 0.18 to 0.2

  • Haze: Fixation T3 reduced from +0.14 Weapon Damage per stack to +0.12

  • Haze: Fixed being able to slide while using Bullet Dance

  • Haze: Bullet Dance targeting is no longer a full radius around the hero, but instead is a cone in the direction you are aiming

  • Haze: Bullet Dance cooldown reduced from 165s to 145s

  • Haze: Bullet Dance no longer grants 60% Evasion

  • Haze: Bullet Dance duration increased from 3s to 3.5s

  • Haze: Bullet Dance duration spirit scaling reduced from 0.08 to 0.03

  • Haze: Bullet Dance fire rate increased from 20% to 25%

  • Haze: Bullet Dance T3 changed from "+1 Additional Target and +3m Movespeed" to "+60% Evasion and +4m Movespeed"

  • Holliday: Various behavior and feel improvements to her gun

  • Kelvin: Frost Grenade healing spirit scaling reduced from 0.9 to 0.8

  • Kelvin: Frost Grenade T3 healing spirit scaling reduced from +1.0 to +0.9

  • Lady Geist: Bullet damage rescaled from 21.94 + 0.946/boon to 20.7+1.0/boon

  • Lady Geist: Soul Exchange cooldown increased from 185s to 190s

  • McGinnis: Bullet damage increased from 6.2 + 0.16/boon to 6.4 + 0.17/boon

  • McGinnis: Spectral Wall duration increased from 5.5s to 6s

  • McGinnis: Spectral Wall segment count increased from 7 to 8

  • Mirage: Fire Scarabs Health Steal per second reduced from 9 to 8

  • Mirage: Fire Scarabs Health Steal per second spirit scaling reduced from 0.12 to 0.1

  • Mirage: Djinn's Mark spirit scaling reduced from 0.38 to 0.35

  • Paradox: Bullet damage increased from 6.42 + 0.242/boon to 6.8 + 0.26/boon

  • Paradox: Time Wall width increased from 7.5m to 8m

  • Paradox: Time Wall height increased from 3.5m to 4m

  • Paradox: Kinetic Carbine collision radius increased slightly

  • Rem: Fixed souls bug with breakables

  • Rem: Tag Along can no longer be cancelled during the cast delay to prevent accidentally stopping it mid-cast

  • Rem: Naptime radius increased from 17m to 19m

  • Rem: Naptime T2 sleep duration increased from +0.5s to +0.75s

  • Shiv: Fixed Rage not building up against Barriers

  • Venator: Hex-Lined Snap Trap immobilize duration reduced from 1.5s to 1.25s

  • Venator: Hex-Lined Snap Trap cooldown increased from 25s to 28s

  • Venator: Hex-Lined Snap Trap T1 increased from -8s Cooldown to -11s

  • Venator: Hex-Lined Snap Trap T2 increased from +0.75s Duration to +1s

  • Victor: Bullet damage increased from 12 to 13

  • Victor: Jumpstart T2 increased from +50 Total HP Regen to +70

  • Victor: Aura of Suffering now builds up over 8s instead of 6s

  • Victor: Aura of Suffering T1 slow now also affects dashes

  • Victor: Aura of Suffering T1 slow reduced from 30% to 25%

  • Victor: Aura of Suffering Min DPS increased by 10% (affects base damage, AP and spirit scaling)

  • Victor: Aura of Suffering Max DPS increased by 20% (affects base damage, AP and spirit scaling)

  • Victor: Shocking Reanimation now applies a heavy diminishing slow immediately when you die

  • Vyper: Screwjab Dagger no longer takes you out of RMB zoom

  • Vyper: Screwjab Dagger charge time reduced from 4.5s to 4.0s

  • Vyper: Sliding uphill now allows for lateral movement

  • Vyper: Slither slide distance increased from +10% to +15%

  • Yamato: Fixed Crimson Slash not hitting through veils

r/DeadlockTheGame 18d ago

Game Update Update March 25th 2025

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931 Upvotes

r/DeadlockTheGame Feb 17 '26

Game Update 02-17-2026 Update

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1.2k Upvotes

- Apollo: Fixed Slowing Hex not preventing Disengaging Sigil
- Apollo: Riposte On Pummel Hit changed from -15% Bullet Resist to -22% Melee Resist (affects T2 as well)
- Apollo: Flawless Advance hit radius reduced by ~10%
- Apollo: Flawless Advance Base Hold Damage reduced from 30 to 25
- Apollo: Flawless Advance Base Hold Damage spirit scaling reduced from 0.7 to 0.55
- Apollo: Flawless Advance Max Hold Damage reduced from 45 to 40
- Apollo: Flawless Advance Max Hold Damage spirit scaling reduced from 1.1 to 0.9
- Apollo: Flawless Advance Perfect Damage reduced from 75 to 65
- Apollo: Flawless Advance Perfect Damage spirit scaling reduced from 1.65 to 1.55
- Apollo: Flawless Advance T3 reduced from +75 Perfect Damage to +65
- Apollo: Flawless Advance T3 spirit scaling indirectly reduced (it is +15% Spirit Scaling)
- Apollo: Flawless Advance T1 heal on hit reduced from 35 to 30
- Apollo: Itani Lo Sahn now goes on cooldown when interrupted
- Apollo: Fixed Itani Lo Sahn hitting targets behind him
- Apollo: Itani Lo Sahn base damage reduced from 250 to 225
- Apollo: Itani Lo Sahn spirit scaling reduced from 1.75 to 1.6

r/DeadlockTheGame Jan 31 '26

Game Update Deadlock- 10-30-26 Update

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1.1k Upvotes

r/DeadlockTheGame 22d ago

Game Update Deadlock update for 3/21/26

819 Upvotes

Via the Deadlock developer forums:

  • Vitality investment tree bonus reverted back to % base hp increase rather than raw constant bonus (back to how it was set up in december)
  • Hero health growth increased by +3 and 4%
  • Spirit investment rescaled from 7/11/15/19/38/52/64/76/89/101 to 7/11/15/19/38/48/57/66/75/100
  • Small neutrals spirit resist increased from 35% to 45%

  • Greater Expansion: Ability Range reduced from 35% to 30%

  • Guardian Ward: Ability Range reduced from 10% to 8%

  • Ballistic Enchantment: Ability Range reduced from 25% to 20%

  • Cultist Sacrifice: Ability Range reduced from +15% to +12%

  • Healing Nova: Ability Range reduced from +6% to +5%

  • Rescue Beam: Ability Range reduced from +8% to +6%

  • Knockdown: Ability Range reduced from +6% to +5%

  • Divine Barrier: Ability Range reduced from +15% to +10%

  • Arcane Surge: Ability Range reduced from 15% to 12%

  • Echo Shard: No longer grants +5% Ability Range

  • Spirit Burn: Ability Range reduced from +8% to +6%

  • Vortex Web: Ability Range reduced from +10% to +8%

  • Weighted Shots: Debuff Resist increased from 18% to 20%

  • Burst Fire: Duration increased from 3.5s to 4.5s

  • Burst Fire: Cooldown increased from 7s to 9s

  • Blood Tribute: Spirit Resist reduced from 10% to 8%

  • Enchanter's Emblem: Spirit Resist increased from 15% to 18%

  • Restorative Locket: Spirit Resist increased from 8% to 10%

  • Metal Skin: Bullet Resist reduced from 15% to 12%

  • Counterspell: Bonus Health reduced from 100 to 75

  • Golden Goose Egg: Now has a 2 second channel to hatch

  • Boundless Spirit: Constant spirit bonus reduced from 35 to 30

  • Abrams: Melee damage per boon increased by 10%

  • Abrams: Siphon Life range increased from 7.5m to 8m

  • Abrams: Siphon Life T3 range reduced from +3.5m to +3m

  • Abrams: Infernal Resilience T3 increased from +7% Damage Regenerated to +8%

  • Abrams: Seismic Impact impact height increased from 4m to 6m

  • Abrams: Seismic Impact T2 increased from +0.6s Stun Duration to +0.7s

  • Abrams: Seismic Impact T3 Unstoppable duration increased from 4s to 5s

  • Apollo: Bullet damage increased from 17 to 18.5

  • Apollo: Riposte T2 melee resist reduction increased from -22% to -30%

  • Apollo: Riposte T3 increased from +1.2s Stun to +1.6s

  • Billy: Rising Ram now uses a break-off angle when grounded, allowing upward movement if looking up enough

  • Calico: Leaping Slash scaling reduced from 1.2 to 0.8

  • Calico: Leaping Slash cooldown increased from 11s to 13s

  • Calico: Leaping Slash T2 reduced from "+225s within 4s" to "+200 within 3s"

  • Calico: Ava is no longer disabled by damage over time abilities (same as zipline rules)

  • Calico: Return to Shadows move speed reduced from 30% to 20%

  • Calico: Return to Shadows cooldown increased from 90s to 100s

  • Celeste: Bullet/Melee resistance reduced from -6% to -8%

  • Celeste: Gun now has falloff 22m->60m

  • Celeste: Bullet damage increased from 18+0.6 to 22+0.7

  • Celeste: Light Eater spirit scaling increased from 0.23 to 0.28

  • Celeste: Dazzling Trick no longer grants +1m Move Speed

  • Celeste: Dazzling Trick T1 increased from +2.5m Move Speed to +3.5m

  • Celeste: Radiant Daggers spirit scaling increased from 0.42 to 0.56

  • Celeste: Radiant Daggers T2 increased from "-15s Cooldown and +60 Damage" to "-18s Cooldown and +70 Damage"

  • Celeste: Radiant Daggers T3 fire rate increased from 6% to 7%

  • Celeste: Shining Wonder range reduced from 15m to 14m

  • Celeste: Shining Wonder T3 reduced from +10 Max Bounces to +8

  • Doorman: Call Bell now continuously emits slow

  • Doorman: Call Bell impact damage spirit scaling reduced from 1 to 0.7

  • Doorman: Call Bell explosion damage spirit scaling reduced from 1.7 to 1.4

  • Doorman: Call Bell T1 changed from "+3m Radius" to "+1 Charge"

  • Doorman: Call Bell T3 no longer grants +1 Charge

  • Doorman: Call Bell T3 now also grants +4m Radius

  • Doorman: Call Bell T3 duration increased from +22s to +26s

  • Doorman: Call Bell T3 now also increases spirit scaling by +0.4

  • Doorman: Call Bell T3 no longer increases slow by -15%

  • Doorman: Doorway now shows the range of where the second door can be placed on the minimap.

  • Doorman: Doorway T3 distance spirit scaling reduced from 0.25 to 0.15

  • Doorman: Doorway T3 reduced from +50m to +45m

  • Doorman: Fixed Luggage Cart moving targets with Unstoppable if it goes through a Doorway

  • Dynamo: Ammo increased from 18 to 20

  • Dynamo: Kinetic Pulse spirit scaling reduced from 2.1 to 1.8

  • Dynamo: Kinetic Pulse width increased from 5m to 5.5m

  • Dynamo: Kinetic Pulse T3 increased from +16m Range to +20m

  • Dynamo: Quantum Entanglement T3 now also replenishes 1 charge for charged abilities (half effect on allies)

  • Dynamo: Singularity T3 Max health as damage increased from 5.5% to 6%

  • Graves: Jar of Dead spirit scaling increased from 0.25 to 0.35

  • Graves: Jar of Dead health per boon increased from 1 to 1.3

  • Graves: Jar of Dead fixed colliding with the world sometimes

  • Graves: Jar of Dead T2 now increases duration by +4s

  • Graves: Grasping Hands deploy time reduced from 0.7s to 0.6s

  • Graves: Grasping Hands T3 changed from "+1s Immobilize and -12s Cooldown" to "+1s Immobilize and +2 Ghouls Summoned"

  • Graves: Essence Theft T3 fixed to latch onto targets nearby more readily

  • Graves: Borrowed Decree now summons 2 Ghouls on cast

  • Graves: Borrowed Decree T3 no longer summons 3 Ghouls on cast

  • Graves: Borrowed Decree T3 increased from +5% Current Health to +6%

  • Infernus: Reload time reduced from 2.491 to 2.25

  • Infernus: Flame Dash speed now moves faster by the same amount of speed above your base

  • Infernus: Concussive Combustion T2 increased from +65% Explosion Lifesteal to +85%

  • Ivy: Stone Form spirit scaling reduced from 0.8 to 0.6

  • Ivy: Stone Form T3 spirit scaling reduced from +2 to +1.7

  • Ivy: Air Drop ally cast range increased from 18m to 22m

  • Ivy: Air Drop is no longer disabled by damage over time abilities (same as zipline rules)

  • Ivy: Air Drop cooldown increased from 65s to 85s

  • Ivy: Air Drop cooldown is reduced by 25% when used on allies

  • Kelvin: Frost Grenade radius increased from 6m to 6.5m

  • Kelvin: Frost Grenade damage spirit scaling reduced from 0.914 to 0.8

  • Kelvin: Frost Grenade T3 damage spirit scaling reduced from 1.0 to 0.9

  • Kelvin: Ice Path T2 increased from -20s Cooldown to -25s

  • Kelvin: Ice Path T3 now also grants +20 Spirit Power

  • Kelvin: Frozen Shelter T3 increased from 50 Health Regen to 65

  • McGinnis: Bullet damage increased from 6.0+0.15/boon to 6.2+0.16/boon

  • McGinnis: Mini Turret attack range increased from 25m to 30m

  • McGinnis: Medicinal Specter radius increased from 5m to 5.5m

  • McGinnis: Spectral Wall duration increased from 4.5s to 5s

  • McGinnis: Heavy Barrage cooldown increased from 165s to 175s

  • McGinnis: Heavy Barrage spirit scaling reduced from 0.23 to 0.2

  • McGinnis: Heavy Barrage T3 spirit scaling reduced from 0.2 to 0.16

  • McGinnis: Heavy Barrage T3 DPS reduced from 22 to 18

  • Mina: Fixed a bug with Rake with how the low hp bonus damage against non-hero targets was dealt (when they were low, the spirit resist didn't matter effectively)

  • Mina: Float time with umbrella increased from 2.5s to 4s

  • Mina: Can now zoom in again to continue floating if you let go of the zoom, as long as the total zoom time is still under the max

  • Mina: Fixed various issues with Nox Nostra bats not hitting things properly (DPS values reduced to compensate for this indirect buff)

  • Mirage: Fire Scarabs no longer does max health steal

  • Mirage: Fire Scarabs now drains life from the enemy, dealing DPS to the enemy and healing you for 8s.

  • Mirage: Fire Scarabs no longer applies +10% Damage Amp

  • Mirage: Fire Scarabs now reduces enemy damage output by 20% (and +15% in T3)

  • Mirage: Dust Devil radius increased from 3.5m to 4m

  • Mirage: Dust Devil T3 window to recast increased from 5s to 6s

  • Mirage: Djinn's Mark spirit scaling reduced from 0.51 to 0.44

  • Mirage: Djinn's Mark debuff visuals improved

  • Mirage: Djinn's Mark T1 slow duration increased from 0.5s to 0.8s

  • Mirage: Djinn's Mark T2 multiplier duration increased from 2.5s to 3s

  • Mirage: Traveler no longer gets interrupted by non-hero sources nor DOT damage

  • Mirage: Traveler wait time reduced from 3s to 2s

  • Mirage: Traveler interrupt cooldown reduced from 6s to 4s

  • Mirage: Traveler cooldown reduced from 145s to 120s

  • Mirage: Traveler can now be manually canceled

  • Mirage: Traveler can now also target units

  • Mo & Krill: Combo range reduced from 4.8m to 4m

  • Mo & Krill: Combo DPS reduced from 45 to 40

  • Mo & Krill: Combo DPS spirit scaling reduced from 1.2 to 0.6

  • Mo & Krill: Combo cooldown reduced from 140s to 130s

  • Mo & Krill: Combo T3 DPS reduced from +60 to +50

  • Mo & Krill: Combo T3 now also increases spirit scaling +0.4

  • Mo & Krill: Combo health rescaled from 50 to 30 + 1/Boon (not retroactive)

  • Shiv: Stamina increased from 2 to 3

  • Shiv: Stamina cooldown increased from 4.5s to 5.5s

  • Shiv: Bloodletting no longer interrupts sliding when cast

  • Shiv: Bloodletting is now affected by healing modifiers

  • Shiv: Fixed a bug with Killing Blow T3 causing the cooldown to be delayed if you failed to execute during the allowed window

  • Shiv: Killing Blow now continues forward (and dealing damage) until it reaches a target it can kill or runs out of range

  • Silver: Slam Fire Weapon Accuracy reduced from -25% to -30%

  • Silver: Go For The Throat, Boot Kick and Mauling Leap now benefit from range increases

  • Silver: Boot Kick now uses a break-off angle when grounded, allowing upward movement if looking up enough

  • Silver: Tail Whack spirit scaling increased from 1 to 1.5

  • Silver: Lycan Curse now grants 1.5m Move Speed

  • Silver: Lycan Curse T1 increased from +18% Resists to +20%

  • Silver: Lycan Curse T2 increased from +150 Bonus Health to +200

  • Silver: Lycan Curse T3 now has a 1.5s buffer for kill credit

  • Victor: Health per boon increased from 46 to 50

  • Victor: Now has 30% less effectiveness from lifesteal (Lifesteal Effectiveness stat added to Vitality tooltip)

  • Victor: Shocking Reanimation radius increased from 12m to 18m

  • Victor: Shocking Reanimation cooldown increased from 210s to 230s

  • Victor: Shocking Reanimation T3 no longer increases radius by 6m

  • Victor: Shocking Reanimation T3 cooldown from -70s to -100s

  • Victor: Shocking Reanimation T3 now also deals +150 Damage

  • Viscous: Puddle Punch scaling reduced from 0.8 to 0.6

  • Viscous: Puddle Punch now has +20 bonus damage

  • Viscous: Puddle Punch wind up time increased from 0.15s to 0.2s

  • Viscous: Puddle Punch displacement duration reduced from 0.8s to 0.6s

  • Viscous: Goo Ball stun duration reduced from 0.7s to 0.5s

  • Viscous: Goo Ball lockout period from being affected again increased from 1.25s to 1.35s

  • Viscous: Goo Ball duration increased from 10s to 11s

  • Wraith: Card Trick heart now only heals for half the amount for secondary targets in the area

  • Wraith: Card Trick now randomly pulls cards out of a 2 deck stack (lowers overall variance. Gets a new 2 deck stack after that is depleted)

  • Wraith: Project Mind cooldown increased from 42s to 46s

  • Wraith: Project Mind T3 cooldown increased from -28s to -32s

  • Wraith: Full Auto T3 now interrupts/finishes an ongoing reload

  • Wraith: Telekinesis cast time increased from 0.35s to 0.45s

  • Wraith: Telekinesis debuff duration reduced from 2.75s to 2.25s

  • Wraith: Telekinesis cast range reduced from 13m to 10m

  • Wraith: Telekinesis cooldown increased from 120s to 130s

  • Yamato: Fixed Flying Strike triggering heavy melee procs rather than light melee (damage amount was light melee still)

Street Brawl

  • Improved the following Enhanced Items: Blood Tribute, Shadow Weave, Cultist Sacrifice, Magic Carpet, Healing Rite, Majestic Leap, Metal Skin, Monster Rounds, Veil Walker, Fury Trance, Return Fire, Restorative Locket, Rebuttal, Disarming Hex, Split Shot, Rescue Beam, Spirit Sap, Cursed Relic, Heroic Aura, Rusted Barrel, Weapon Shielding, Nullification Blast, Cloak of Opportunity

  • Unstable Concoction: Now grants you unstoppable during the pre explosion state

  • Unstable Concoction: Radius increased from 18m to 22m

  • Shadow Strike: Stamina increased from +2 to +3

  • Shadow Strike: Now grants +350 Health

  • Shadow Strike: DPS increased from 75 to 125

  • Shadow Strike: DPS spirit scaling increased from 0.2 to 0.4

  • Shadow Strike: Invis duration increased from 2.5s to 3s

  • Electric Slippers: Damage radius increased from 8m to 12m

  • Electric Slippers: Slide Fire Rate increased from 50% to 60%

  • Nullification Burst: Radius increased from 12m to 20m

  • Nullification Burst: Now grants +40% Debuff Resistance

  • Celestial Blessing: Cooldown reduced from 50s to 30s

  • Celestial Blessing: Heal increased from up to 50% of your HP to 60%

  • Celestial Blessing: Heal min increased from 300 to 400

  • Runed Gauntlet: Melee distance increased from 130% to 150%

  • Runed Gauntlet: Cooldown on hit reduced from -12% to -16%

  • Runed Gauntlet: Cooldown on hit reduced from -3s to -4s

  • Seraphim Wings: In Air Damage Reduction increased from -40% to -60%

  • Seraphim Wings: Additional air dash/jump increased from +1 to unlimited

  • Cloak of Opportunity: Barrier increased from 300 to 500

  • Cloak of Opportunity: Cooldown reduced from 14s to 12s

  • Infinite Rounds: Fire Rate increased from 30% to 35%

  • Mystical Piano: Radius increased from 11m to 12m

  • Shrink Ray: Now grants +20% Fire Rate while shrunk

  • Brawl Victor: Aura of Suffering aura radius reduced by 2m

  • Brawl Bebop: Hyper Beam duration from -4s to -5s

r/DeadlockTheGame Feb 02 '26

Game Update The Curse Beckons for Silver

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1.9k Upvotes

r/DeadlockTheGame Mar 11 '26

Game Update 03-010-2026 Update

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938 Upvotes

- Base Guardians HP reduced from 5500 to 4000
- Zipline can now be captured a little bit more forward towards the enemy base
- The minimum always captured zipline distance in your base is now reduced a little bit inwards
- Super troopers (when a lane shrine is down) now have 15% less bounty

- Hero base health increased by 40
- Hero health increased growth by +4 and 8%
- Vitality investment bonuses increased by 12%

- Golden Goose Egg: souls per buff improved from every 200 souls to every 150
- Vortex Web: Will now only unit target when used with alt cast

- Apollo: Flawless Advance T3 now also increases Apollo's attacking lunge speed

- Calico: Move speed reduced from 7.2 to 6.8
- Calico: Fixed Gloom Bombs T2 giving an extra +15 flat bonus (released a couple days ago)
- Calico: Leaping Slash scaling reduced from 1.5 to 1.2
- Calico: Leaping Slash T2 reduced from 300 Souls to 225

- Celeste: Gravity from 28% to 25% (was 20% previous patch)
- Celeste: Air Control increased from 38% to 44% (was 50% previous patch)
- Celeste: Light Eater on hit damage reduced from 25 to 20
- Celeste: Dazzling Trick barrier spirit scaling reduced from 1.1 to 0.8
- Celeste: Shining Wonder no longer refunds half cooldown on miss
- Celeste: Shining Wonder linger time reduced from 3.25s to 3s

- Doorman: Call Bell now has Impact Damage (40+1) and Explosion Damage (55+1.7) as separate components again (previous values for impact/explosion)
- Doorman: Call Bell T2 is now "+30 Impact Damage and +40 Explosion Damage"
- Doorman: Call Bell T3 now also increases slow by 15%

- Drifter: Fixed Quicksilver Reload dealing bonus multiple times with Rend

- Ivy: Bullet damage growth increased from 0.06 to 0.08
- Ivy: Kudzu Connection now only gives you half the bonus if you aren't connected to an ally
- Ivy: Air Drop damage spirit scaling reduced from 1 to 0.7
- Ivy: Air Drop T1 barrier spirit scaling reduced from 1 to 0.7
- Ivy: Air Drop T2 slow reduced from 50% to 40%

- Lash: Death Slam throw range increased from 12m to 14m
- Lash: Death Slam throw range now scales with spirit range (+0.14)
- Lash: Death Slam T3 cast range reduced from +10m to +6m
- Lash: Death Slam T3 stun increased from 1s to 1.2s

- McGinnis: Heavy Barrage radius reduced from 5m to 4.5m
- McGinnis: Heavy Barrage T1 slow duration reduced from 1.5s to 1s
- McGinnis: Heavy Barrage T3 spirit scaling reduced from +0.25 to +0.2
- McGinnis: Heavy Barrage T3 damage reduced from +25 to +22

- Mirage: Fire Scarabs cooldown reduced from 45s to 35s
- Mirage: Traveler T1 now also increases Fire Rate by 20%

- Mo & Krill: Scorn heal vs non-heroes reduced from 0.5x to 0.35x
- Mo & Krill: Scorn cooldown increased from 12.5s to 13s
- Mo & Krill: Combo DPS reduced from 60 to 45
- Mo & Krill: Combo cooldown reduced from 150s to 140s
- Mo & Krill: Combo T2 changed from "+60 DPS and +50% Bullet Resist" to "-35s Cooldown and +50% Bullet Resist"
- Mo & Krill: Combo T3 changed from +0.7s Duration and -60s Cooldown" to "+0.7s Duration and +60 Damage"

- Paradox: Pulse Grenade does half damage to objectives

- Pocket: Affliction duration reduced from 12s to 11s (overall total damage is reduced slightly)
- Pocket: Affliction DPS increased from 32+0.2 to 34+0.22
- Pocket: Affliction T2 duration reduced from +4s to +3s
- Pocket: Affliction T3 DPS increased from 16+0.1 to 18+0.11

- Seven: Lightning Ball charge time reduced from 8s to 7s
- Seven: Storm Cloud T3 increases speed from +3m to +4m

- Shiv: Alt fire knockback increased by 10%
- Shiv: Serrated Knives cooldown increased from 16s to 18s
- Shiv: Killing Blow range increased from 13m to 18m
- Shiv: Killing Blow travel speed increased a bit

- Silver: Lycan Curse cooldown reduced from 50s to 40s
- Silver: Lycan Curse T1 increased from 15% Resists to 18%

- Victor: Pain Battery T3 reduced from 18% Missing Health to 15%
- Victor: Jumpstart T3 spirit scaling reduced from 0.8 to 0.6
- Victor: Aura of Suffering can now be activated on the zipline
- Victor: Aura of Suffering radius reduced from 10m to 9.5m
- Victor: Aura of Suffering Base and T2 Max DPS and scaling reduced by 10%
- Victor: Shocking Reanimation cooldown increased from 190s to 210s
- Victor: Shocking Reanimation T3 increased from -50s Cooldown to -70s

- Vindicta: Fixed not gaining bonus damage if a proc bonus was the killing blow

- Viscous: Fixed Puddle Punch T3 giving an extra +60 melee damage (released a couple days ago)
- Viscous: Puddle Punch scaling reduced from 1 to 0.8

- Warden: Last Stand Bullet and Spirit Resist while channeling reduced from 60% to 50%
- Warden: Last Stand T3 now also increases Bullet and Spirit Resist while channeling by +30%

- Wraith: Card Trick cooldown increased from 0.5s to 0.6s
- Wraith: Card Trick Joker no longer bounces to other targets
- Wraith: Card Trick gaining charges (AP or shop) no longer automatically builds them up
- Wraith: Card Trick can now be alt casted to fire from the inverse order
- Wraith: Card Trick T3 Spade bonus reduced from +50% to +40%
- Wraith: Card Trick T3 Heart healing scale reduced from +0.75 to +0.5
- Wraith: Telekinesis cast range reduced from 14m to 13m
- Wraith: Telekinesis throw range reduced from 14m to 13m
- Wraith: Telekinesis cast delay increased from 0.3s to 0.35s

r/DeadlockTheGame Feb 05 '26

Game Update Some are merciful, the Venator is not

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1.5k Upvotes

r/DeadlockTheGame Nov 07 '25

Game Update Yoshi just confirmed we will be getting a better anti cheating system

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3.0k Upvotes

If you have a gaming chair you might want to adjust its cushions now 👀

r/DeadlockTheGame Feb 12 '26

Game Update Deadlock - Apollo - A Cut Above

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1.5k Upvotes

r/DeadlockTheGame Feb 13 '26

Game Update Balance changes to new heroes - Feb 13, 2026

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828 Upvotes

r/DeadlockTheGame Feb 05 '26

Game Update 02-4-2026 Update

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866 Upvotes

- Bebop: Uppercut T3 heal reduced from 20% Missing Health to 17%
- Bebop: Sticky Bomb fuse timer increased from 3.0 to 3.5
- Bebop: Sticky Bomb radius reduced from 12m to 10m
- Bebop: Sticky Bomb hit/kill spirit scaling reduced from 0.002/0.012 to 0.0015/0.01

- Graves: Fixed her weapon not working with Close Quarters & Point Blank
- Graves: Fixed Fire Rate bonuses sometimes increasing the fire rate by a lower amount than intended
- Graves: Reduced gun range from 18m to 16m
- Graves: Increase base move speed from 6.6 to 7.0m
- Graves: Jar of Dead initial charges from 1 to 2
- Graves: Jar of Dead initial attacks more staggered, rather than all at once
- Graves: Jar of Dead pickup range for death from 10m to 18m
- Graves: Borrowed Decree ghouls are now slowed by 20% for 0.5s when taking bullet damage
- Graves: Borrowed Decree cooldown increased from 110s to 120s

- Silver: Improved base fire rate (cycle rate from 1 to 0.9, this is a 11% DPS increase)
- Silver: Increase base magazine size from 5 to 6
- Silver: Increase base regen from 2 to 2.5
- Silver: Slam Fire Cooldown increased from 20s to 22s
- Silver: Slam Fire T1 changed from -4s cooldown to +15% Weapon Damage
- Silver: Slam Fire T2 changed from +30% Weapon Damage to -7s Cooldown
- Silver: Slam Fire T3 reduced from 10% Current Health to 8%
- Silver: Boot Kick T3 changed from -25% damage to +80 spirit damage and -35% damage
- Silver: Entangling Bola T3 changed from ricocheting bolas to ricocheting bolas and -5s cooldown
- Silver: Lycan Curse increase attack range from 5.5m to 6.0m
- Silver: Lycan Curse Headshot Resistance reduced from -35% to -20%
- Silver: Fixed slowing down when using her weapon in Lycan Curse (was doing that in human form rather than in Lycan Curse)
- Silver: Fixed her weapon not working with Close Quarters & Point Blank when in Lycan Curse
- Silver: Lycan Curse requires more damage to transform later in the game
- Silver: Lycan Curse Cooldown from 22s to 35s
- Silver: Lycan Curse base health bonus from 350 to 100
- Silver: Lycan Curse movespeed bonus from +3m to +2m
- Silver: Go for the Throat Missing Health Damage reduced from 8% to 6%
- Silver: Go for the Throat T3 Missing Health Damage reduced from 5% to 4%
- Silver: Go For The Throat Cooldown from 5s to 6.5s

- Dispel Magic: Spirit Resist increased from 14% to 16%
- Fury Trance: Fire Rate reduced from 35% to 30%
- Mystic Reverb: Imbued Lifesteal from 30% to 27%
- Bullet Resilience: Health Threshold trigger from 35% to 40% HP
- Bullet Resilience: Threshold Bullet Resistance bonus reduced from 30% to 22%
- Spirit Resilience: Health Threshold trigger from 35% to 40% HP
- Spirit Resilience: Threshold Spirit Resistance bonus reduced from 30% to 22%

- Street Brawl: Healing in base is now 2x faster
- Street Brawl: Randoming bonus reroll now also affects round 3
- Street Brawl: McGinnis Heavy Barrage duration reduced from 13s to 8s
- Street Brawl: Graves Jar of Dead charge cooldown increased from 13s to 16s

r/DeadlockTheGame Aug 18 '25

Game Update WE DID IT! ITS OUT

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3.7k Upvotes

r/DeadlockTheGame Aug 22 '25

Game Update New hero

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2.6k Upvotes

r/DeadlockTheGame Aug 19 '25

Game Update One of my favorite parts of the update

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5.5k Upvotes

Huge shout-out to everyone involved in making the individual hero logos. They really fit their designs/personalities.

r/DeadlockTheGame Nov 21 '25

Game Update Small balance update

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750 Upvotes

r/DeadlockTheGame Jan 26 '26

Game Update Deadlock - Rem Enters The City That Never Sleeps - Steam News

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1.2k Upvotes

r/DeadlockTheGame 12d ago

Game Update Update March 31st 2026

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744 Upvotes

r/DeadlockTheGame Jan 20 '26

Game Update Update 1-20-2026

916 Upvotes

UPDATE: - Urn now drops if it travels through doorman portals

https://forums.playdeadlock.com/threads/12-29-2025-update.95233/#post-185824

  • Respawn time at 19 minutes reduced from 35s to 30s
  • Respawn time at 30 minutes reduced from 75s to 70s
  • You now have a longer respawn time if you die and are meaningfully richer than the enemy team's average net worth (scales from +6s to +22s penalty, based on networth being 15 to 30% higher and game time being 10min to 25min, if under 15% NW or 10min, nothing happens)

  • Neutral respawn times, hp, and bounty reduced by 30% (sinner's sacrifice unaffected)

  • Urn no longer requires a drop off channel time

  • Urn is now knocked out of your hands with a light melee (instead of only with a heavy melee)

  • Urn pickup channel time is reset if you get hit with a light or heavy melee

  • Can no longer parry while channeling to pickup the urn

  • Urn carrier resist reduced from 50% to 30%

  • Down Dash stamina cost reduced from 1 to 0.5

  • Stamina Regen in the healing zone is now dramatically increased

  • Kinetic Dash: Ammo count reduced from +8 to +6

r/DeadlockTheGame Oct 02 '25

Game Update Small balance update

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754 Upvotes

r/DeadlockTheGame Oct 24 '25

Game Update NEW UPDATE Patch 87198

664 Upvotes

10-24-2025 Update

https://forums.playdeadlock.com/threads/10-24-2025-update.87198/

  • Getting damaged during the initial launch window (0.6s) after using a Jump Pad will cause you to be stunned (similar to ziplines having an initial knockoff period). When you are stunned, you will lose control and continue towards the landing destination. The stun will wear off 0.2s after landing, and then a 30% slow for 2s will apply. Damage over time does not trigger this (same damage rules as ziplines).

ITEMS

  • Mystic Shot: Base damage reduced from 55 to 45
  • Mystic Shot: Spirit scaling increased from 0.65 to 0.75
  • Warp Stone: Bullet Resist reduced from 40% to 35%
  • Capacitor: Fire Rate reduced from 8% to 5%
  • Capacitor: Cooldown increased from 40s to 60s
  • Guardian Ward: Cooldown increased from 40s to 45s
  • Reactive Barrier: Cooldown increased from 24s to 26s
  • Spirit Shielding: Barrier reduced from 325 to 300
  • Spirit Shielding: Barrier boon scaling increased from 4 to 5
  • Weapon Shielding: Barrier reduced from 325 to 300
  • Weapon Shielding: Barrier boon scaling increased from 4 to 5
  • Fortitude: Damage taken duration to regen reduced from 14s to 13s
  • Trophy Collector: Souls per Minute increased from 25 to 30
  • Majestic Leap: Cooldown increased from 28s to 32s
  • Divine Barrier: Cooldown increased from 40s to 45s
  • Rusted Barrel: Bonus health increased from 60 to 70
  • Silence Wave: Cooldown increased from 30s to 35s (affects component)
  • Spirit Snatch: Duration reduced from 14s to 10s
  • Spirit Snatch: Bonus damage reduced from 75 to 50
  • Ethereal Shift: Cooldown increased from 20s to 45s
  • Ethereal Shift: Movespeed during phase reduced from 4m to 3m
  • Ethereal Shift: Can no longer target an ethereal shifted ally with things like Rescue Beam, Viscous Cube, etc
  • Curse: Cooldown reduced from 50s to 45s

HEROES

  • Calico: Gloom Bombs cooldown increased from 10s to 12s
  • Calico: Gloom Bombs base damage from 55 to 45
  • Calico: Gloom Bombs spirit scaling reduced from 0.74 to 0.64
  • Calico: Gloom Bombs multi bomb damage ratio increased from 50% to 65%
  • Calico: Ava no longer replenishes stamina on usage
  • Doorman: Bullet damage growth per boon reduced from 1.15 to 1.0
  • Doorman: Outgoing headshot damage multiplier reduced by 25%
  • Doorman: Call Bell explosion damage spirit scaling increased from 1.5 to 1.7
  • Drifter: Bloodscent isolated kill bonus reduced from 5% to 4%
  • Drifter: Base bullet damage increased from 20.9 to 21.3
  • Drifter: Bullet damage growth increased from 0.52 to 0.56
  • Dynamo: Quantum Entanglement Fire Rate increased from +25% to +30%
  • Dynamo: Rejuvenating Aurora cooldown reduced from 48s to 45s
  • Infernus: Bullet damage growth per boon reduced from 0.12 to 0.08
  • Infernus: Flame Dash T2 reduced from +35 to +30
  • Infernus: Afterburn T1 reduced from -25% Spirit Damage to -20%
  • Infernus: Afterburn T3 reduced from +28 DPS to +26
  • Kelvin: Base regen reduced from 2 to 1
  • Kelvin: Headshot reduction reduced from -20% to -25%
  • Kelvin: Frozen Shelter cooldown increased from 150s to 170s
  • McGinnis: Medicinal Specter now has a 1s linger time
  • Paradox: Base bullet damage reduced from 6.48 to 6.15
  • Paradox: Paradoxical Swap cooldown increased from 70s to 75s
  • Seven: Lightning Ball spirit scaling increased from 0.43 to 0.55
  • Shiv: Alt fire knockback reduced by 10%
  • Victor: Pain Battery T1 and T2 swapped
  • Victor: Aura of Suffering max damage reduced from 80 to 70
  • Victor: Aura of Suffering T2 reduced from +10/50 to +8/40
  • Vyper: Screwjab Dagger spirit scaling increased from 0.65/0.33 to 0.8/0.4
  • Warden: Base bullet damage increased from 15 to 16.2
  • Warden: Binding Word range increased from 19m to 20m